Crayola washable vs regular markers

Instinct 2x versus 2X Tactical measurements

2023.06.09 16:10 CasGarGshoIns Instinct 2x versus 2X Tactical measurements

Hi, I have bought the Instinct Solar 2X Graphite just a week ago. It is a very nice watch and I love it, coming from the Instinct Solar 1.
But I like the look of the Black Tactical 2X better, with the red letters and all. At this moment the Tactical is the same price as the regular 2X so I am thinking of switching. But in one article I read that the Tactical is 0,2 mm thicker than the regular 2x (see: No other review mentions this.
Can somebody confirm this? It would be a dealbreaker for me as I think the 2x is thick enough :)
submitted by CasGarGshoIns to Garmininstinct [link] [comments]

2023.06.09 16:02 Skengman_Loopy [A3][PvP][Semi-Serious] Russo-Ukraine Conflict Arma 3 PVP

[A3][PvP][Semi-Serious] Russo-Ukraine Conflict Arma 3 PVP
Are you craving intense gunfights, realistic training sessions, immersive roleplay, and a vibrant gaming community? The Russo-Ukraine Arma 3 Player vs Player Unit has all that and more! Check out what we offer:
  • Intense Gunfights: Engage in adrenaline-fueled combat scenarios that push your tactical skills to the limit. Our operations feature high-intensity battles where teamwork and communication are paramount.
  • Comprehensive Trainings: Sharpen your skills through our comprehensive training sessions. From basic infantry tactics to advanced special operations techniques, we provide the tools you need to excel on the battlefield.
  • Immersive Roleplay: Dive into a world where immersive roleplay enhances the gaming experience. Our unit fosters a realistic atmosphere, allowing you to immerse yourself in the world of Arma 3 like never before.
  • Diverse Gaming: While Arma 3 is our primary focus, we also explore other games to keep the community engaged and entertained. From joint operations with other units to casual multiplayer sessions, there's always something new and exciting to try.
  • Community Events: We believe that a strong community is the backbone of any successful unit. That's why we organize regular community events, including competitions, tournaments, and social gatherings. Forge friendships and connections that extend beyond the virtual battlefield.
  • PvE Side Operations: Want a break from the intense player vs player action? Our unit also offers PvE side operations, allowing you to tackle challenging missions against AI enemies. Test your skills, strategize with your squad, and experience a different side of Arma 3.
Join the Russo-Ukraine Arma 3 Player vs Player Unit today and immerse yourself in a world of intense gunfights, realistic training, immersive roleplay, diverse gaming experiences, community events, and thrilling PvE side operations. Take your Arma 3 gameplay to the next level with us! Timezone : [email protected] Tuesdays English
submitted by Skengman_Loopy to FindAUnit [link] [comments]

2023.06.09 15:41 jayceman0 Weekend Happenings (June 9, 10, 11)

(Not sure what happened to the category, but here are some Things To Do ideas)
SAT Austin vs SPORTING KC, 7:30p

FRI ROYALS AT Orioles, 6:05p
SAT ROYALS AT Orioles, 3:05p
SUN ROYALS AT Orioles, 12:35p
SAT KC Current AT OL Reign, 9pm
FRI KC Monarchs AT Winnipeg 6:30p
SAT KC Monarchs AT Winnipeg 6:00p
SUN KC Monarchs AT Winnipeg 6:00p

Concerts via (FRI-Black Joe Lewis & the Honeybears, Knuckleheads; SAT-Luke Combs, friends at Arrowhead; T, Louis Tomlinson at Starlight, SUN-BNL w/Semisonic & Del Amitri at Starlight, Weezer w Modest Mouse, Momma at Azura Amph; more)
IN KC picks (FRI/SAT- 36th Annual Sugar Creek Slavic Festival; SAT-KC Pet Project 5K; SUN- Future Stages Festival at Kauffman, more
FlatlandKC picks: (FRI- Christmas Con, KC Pride Fest starts; SAT- Legends Outlets movie night, Virgil's Plant Shop; SUN- KC Jurassic Farm, KCPL Negro Leagues discussion, more)

submitted by jayceman0 to kansascity [link] [comments]

2023.06.09 15:28 astrocoffee7 Non-dietary tips for managing Hashimoto flares? (newly diagnosed)

TL;DR: newly diagnosed, looking for community day-to-day life tips for the next few months while I'm waiting for a specialist
Hi, I (28F) got newly diagnosed with Hashimoto's. I did comprehensive bloodwork after 3 years of living as someone effectively disabled; I waited so long mostly because people have been telling me I'm just hypochondriac & depressed. I had to pay out of my own pocket. I love being gaslighted by medical professionals.
My TSH & T3/T4 results are still fairly normal (although high-ish), but anti-TPO is 5x the normal limit, some markers pointed at a low-level inflammation, and ANA came back insanely high (1:1000+). It also excluded other autoimmune diseases (lupus etc.). ANA pattern is characteristic for Hashi. I have all Hashimoto's symptoms other than gastrointestinal ones - and to an extreme degree. I need to gather money & wait for an appointment with a specialist, but it will take some time. Free and readily available doctors don't give an f while your other bloodwork is normal and until your TSH starts going off the charts, symptoms be damned ("just repeat the tests in 6 months and we'll see"). I am determined to find proper medical help, don't worry. It will just take time and effort.
I'm looking for community tips for managing my symptoms in the meantime. I suffer from a severe restrictive eating disorder that's always ready to come back, so I can't exclude foods from my diet. I tried it when looking for migraine triggers anyway - I'm not celiac or lactose-intolerant & excluding foods never made me feel better, in fact it caused another anorexic episode when I tried.
Extreme fatigue (I'm talking "can't even sit upright" levels) and joint pain + muscle weakness during flare-ups are my biggest enemies. Also - hair loss... Regular 7h+ sleep does nothing, but I still try. I reduce my stress levels as much as I can with my other existing illnesses (I have PTSD that probably triggered the onset of Hashimoto's in the first place). Anaemia panel came back perfectly normal.
I'm not looking for medical advice - I have or will have doctors for that soon - but for small things that will, maybe, give me any quality of life, day-to-day. Do you have any tips (non-dietary ones, unless it's about eating more of something, not less of something) that helped you with these symptoms? Self-care for flare-ups...?
submitted by astrocoffee7 to Hashimotos [link] [comments]

2023.06.09 15:16 juhi_Blueberry_2219 Telephysiotherapy: Revolutionizing Physical Therapy

In recent years, the field of physical therapy has undergone a transformative shift with the advent of tele-physiotherapy. This innovative approach utilizes technology to deliver physiotherapy services remotely, revolutionizing the way patients receive care. In this article, we will explore the concept of tele-physiotherapy, its benefits, how it works, and its various applications. So, let's dive in!

1. Introduction

Physical therapy plays a crucial role in helping individuals recover from injuries, manage chronic conditions, and improve their overall well-being. Traditionally, patients would visit a physiotherapist in person for evaluation and treatment. However, with advancements in technology,tele-physiotherapyhas emerged as a convenient alternative.

2. What is Telephysiotherapy?

Telephysiotherapy, also known as virtual or online physiotherapy, involves the remote delivery of physiotherapy services using digital communication tools. Through video conferencing platforms, patients can connect with their physiotherapists in real-time, regardless of their location. This allows for personalized assessment, treatment, and guidance from the comfort of one's home.

3. Benefits of Telephysiotherapy

Telephysiotherapy offers several benefits over traditional in-person physiotherapy. Firstly, it provides convenience and accessibility, eliminating the need for patients to travel to clinics or rehabilitation centers. This is particularly beneficial for individuals with limited mobility, those residing in remote areas, or those with busy schedules.
Secondly, telephysiotherapy enables continuous care, as patients can receive regular sessions without interruptions. This is especially important for individuals requiring long-term rehabilitation or chronic condition management.
Furthermore, telephysiotherapy empowers patients to take an active role in their treatment. With remote guidance, they can learn exercises and techniques to perform at home, promoting self-management and independence.

4. How Telephysiotherapy Works

Telephysiotherapy utilizes video conferencing platforms, such as Zoom or Skype, to connect physiotherapists and patients. Before the session, patients schedule an appointment with their physiotherapist and receive a link to join the video call.
During the session, the physiotherapist assesses the patient's condition by asking questions, reviewing medical history, and observing movements. They may also request the patient to perform specific exercises or movements to evaluate their range of motion and identify areas of concern.
Based on the assessment, the physiotherapist develops a personalized treatment plan, which may include exercises, stretches, manual therapy techniques, and lifestyle recommendations. They demonstrate and guide the patient through the exercises, ensuring proper form and technique.

5. Telephysiotherapy vs. Traditional Physiotherapy

While telephysiotherapy shares similarities with traditional physiotherapy, there are notable differences. In traditional physiotherapy, the therapist can physically manipulate the patient's body, perform hands-on techniques, and provide immediate feedback through touch. Telephysiotherapy, on the other hand, relies on verbal and visual cues for assessment and instruction.
Although hands-on techniques are limited in telephysiotherapy, innovative tools and devices are available to enhance treatment effectiveness. For example, physiotherapists may recommend the use of resistance bands, exercise balls, or specialized equipment that can be easily acquired by the patient.

6. Conditions Treated with Telephysiotherapy

Telephysiotherapy is suitable for a wide range of conditions, including musculoskeletal injuries, neurological disorders, respiratory conditions, and post-surgical rehabilitation. It can help individuals recovering from fractures, sprains, or joint surgeries regain strength, mobility, and function.
Additionally, telephysiotherapy can benefit patients with chronic pain conditions, such as arthritis or fibromyalgia. The therapist can provide education, exercises, and strategies to manage pain, improve flexibility, and enhance overall well-being.

7. Telephysiotherapy Equipment

To participate in telephysiotherapy sessions, patients require minimal equipment. A stable internet connection, a computer or smartphone with a camera, and a quiet space to perform exercises are the basic requirements. Depending on the treatment plan, patients may be advised to have additional equipment, such as resistance bands, weights, or a yoga mat.

8. Telephysiotherapy Sessions

Telephysiotherapy sessions typically follow a structured format. The initial session involves a comprehensive assessment to understand the patient's condition, medical history, and treatment goals. Subsequent sessions focus on delivering personalized treatment plans, monitoring progress, and addressing any concerns or questions.
The frequency and duration of telephysiotherapy sessions vary depending on the individual's needs. Some patients may require weekly sessions, while others may benefit from biweekly or monthly follow-ups. Regular communication between the patient and physiotherapist ensures the effectiveness of the treatment plan and allows for adjustments as needed.
submitted by juhi_Blueberry_2219 to u/juhi_Blueberry_2219 [link] [comments]

2023.06.09 15:01 hockeydiscussionbot Playoffs Pre-Game Thread: PLUS, links to ALL Game Day Threads inside - 09 Jun 2023

Pre-game thread to talk about anything!

đź”— Game Day Threads (GDT) and Post Game Threads (PGT) links

Stats Leaders

Yesterday's Games

Score PGT Time
VGK (2) @ FLA (3) Link Final (OT)
Goal Highlights

Playoffs (Stanley Cup Final)

Team Wins Team Wins

Regular Threads

Mod News/Threads

Some useful resources

/hockey stands with BIPOC, AAPI, and LGBTIQA+

/hockey aims to be an inclusive environment where people of all races, ethnicity, and how people identify can come and talk hockey. We will do our best to lift the voices of the hockey community that speak up against racism, sexism, or any other hate by ensuring their posts make it to /hockey for those to read. We will continue to do our best effort to enforce and remove any comments or racist remarks as well as all bigotry, sexism, and xenophobia.
What is a Daily Free Talk Thread? Use it to talk about anything related to hockey, ask quick questions, or any other daily chatter. It's also your hub for links to Game Day Threads, live scores, daily stats and standings, and a way to compile recent news and announcements for easy viewing. You can view a collection of all video replays by opening the stickied mod comment below. It updates throughout the night.
If you have specific feedback about these threads please message the mods. Bot is maintained by sandman730. Message him with any bugs.
submitted by hockeydiscussionbot to hockey [link] [comments]

2023.06.09 14:55 DeedesignGraphics Graphic Design Memes 01

Graphic Design Memes 01 submitted by DeedesignGraphics to DeeGraphic_Tutorials [link] [comments]

2023.06.09 14:10 Noduserabuser OBA vs Regular Personal Account (SOMEONE HELP)

Guys, it's not shocking to me that the information online about an OBA is REALLY confusing.
Can someone please tell me how it works? Im currently waiting for a call back from them, but god knows how long i'll be waiting.
Once it's setup do I just continue to use Click and Drop as normal (it's integrated with our website so orders populate automatically) or do I log in somewhere else to get grab orders / print labels?
submitted by Noduserabuser to royalmail [link] [comments]

2023.06.09 13:47 Working-Technology77 Bifocal Lenses for Sports and Outdoor Activities: Balancing Visual Needs


When it comes to sports and outdoor activities, having a clear vision is crucial for performance, safety, and overall enjoyment. However, for individuals with presbyopia, the age-related condition that affects near vision, the challenges of seeing both up close and in the distance can be a hindrance. Thankfully, bifocal lenses offer a practical solution that allows individuals to balance their visual needs during sports and outdoor adventures. In this article, we will explore how bifocal lenses can enhance vision for various activities and help individuals maintain their active lifestyles.
  1. Understanding Bifocal Lenses: To comprehend the benefits of bifocal lenses for sports and outdoor activities, it's essential to understand their design. Bifocal lenses feature two distinct optical zones within a single lens. The upper portion of the lens is typically dedicated to distance vision, while the lower portion is designed for near vision correction. This unique configuration allows individuals to have a seamless transition between viewing objects in the distance and focusing on nearby items.
  2. Enhanced Performance on the Field: Sports often require quick shifts in focus between distant objects, such as opponents or targets, and nearby equipment, such as watches, scoreboards, or sports accessories. Bifocal lenses enable athletes to maintain clear vision at varying distances without the need to switch between multiple pairs of glasses or compromise visual clarity.
  3. Safety and Visual Acuity in Outdoor Activities: Outdoor enthusiasts engage in a wide range of activities, from hiking and biking to fishing and birdwatching. During these pursuits, maintaining optimal visual acuity is vital for safety and enjoyment. Bifocal lenses offer the advantage of providing sharp vision for observing distant landscapes, wildlife, or trail markers, while also allowing wearers to read maps, GPS devices, or field guides without the need for additional eyewear.
  4. Choosing the Right Bifocal Lens Design: Bifocal lenses come in various designs to suit different needs and preferences. Traditional bifocals feature a visible line separating the distance and near zones, while newer options like progressive lenses provide a seamless transition between the two zones. Understanding the pros and cons of each design is crucial when selecting bifocal lenses for sports and outdoor activities.
  5. Tips for Transitioning to Bifocal Lenses: Switching to bifocal lenses may require an adjustment period as wearers adapt to the dual-vision zones. It's important to give yourself time to get accustomed to the lenses and practice focusing techniques to optimize vision for different distances. Eye care professionals can provide guidance and suggestions to ease the transition and maximize visual comfort.
  6. Care and Maintenance of Bifocal Lenses: Proper care and maintenance of bifocal lenses are essential for long-lasting performance. Regularly clean the lenses with appropriate solutions, use a microfiber cloth to avoid scratches, and store them in a protective case when not in use. Additionally, schedule routine eye exams to ensure your prescription remains up to date and to address any changes in visual needs.


Bifocal lenses offer a practical solution for individuals seeking clear vision both near and far during sports and outdoor activities. By providing distinct optical zones within a single lens, bifocal lenses enable wearers to effortlessly transition between viewing objects at different distances. Whether you're an avid sports enthusiast or enjoy outdoor adventures, bifocal lenses can enhance your visual acuity, safety, and overall experience. Consult with your eye care professional to explore the options available and discover how bifocal lenses can help you maintain an active lifestyle without compromising on vision quality.
submitted by Working-Technology77 to u/Working-Technology77 [link] [comments]

2023.06.09 13:35 ComfortableCraft2710 Totk on the switch lite (not regular switch) vs deck

submitted by ComfortableCraft2710 to yuzupiracy1 [link] [comments]

2023.06.09 13:34 ComfortableCraft2710 Totk on the switch lite (not regular switch) vs deck

submitted by ComfortableCraft2710 to yuzu [link] [comments]

2023.06.09 13:30 ComfortableCraft2710 Totk on the switch lite (not regular switch) vs deck

I haven't found and comparison between the deck and the switch lite as far as performance. I own a lite but not sure which platform is best to play on. I'm not too picky about frame rates, just wondering if they play relatively the same or if one is noticeably better than the other. Tia
submitted by ComfortableCraft2710 to SteamDeck [link] [comments]

2023.06.09 13:18 Classic_Macaroon5433 On the verge of a nervous breakdown, please help

36 F. Have been living with IBS-D for several years now. It escalated to daily diarrhea by last year.
I went to a new GI praxis a year ago, they suggested an aggressive retesting approach to repeat even the more intrusive procedures in order to confirm or change the diagnosis.
These are the diagnostics what I had last year:
My sympthoms are: diarrhea and urgency. Lower belly cramping starts 5-10 minutes before the diarrhea hits, and stops after I poop. I go 3-10 times a day. The diarrhea starts independently from eating. I wake up, drink a glass of water, I have to go within 15 mins. Sometimes the first poop of the day is annoyingly perfect, and diarrhea start 30-60 mins after that (delayed champagne cork effect). I always have diarrhea 15-60 mins after meals, but I also go in the meantime without food involved. The end product is often watery, yellow or yellowish. In some instances the poop feels acidic, which hurts, but this doesn't happen every day.
Based on experiences from the sub, I was begging my GI to give BAM medication a try, but he basicly laughed at me, saying that as I have my gallbladder is not for me.
I got a private appointment for a second opinion, the doctor told me that I cannot have BAM as I have my gallbladder, the MRI looks okay, abdominal UH looks okay, but there is something seriously wrong with me, and he wants to do everything we did last year, but it will be around €4000 overall (as it's done privately, outside of public insurance which I have). I am not willing to pay on a whim, I already had 3 clean colonoscopies in my life, without occult blood in my stool or calprotectin being elevated, and there is no chance in hell that I am having one, let alone pay for the ordeal in the next 4 years. I am very much okay to start doing it in 5 years intervals from 40, or if something changes and I will have new symptoms which are suspicious.
Am I just an idiot obsessing with BAM, because IBS-D has ruined my social life and all the fun in my life? Or is it a realistic differential diagnosis approach, and I just met the wrong doctors?
submitted by Classic_Macaroon5433 to ibs [link] [comments]

2023.06.09 13:02 blurrythoughtss I think Im falling out of love

So its true? whatever made you fall in love with the person will also be the reason you fall out of love.
I loved that he's so calm and not so cheesy/romantic. I loved that he's kind to all the girls, and not just me. I loved that he has his own opinion and feels strongly about them. I loved that my friends love him.
Now, I realize I cant live my life and be happy without the romantic gestures. Big or small. Sad to say, but the guy's really unromantic. Tragically practical. No surprises. No gifts. Even on special occasions. I began to hate relationship milestones because its all the same. Birthday/anniversary dates are the same as our regular dates. I feel like we dont celebrate. If I try, he would say he doesnt get it, it's just the social media or capitalism urging people to do those kind of things. Were always 50-50 in everything $$$. When we fight, just sorries no lambings. It drains me and makes me feel unhappy.
I cant stand him being too friendly and accommodating to his/my girl friends. Sometimes, he gives the same effort to them which makes me feel that Im not special. I cant help but doubt if I really am secure about myself because of this. Maybe Im jealous? I dont know. Id like to think that I have boundaries and he should have too because he has a gf?? But he doesnt understand that either because they are his "friends" and I should not stop him from being friends with any gender. Im really unhappy about this but what can I do I dont want to be the controlling gf. I just dont want to cry and hurt more in this relationship.
I loved that he stands by what he believes but sometimes, he forgets about the feelings/emotions aspect of lifeeee. I mean, were all humans it cant be all brainssss.
My friends love him! But i dont like the way hes trying to compete with me to win my friends. He's making it feel like me vs. him. Sometimes, even me vs. my friends. Sorry I cant expound but those who get it will know!
Break up is heavy on my mind lately. For months now actually. Idk if I should give up. Of course theres also the good parts. I think I can still love him and I feel most comfortable with him. But maybe Im wrong. Im not sure if I still love him or I just got used to this relationship (6 years) that I dont want to let go. All I know is right now, Im not the happiest.
TLDR: Ive grown to hate the things I first loved about him. I think Im falling out of love but Im still waiting for someone to tell me not to give this up.
submitted by blurrythoughtss to OffMyChestPH [link] [comments]

2023.06.09 12:49 Arracor Let's Talk Leviathan Conversions: How Can We Dodge Redundancy..?

Soooooo, Leviathan. Big great heap of a discount box, hmm? Let's say you get one, build everything as intended.... and then get another one. Not to sell, not to parcel out; all for you you greedy little goblin...
Now, what can we convert the models into to avoid redundancy with units/models that we don't want copies of?
Let's look at Tyranids first. We have:
-Winged Prime
-Termagants (and Rippers)
I daresay the Termagants, Neurogaunts, Barbgaunts, and Leapers are fine as-is; 2 units of a basic troop Battleline unit is good, the Rippers are finally playable at 4, and the rest are only half-sized units. (Feel free to discuss ideas for these in the comments, I personally don't consider them a priority but say, a THIRD Leviathan box might want to branch out a bit more...)
So what to do with the rest? Psychophage is probably fine as far as redundancy, but it seems less popular overall as-is and I can imagine some people might even want to convert their first copy of it.... I'm not quite sure here. Is it big enough to become say, a converted Tervigon? Maybe the upper half of a Trygon/Mawloc in need of a serpentine tail?
Screamer-Killer seems easy enough; if you don't want two of these lads, turn one into a Carnifex/Tyrannofex/Tyrant/Harpy/etc. What would it be best suited for, though? No clue. I can definitely see some third-party or bitz-boxed wings getting slapped on to make a Flyrant, probably screw with the head/face enough to make it not recognizable as its original role.
Winged Prime...... I mean, some kind of Warrior, easily enough. Except, what good is a single Warrior? Regular Primes aren't HQs anymore (at least until the Codex drop, possibly?) and this is too small to become a bigbug of some kind. Maybe some sort of heavily modded Broodlord..? I dunno what Nids have with wings that are of comparable size. This one might be destined to become base decoration....
Now, the Neurotyrant. You could probably make a -thrope of some kind out of it, but I'm again not sure those are worthwhile as a solo model? Neurothropes are just unit leaders currently. Any ideas, 'Nid experts?
Probably an easier time of it here, but let's now turn our attention to the Space Marines:
-Terminator Captain
-Terminator Librarian
-Gravis Apothecary
-Phobos Lieutenant
-Ballistus Dreadnought
-Infernus Squad
Infernus and Sternguard..... I mean, they're Primarisscaled infantry. They can be anything, especially with a generous bitz box. Open and shut case there. I'm betting Sternguard can also squad up to 10, so you might only need to be worried about the Infernus and, I mean, slap on some Intercessor weapons or w/e and those are good to go.
Terminators are easy too, you just.... have more Terminators. Two units of 5, one unit of 10, maybe turn them into Assault Terminators assuming that's been confirmed to still be a thing?
Captain and Librarian can be turned into whatever other Terminator characters are available. I'll gently assume a Chaplain at least is an option. Even if no other HQs are graced with that good ol' Tac-Dread armor, you might at least be able to make one an Ancient? Or.... can Inquisitors have Terminator armor? Worst case, turn it into a trophy kill or objective marker. Or a swap-in for a weapon option for one of the squads.
Apothecary Biologis can, I'm sure, be turned into any other Gravis character easily enough. They just released that Gravis Captain, so we know that at least must be an option. Maybe some of the Apothecary bits can be used to kitbash another Power-Armored guy into a regular Apothecary, while we're at it?
Phobos Lieutenant becomes literally any Phobos character. Or if you're not a huge stickler, any regular character. Phobos armor is barely that much lighter and it's not too hard to bulk up the profile. Man, converting Marines is easy by comparison....
Ballistus Dread? More like Brutalis Dread am I right lads..? Or a regular Redemptor. It's just an arm swap, ultimately.
Any othediffering ideas? This is an opinion post but I want it to also be a resource post, maybe a well of inspiration for anyone who ends up with a model redundancy in the Leviathan box. Like anyone doing Black Templars with that pesky brain-boy.
submitted by Arracor to Warhammer40k [link] [comments]

2023.06.09 12:45 hnqn1611 20 Shocking Facts About Food and Beverages

20 Shocking Facts About Food and Beverages
20 Shocking Facts About Food and Beverages
You Didn’t Know Food and water are essential for our survival. But the food industry has been tampering with the stuff we consume in order to make it look more appealing, taste better, and last longer. In this video, we reveal the shocking facts about food and beverages you probably consume every day. All foods and drinks mentioned here are considered safe to consume, however these facts may lead you to reconsider before you actually consume them…
Number 1 – Burgers The average hamburger contains meat from nearly 100 cattle. Imagine that… pieces from 100 cows just to make a burger. But wait…It gets better! Mass production cows are often raised knee-deep in their own poop. They're butchered so fast, that there often isn't enough time to clean them. The end result? Cow pie in your cheeseburger. Yum!
Number 2 - Processed Cheese Nothing makes a burger better than a thick slice of cheddar cheese. Right? The problem is that processed cheese isn’t cheddar. Heck, half the time it’s barely even cheese! Research has revealed that around half the contents of most processed cheese are chemicals, additives and fat – leaving a final slice with an alter ego - and less than 50% of what it claims to be!
Number 3 - Candy Mmmmm…. yum, yum. Who doesn’t like candy? M&Ms and Jellybeans are tasty treats, but I bet you didn’t know that their shiny coating is made from bug feces? Did You?! Shellac, also known as confectioner’s glaze, is made from a resin excreted by the female lac beetle. The resin is first processed into flakes, then it’s made into a liquid shellac, and then sprayed on food products. – Oh... and this stuff is also used to make lacquer for hardwood floors and furniture…
Number 4 - Packaged Food Ah yes… packaged foods. What a blessing. Especially if you’re like me, and hate cooking! Yeah, yeah I know they’re full of preservatives and a bunch of other crap. But if everyone’s eating it, then it can’t be THAT bad… or can it? The FDA actually says it is okay for things like maggots, rodent hairs, fruit flies and parasites to be in our food. But don't worry - they regulate the amount. The guidelines outline how much microbiological or extraneous matter can be present before it is considered a food safety issue. How appetizing…
Number 5 - Fruit Flavored Snacks You may never have guessed, but your favorite fruit flavored snacks are made with carnauba wax, the same ingredient that’s found in car polish! The wax is made from the leaves of carnauba palm trees, and it’s actually used to add that attractive sheen to many things you put in your mouth, such as candy, chewing gum, gravy and sauces. Carnauba wax is also used in shoe polish, dental floss, surf boards and floors… Gummy bears, anyone?
Number 6 - Bread Many commercial breads are made with L-Cysteine to soften the dough and prolong its shelf life. But, did you know that L-Cysteine is made from human hair and duck feathers?! Most of the hair is obtained from barber shops and salons. And when human hair is not available or is too expensive, people use duck feathers, chicken feathers, and even cow horns to extract the softening agent. So, yeah… your bread is kind of gross.
Number 7 - Salmon You might have heard the buzz about wild-caught vs farm-raised salmon. But, as it turns out, that’s’ not the only concern about this particular fish! It’s crazy how mislabeled salmon is! In Europe about 30 % and in the US about 40 %. This means, that you’re eating similar, cheaper fish that’s just colored pink - to make it “look like” salmon. Hmmm… That’s seriously FUCKED UP.
Number 8 – Gelatin You probably enjoy treats like Jelly-O, marshmallows and frozen cakes… Right? Well, they’re all made with gelatin. Great. But, did you known that gelatin is made from collagen extracted from the skin, bones, and connective tissues of animals such as cows, pigs, horses, chickens and fish? Eek…
Number 9 - Vanilla Flavoring Many delicious sweets and baked goods use Castoreum as vanilla flavoring. And in case you didn’t know… Castoreum is created from the secretions of the anal glands of beavers. Yep, you heard that right. What’s even more shocking is that in some cases, manufacturers don’t even have to list castoreum on the ingredients list, and may instead just refer to it as “natural flavoring.” Enjoy! Number 10 - Decaf Coffee Or is it…? Most decaffeinated coffee is not completely caffeine free, as it contains small amounts of caffeine. For example, a decaf latte can have as much caffeine as one can of coke.
Number 11 – Honey Honey is made from nectar and bee vomit. Nectar is extracted from flowers by bees and stored in their stomach. The stored nectar mixes with enzymes and its chemical composition and PH are transformed. When the bees return to the hive, they pass the collected nectar by regurgitating the liquid. Then, the process of evaporation removes the water and transforms it into honey. Another interesting fact about honey is that it never goes bad – apparently it can last 3000 years!
Number 12 – Fountain Drinks Ever notice how you still feel thirsty after guzzling down a jumbo-sized fizzy drink from fast food restaurants? Well, there’s a reason for that. To give these beverages their sweet taste, many fast food chains load their fizzy drinks with high fructose corn syrup – a highly processed substance used as a sugar substitute that allows that sweet flavor to dance on your tongue, while tearing away at the enamel on your teeth, stretching out your stomach lining, and attacking your vital organs. Sweet…
Number 13 – Fast Food Nuggets Golden, crispy chicken nuggets are a favorite treat for many. However, the way that they’re produced is rather shocking. Studies have shown that junk nuggets contain barely any chicken at all. Instead they’re mainly comprised of fats, bone, nerve and tissue.
Number 14 - Raw Meat When you buy meat from the supermarket, you’re under the impression that you can tell how fresh the meat is by its color. But the unfortunate reality is, that it’s actually sprayed with carbon monoxide in order to make it “look fresh” and retain its color. Good thing I don’t eat meat!
Number 15 - Hot Dogs Hot dogs may be one of the most popular street foods, but they’re not much more than a disgusting mix of discarded meat parts, fats and starch. They also mix it with something called cereal filler, which is a mix of bread crumbs and flour. It sounds pretty awful right? But that’s not all. Once they have a mix made, they add toxic dyes and artificial flavors as well… Bon Appétit.
Number 16 - Orange Juice Oh the good old O-Jay… It’s supposed to be “nothing but freshly squeezed oranges.” Right? That’s what they want you to believe! But the reality is, that they’re far from being freshly squeezed. In fact, orange juice is stored in a tank for about a year or so. The process of making juice starts off by extracting oxygen out of it so it can be stored accordingly. And because of this process, it loses its original flavor, and then artificial flavor is added. How refreshing!
Number 17 - Packaged Salad Are you one of those people who keeps buying packaged salads for lunch? Well, you may not be making the healthiest choice, because packaged salads are sprayed with a chemical called propylene glycol, that’s also found in anti-freeze! This chemical is responsible for keeping your lettuce crispy and your veggies full of color…but, still…
Number 18 - Bottled Water You may think that bottled water is pure and good for your health, as opposed to tap water with all its impurities. Have you have wondered if that’s really true? About 40 % of bottled water is actually regular tap water – and what’s even more surprising is that a lot of it doesn’t even get treated. It’s just straight out of the tap.
Number 19 - Red Food Coloring I’m pretty sure that the main ingredient in this common food dye might seriously "bug" you… If you enjoy eating strawberry-flavored yogurt or sipping on cranberry juice, you may be consuming bugs! But don’t worry. These insects don’t contaminate your food by accident! The red food coloring Carmine - extracted from a type of insect known as the cochineal - is deliberately added by food manufacturers.
Number 20 - Peanuts There’s nothing “wrong” with peanuts. Well, besides the toxic mold issue…. But, you may be a little shocked to find out that peanuts are an ingredient in dynamite. Peanuts contain an oil that is used in the process of making glycerol. Glycerol is one of the main ingredient in nitroglycerin, and nitroglycerin is the main part of dynamite. Who knew?! What do you find the most shocking about the foods and beverages you consume every day? Have you ever completely stopped eating a certain food? Or stopped drinking a beverage just because you found out something unsettling about it!? We wanna know! Share your thoughts and comments below!
submitted by hnqn1611 to TopPersonality [link] [comments]

2023.06.09 12:38 Interesting-Buy8060 Rant: Spawn based CS is not smart, and should be removed

Hi CS people, this is a rant about random-number-generator (RNG) spawn points at the beginning of every round in CS:GO / CS2. I posted about this before but wasn't sure how to organize it very well, so here I go again. Maybe this will turn into a regular thing for me, who knows. Please don't mind the sus account, I posted clash of clans screenshots on my OG account, and I don't know where it went, and I'm glad nobody can see that.
So basically, I don't understand why people aren't complaining about random spawns at the start of literally. every. single. round. in this game. Like, I get the game is fun, I played 6000 hours of it, didn't get anywhere, but oh well. Still, the game has elements of randomness to it, but I just feel that that should not be in the spawns at the start of the round.
So, why? Well, the game has RNG in it-- but I believe it's best when that RNG is kept within your power as a player. You and your team can decide to full commit A, and the enemies stacked A, and you lost, and, well, you F'd up. That's your fault. But... and this is best explained with AWPs, since they're one-shot and long-distance. But what I'm about to say applies to any gun of course, any situation. It's just most notable / visible in an AWP vs AWP situation. So, well, you already know where I'm going. One awper beats another awper. Hooray. So, the awper who won is obviously better, right?
Simply put, you might have heard of the "butterfly effect", right? This cascading effect, you know? Like you meet a girl at a library and then you blink and you thought you have grandchildren but turns out you're just middle-aged crying in your studio apartment alone. Butterfly effect, right? Ok, so, basically, awp timings. Are dumb. When they're. Determined. By. Random. Spawns.
Any timing. Rifle timings. Duelie timings. Screw it, Zeus timings.
Every. Single. Timing. In this game, is determined by, a freakin' spawn. That you didn't get to choose. You didn't want that spawnpoint! The game did. Not you! You have no control over that spawnpoint. You start running and running and running sending yourself off to war-- you didn't even choose where you started from in the first place!
You might say, "Come on dude, it can't be that big of a deal."
It's a big deal.
Butterfly effect. The butterfly effect can lead anywhere theoretically, can it not? Even to the furthest craziest outreaches of your imagination, can it not? You can pick up a plastic bottle cap and somehow that's the reason why you're a billionaire by 2030. Is that not true? Ok. So, think of it this way: Simply because of the random spawns at the beginning of the round, somehow the round played out in some way. Pretty easy to understand, right? Well, what if you're on the losing side? Yeah, now you're salty. Just like me; you're not alone.
"I suck."
"I'm bad."
"I could have done something better."
Or... could you have?
Well, just go into the demo. Answer your own question.
"Oh crap, that guy had a really good spawn for that specific situation 15 seconds into that round. If I just had a better spawn I would have gotten to that angle at Banana way earlier than him and he'd probably make that same decision of peeking it without a good flashbang and I would have popped him right in the face.
I... just... got... unlucky. That his spawn was so much better than mine. Had my spawn just been a mere 30 units further up the map, I would have killed him, and I would have won a grand total of $0 in prize money!"
And you might argue, "Well, sure, the spawns definitely played a role in the outcome of that interaction, but, come on. Obviously the dead player is just WORSE than the alive player-- all the dead player had to do was flash or molly or something you know! He's clearly worse."
My friend. Butterfly effect. Butterfly effect. Butterfly effect.
The reason why the dead player (player that lost the duel) didn't molly or flash or anything is because he's hoping his spawn is better than the other dude's spawn. The reason why the alive player (player that won the duel) didn't molly or flash or anything and instead just went straight onto the angle and ended up winning the duel is because he's hoping, keyword, hoping, that his spawn is pretty good, at least better than his enemy's spawn.
See where I'm going with this?
On BOTH sides of that example duel... my dudes be hopin'! There is no knowin'. Right?
What is CS? CS is knowing that when you molotov sandbag, and it's not extinguished by a smoke, that there's nobody there... after 2.5 seconds. You wait 2.5 seconds and now you know nobody's there (cuz they would've died by then), or if you don't hear any burnie burnie sounds. Right? That's what CS is.
What is CS? CS is knowing that when you smoke, say, A Main on Mirage off. That if they jump through they're going to be gray-screened and you're going to shoot them in the face while they're still swiping their mouses around trying to find you. If they wait for the smoke to dissipate, and push with good utility, uh oh, you're in trouble. You know this. That's what CS is.
What about CS2? Even CS2, same thing. You know that if you toss an HE onto that smoke, that it will dissipate for about a second and then come back. You know this. You know that that is what the game is, that is CS2.
You also know that when you throw this flashbang, and let's say it's a good one, that, maybe it works. Maybe it doesn't. Maybe the enemies have an anti-flash setup, maybe they don't. Maybe there's nobody there at all and you should have just saved that flashbang for the next area, right? We all know this. We understand this as "Counter-Strike", right?
But, do you know which spawn you're going to get next round?
Go, join a game. Queue up, spend another hour of your life praying to god that your team gets the better spawns according to player skill and whatnot (worst players in the front, best players in the back obviously) and hope the enemy gets worse spawns, and has no idea what to do even when you rush B with no nades. Realize, that, you didn't choose any of those spawns. The way the rounds are initiated? Literally none of your doing. Purely Valve's doing. Just with some, random number generator looping code or whatever. I don't code, sorry. I write unnecessarily long complaints about a kiddie video game.
So, where was I? Oh yeah. You don't know which spawn you're going to get. That's uh, I mean, I guess that could be just "part of the experience" of CS. But, it shouldn't. I'm trying to explain why, but, honestly, I'm having a hard time, please give me some time to try to figure this out. Basically, the way I understand it is the butterfly effect.
The butterfly effect in CS:GO / CS2: You get a spawn. You say: Oh, I could use this spawn. I should do... this play. Ok, I'm going to do it, I've made up my mind.
Teammate: Oh, sir! I see you have gotten a specific spawn! So, shall I support thee with a variety of supportive grenades to accommodate such an INGENIUS play?
You say: Why, yes please, thank you very much!
And, what just happened? Ah, yes. Counter-strike, based off a random spawn that was not of the choice of the player. Hmm. How fascinating. So what you're telling me is, had this player not been given this specific spawn in this round, he and his teammate(s) actually would have ended up doing something completely different? Ah, how interesting.
Now, a lot of people might go, No way! I'm an independent thinker. I would never let the game choose my plays for me!
Cow poop.
Trust me when I say this: 99.9999999% of the Counter-Strike playerbase, that means, allllll of you reading this. Would have literally done a different play if you just got a different spawn that round. It's just true. It's just the truth.
Want to know why? It's because you want to win. You got this spawn, and you realize, Hey, in order for me to, Win, I would have to, Use this spawn, in a, Certain way. Which would be to, Make, This play, or That play, or whatever.
You want to win. So, whatever spawn you're gonna get...
You're gonna roll with it. And tryhard to your maximum capabilities based on where you started.
So, back to the butterfly effect then. Assuming that everybody in the server is tryharding (every CS player) and knowing that everybody in the server is getting a random spawn every single time at the start of every single round. What do you think's going to happen? Do you think that if... Monesy got the best Mid spawn as Mirage CT, he would just... ignore it? Absolutely not. Like, 90% of the time, he would use it. (Spawn based CS.) He would make the cat jump, he would do an underpass one way, he would jump down to connector, Whatever! He would use that spawn.
And if, I dunno, who's an awper? JW? Alright, JW. JW, if he got the best Mid spawn as Mirage T, would he use it? Absolutely. Well, unfortunately in this specific scenario the CT awp would always kill the T awp if they both got good spawns, assuming the CT didn't get blinded or smoked off, and assuming you don't miss. But anyways, why am I even explaining any of this? Everybody knows this already. That CS is spawn based.
But my point is, it's... literally ruining players' experience of the game.
Sure, it's fun, random is fun, and, honestly, I don't really care what spawn I get. The game already has millions and billions of permutations and combinations of possibilities just based on factors such as flashbangs, smoke grenades, peek timings, and so on. With or without random RNG spawnpoints, every round of CS after 20 seconds into the round is already almost guaranteed to be unique and one-of-a-kind, much like chess.
But, sigh. How do I say this. What I'm saying is, the random spawns? The random spawns at the start of every. friggin. round? Yeah, they're like, they're like... affecting too much. All those super intense professional matches you watched? Raising you out of your seat? Going oooo and ahhhh? Yeah, those games, are actually, just...
Spawn based.
How do I say this without hurting anybody's feelings? Honestly I don't know. Screw it. When the match is fair / evenly matched, random spawnpoints are actually what determine the outcome of the game, not skill.
Obviously Vitality is going to beat your ESEA Main team. But, Vitality vs. Heroic? 10 players whom you'll never be as good as? They're all hitting instant-headshots. They're all missing 0 sprays out of 10,000. Thousands of fans look up to these guys. And... what determines the outcomes of their games?
Their skill? Counter-stratting?
Wit? Speed?
Trickery? Talent?!?!
Actually, it's, RNG spawns. Yeah. Very underwhelming. Very anticlimactic. Wanna know why?
Well, the best way I can prove to you that this is true-- that RNG spawnpoints are actually the leading cause of victory and defeat in CS, far more potent than skill, far more potent than "stratbook depth", assuming we're talking about fair, even-matched, similar-level play, so, pro play, tier 1.
Is, uh... hold on. Ok. So, let's say, Zywoo gets a spawn. It's good. He kills Teses with this spawn.
BUT. If Cadian got a BETTER spawn that round, he actually would have ended up killing Zywoo, and therefore Zywoo wouldn't have killed Teses.
Go on and go on and Heroic would have won the round, Vitality would have been broke, and Heroic would have won the map, and let's say this is Map 3 of the major. And there you go. I've just proven to you that just with one "[random] spawn interaction" (Zywoo got a good spawn, Cadian got a bad spawn), one team won the tournament over the other.
Based on random chance.
Not based on skill. Remember, we're assuming everybody never misses and is super good at the game. I know, I know, flawed thought experiment, but come on. At the pro level, BASICALLY nobody misses. It's just the truth.
So if nobody misses, and everybody hits their shots, how come one team loses and the other team wins? Why aren't both teams winning if they're both so skilled and would literally stomp 99/100 times every single person reading this right now?
You might say, "That's just the game dude, it's part of the game, it's part of any esport or sport, there's luck involved."
Sir. Respectfully. HUGELY varying spawnpoints in a game as "millimeters" and "split-second" and "oh my god had I just done THAT I would have won ffs" as CS? Sorry, but *random spawnpoints* is not just "luck".
It's a determining factor.
Every. Single. Round. Especially at the highest level. You're praying "Please give my most skilled player the best spawn for whatever situation they're going to get themselves in"
"Please give my most skilled player the best spawn for whatever situation they're going to get themselves in"
"Please give my most skilled player the best spawn for whatever situation they're going to get themselves in"
One more time?
"Please give my most skilled player the best spawn for whatever situation they're going to get themselves in"
And that's CS. Well, not really, but it's a huge part of it. And if it were removed, things would be a lot less freakin' random. If it were removed, you could just go, Alright skilled player, I'mma setchu up right 'bout now, you're gonna go there, I'm gonna do this, you're gonna do that, we're gonna win. Instead it's... "Please gaben let my star player start somewhere that makes sense. Oh my god thank god. Alright now we can do the plan LOL." ...Yeah. Not the greatest. Sorry, have I mentioned yet, that I don't like spawn based CS? Well I'll mention it now. I don't like spawn based CS. It's not smart. At all.
I could go on forever dude. I swear to god I don't understand why people don't get worked up about this. Literally every game of CS I've ever played, Yes I know I'm bad, Yes I know I'm just a hopeless player, I know all of this you don't need to tell me again, But seriously, the random spawns actually do not make any sense at all. It's just not competitively viable. The players aren't even in control of this one pretty important factor, how can you call that good, high-quality competition? Good, high-quality competition is when players make every decision consciously for themselves by themselves and they beat the enemy players who also made their own conscious decisions for themselves by themselves. When you have a game that's just like, Oh yeah I won this round because uh, Well, the other guy couldn't really control what spawn he started with so, I mean, he got unlucky, too bad for him. Like, what?
Let's say you're karrigan and you have Twistzz, Broky, Ropz, and Rain on your team. Well, let's not just say, but that's actually what's happening right now. So, Twistzz got the best spawn to peek A as a Mirage T. Broky throws the awp to Twistzz, Twistzz peeks Triple from A Main, Twistzz misses. Because, idk, he's bad.
Let's say Broky had been in Twistzz's spawn instead, he keeps the awp to himself, peeks triple, bops a kid, say, s1mple, right in the face, no issues.
I mean, pretty simple explanation, right? Spawn based CS.
You don't want the game to choose your spawnpoints for you.
YOU want to choose the spawnpoints for you!
That way, especially if you're karrigan (none of you reading this). You can place the player you want, in the position that is best for them and the team, according to their skill, according to their specialty, and so on and so on.
Random. Spawnpoints. Completely. Gives. Karrigan. Absolutely. Very. Little. To. No. Control. Over. His... strategies! Mr. Genius Man has a strategy in mind, he wants to do something something something, annnnnnnnnnnnnnnnnnnd
Valve says "Nope, try a different one."
Come on, man. Karrigan's like "Valve why?! Valve why you don't just give me Broky fast A spawn for awp pick Valve!?!? Valve why!?!? We lose major now!!!!!"
Valve: Hehe, fonny.
Karrigan: All I needed was that ONE spawn bro! If we just had that chance at an opening we woulda been on such a roll and literally steamrolled them and I'd be down in Counter-Strike history!
So, people have told me already on here that they're not so sure about the "Ideal spawns every round" sort of thing and that it will probably lead to games being "Very boring, slow in the early round, and predictable."
Huh? This counter-argument genuinely confuses me.
If you ask me, I think it's BECAUSE spawns are random and teams cannot choose their friggin' spawns that they end up doing DEFAULT after DEFAULT after DEFAULT after DEFAULT.
Seriously, who wants to watch that? I want to watch JKS runboosting Monesy one round at top middle, then the next round I want to see JKS and Monesy running out palace with Hooxi's flashes right at the start of the round.
If the randomly generated spawns aren't accommodating of these strategies G2 might employ, then, what happens? Think. Oh yeah. Now JKS is just sitting at A ramp rafters for 55 seconds, waiting for huNteR to get a one-bullet pick on a window jumpspot from underpass. I mean like, come on.
Why? Why did this happen? All because there wasn't really a good strat that the team could think of based on the spawns so they just went for a default because they're afraid of losing the match and losing their jobs and yadda yadda yadda right?
And what. What if. What if? G2 could simply, select. I want Monesy here. I want JKS there. Hunter and Niko will go there. And I will just be there. And now instead of a default, you're seeing like, something actually happen? And... oh look. The enemy team, also, selected their spawnpoints, and are taking certain parts of the map in a certain way, based on, utilizing, those spawnpoints they selected, and, well, now, we'll just wait and see who read the other team better. Cool.
Again, like, how do I explain this. Like, the AWP pick that that nutty awper is going for? It's literally based off of a spawn. Like, bro. If he picked that spawnpoint and went for that aggressive peek himself, the nutty awper, I would be like, nice, good for you man. That's YOUR decision, congrats dude. But when the awper is just going for the pick just because he got a good spawn for it (talking about myself as well), I'm just like, eh, whatever dude. The Car peek on Inferno for example. Purely spawn based. Literally about as interesting as a paper towel from Costco.
So back to the people who think the ability to choose your spawnpoints somehow leads to CS being "Predictable, slow, and boring." How? As if tryhard CS isn't already predictable slow and boring. I can quite easily predict that most of the time when you see an awp pick happen, or any pick happen rather, it's really because somebody got a good spawn, and somebody got a bad spawn, and that's it. Sigh. Like, wouldn't it be better to think of it as, One player CHOSE this spawn and timing and angle of play and killed the other player who CHOSE that spawn and that timing and that angle to come into the peek or whatever. Like, right?
Look, I get it. S1mple's beautiful shake and his beautiful adjustments, Niko's clean deags, I get it. This game is eye-candy, and it's gonna be even more eye-candy in a short while. The beautiful plays are too beautiful to ignore, there's no way that player's position on the map and situation in the situation could POSSIBLY be a result of some RNG generator, right?
But it is. It is. Think about it.
I honestly don't know how else to put this. I'm not trying to say the game is random and I hate that. I'm trying to say that there is an element of the game that is way too random for the quality that the game should be at. This game should be, very good. But, random spawns. Put bluntly. Are not good.
Not good for competition, not good for viewers, not good for players. Well, not good for me at least. And maybe it's a me problem, maybe I'm all alone on this. And I'm fine with that. But, seriously...
I literally do not get any enjoyment when I can trace back the result of the round simply due to a spawn that I or a teammate got. We might smash full team ace whatever valorant style flawless shabangwang a round, but, if I simply remember, oh, our nutty awper dude got a crazy spawn for, that spot, and, unfortunately, they perhaps got some bad spawns so he got on the angle quite early and comfortable (like, whatever, you know what I mean). So, basically, when RNG decides to put a good player in a good spot on my team, the round goes to me. And when RNG decides to put a good player in a good spot for the enemy team, the round goes to them. RNG...
Same thing when I watch pro play. Same thing, no difference. Some crazy stuff can happen, but a lot of the times, I can just see that like, well, He got a good spawn, He didn't, the round went to the guy with the good spawn... dot dot dot... dot dot dot...
And it's like, yeah, obviously this is a bit of an exaggeration. Obviously the aim, the flicks, the spray control, the reads, the rotations, yes, obviously all of these HELP MITIGATE the effects of random spawns at the beginning of the round. But, in what way does that have anything to do with the fact that, the way all of these CS rounds start is just like, fundamentally flawed almost?
Like, you don't need random spawns in CS for there to be variation in the gameplay. If you knew Perfecto was going Solo B every round and s1mple was just alone in Window every round, you would just keep hitting B until Navi adjusted so they would stop losing and stop losing their jobs, right?
Again, you don't need random spawns for the gameplay to be varied and, well, random.
Because of the nature of counter-stratting and whatnot, s1mple will almost HAVE to do one round with a good B spawn to peek B aps (Mirage CT), next round a good A spawn to peek A palace, next round a good mid spawn to hold top mid from Cat, I mean like, and on and on, right?
Yet, the way the game is now... with... RNG spawns. s1mple basically just has to look at his spawn and THAT will tell him, Yeah dude, go B this time with your awp, Yeah dude, go A this time with your awp, Mid, and so on. Like, hello? This is s1mple, this man is huge this man is big this man is significant, and you're just like, placing him... anywhere? In the spawn location? Just, willy nilly?
A man like that, all that clout... don't you wanna like, be a little bit more specific? Detailed? Methodical? I dunno. English words.
Somebody replied to me before that "CS is not about things being 'optimal' every round, it's about WHO can ADJUST to the given circumstances of a round."
And it's like, heck yeah, I agree. Circumstances that are CONTROLLED by the PLAYERS in the server. Not circumstances handed to you by some all-powerful deity. The RNG lords.
CS should be about running around and poppin' heads on a map where YOU and YOUR TEAM decided the SMOKES, the FLASHES, the HE's, the friggin' DECOYS, the BOOSTS, the JUMPSPOTS, the IDK
Where it all begins. Literally, everything you do in a match of CS. Begins. With the spawns.
And yet, nobody seems to care. Nobody seems to notice any impact these random spawns may have on their game, the games they watch. No, we're too busy clipping Zywoo's 1v4 + the hot and amazing silent drop-down from heaven. We're too busy making fun of Niko missing a headshot on the back of a moving target who has the reaction times of an angel. And really nobody seems to be making a fuss about how the game is almost fundamentally flawed. Almost.
If not, is, fundamentally flawed. IDK. I ain't nobody, alright, I'm just some American dude.
How to wrap up. I mean, chances are I'll come back in and edit anything else I might want to elaborate on, just for the sake of being even more annoying and ridiculous. Obviously I already talked about this with friends and whatnot, but, seriously, I don't see why not try to make this at least a little bit more well-known and well-thought-about. "CS" is sort of "BS" right now, and I don't mean that in an edgy way, I'm just trying to talk about how the game could be more polished and more "perfect" and more, competitively-sound. Competitively-sound, I'd say is what I'm trying to do here lol. Yep...
So what my suggestion is, to be clear, is basically just the Danger Zone spawn selection program thingie. You uh, yeah. You click the image and that's where you'll spawn. I know, Valve shouldn't do this because people can get toxic, like, "Hey, you took my spawn! That's MY spawn! ****head!" And so on and so on. But I mean like, maybe they can have different types of competitive (I know, Overwatch territory), one has random spawns, one has selectable spawns. Doesn't seem too out of reach in my eyes. But, just, just that simple idea basically lol. Spawn selections. So, you have more control over your team. Your play. You're like, actually playing the game now. You're not just, hoping... to play the game. You know?
Every decision you make is your decision and if it fails that's you failing, and not your RNG spawn failing you... I know, it sounds like I'm blaming my spawn for being bad, but, trust me, I know I'm bad, but I still think something's wrong with the spawn system.
So, another person mentioned that this sort of "spawning issue" is really "Focused/targetting the super-tryhards and the hyper-competitive players" and it's like, yeah, it sort of is. At least that's where you'll definitely "feel" the biggest effect if such a change were to be implemented. I dunno man, if you ask me, I feel like the pros would gobble up something like this, they'd probably all sigh a breathe of relief that they're not praying that their AWPer is gonna get a good spawn or not every round. Every day, during practice, scrims, officials, like-- they can finally have control over how they want to play the game. If you ask me I feel like they'd love it. If they want to put Zywoo "forward" and "faster" this round, they'll do it. If not, they'll put him "back there". Like, full control. I literally do not see a downside. I don't see boredom. I don't see staleness. I don't see predictability. I don't see "lack of adjustment".
I don't see "not fun to watch", or "not fun to play".
I see "very fun to play", and "very fun to watch". I know, I'm biased. Maybe I'm a bit too tryhard, and I'm trying to mold the rules of the game to my specific playstyle and I'm just a narc. I mean, maybe. Actually, yes.
Oh, so, regarding casual players. I don't see how negatively they could be affected. At worst, they're annoyed that they have to choose a spawnpoint every round despite having no idea what they want to do in the round anyways. ("Tell me, why do I need to do this again?"). At best, they get more interested and involved in the strategy and timings and spawnpoints in the game, pros and cons of having a fast or slow spawnpoint, and so on and so on. Choosing a fast spawnpoint might actually get you killed earlier. Not letting the skilled entry player get the fast spawnpoint might cause your team to lose the game. And so on and so on, all these little intricacies.
A Vitality match starts, you see Zywoo spawns in on an A-leaning spawn, you say to yourself "Hey, so, looks like the big man awper is going for an A play this round."
Rather than, "Uh, well, he COULD and SHOULD go for an A play this round based on his random spawn but I mean like, I don't know. He didn't choose that spawn so like, I really don't know lol. Maybe his team has other plans." You know?
It just, doesn't make sense, if you ask me. Random spawns in a game that can reach such a high level of organization and intent and planning and strategy, just... it doesn't have a place in a game as good as CS. That's it. That's all I have to say. Good luck reading all of this if this novel doesn't get taken down. What should I put as a TL;DR?
TL;DR: Random spawns in CS doesn't make sense in a game as competitive as CS
Ok, I'm done for now, I'll probably be back later with a bunch of edits anyway. Remember, none of this is important, it's just a video game. CS2 looks very pretty, improves visibility a lot, buy menu is new, everything is nicer, skins will be better, smokes are not just OP walls anymore and you can actually temporarily remove them so you're not just stuck behind a big wall for 15 seconds over and over again (I call it the CS experience), everything is better, but, spawns are still random? Like, okay, if that really is the best option for the game, so be it. If that truly is the best way for competition and overall gameplay to be fair, fun, interesting, exciting, and pulling in revenue, then, yeah, so be it.
submitted by Interesting-Buy8060 to GlobalOffensive [link] [comments]

2023.06.09 12:30 EnglishJesus Which Gauntlet T1 weapon do I make first?

Just wondering what weapon I should make with my first weapon frame. I’ve been making the staff first as it feels like the bow is a bit shit vs Demi bosses. I’m aiming to get both Bow and Staff to T3 during full T2 prep.
Additional info:
Currently learning regular gauntlet before jumping into CG. No Cox prayers. 92 magic, 87 Ranged.
submitted by EnglishJesus to ironscape [link] [comments]

2023.06.09 11:45 iAsk101 Globe Gfiber Prepaid? (How to Apply, FAQ, etc)

Globe Gfiber Prepaid? (How to Apply, FAQ, etc)
What is Globe Gfiber Prepaid?.
Basically it is FTTH (Fiber to the Home) Internet prepaid service offered recently by Globe. It is fiber so a technician will come and install a modem in your house/area. This is basically the same setup/routine when you are applying a regular Globe FibeConverge/PLDT etc.
What's the difference between Gfiber Prepaid vs Gfiber?. From the name itself, prepaid siya. (So no contract to sign, no lockup period) Pay as you go.
*Note: Your account will get deactivated when you don't top up a load within 3 months.(What happens if you don't top up will get your account deactivated, no real info yet if what will happen if nadeactivate tpus gusto mong mag-avail again, probably will pay a fee or call their CS.)
This service is quite similar with Converge S2S (Surf2Sawa Prepaid Internet)Almost the same lng sila, except on one thing.Pricing and the versatility of the modem itself. Saka Customer Service Response Siguro.Converge = Much cheaper ang offerings, they offer 50 for 1 day, 200 for 1 week, 700 for 30 daysGlobe = Mas mahal siya, 299 for 7 Days, 999 for 30 days.
Installation Fee: Converge = Currently naka promo sila, 1700 all in (Installation Fee + 30 Days Net) Globe = 1499 All in pero 7 Days lng ang net.
Versatility: Converge = My hard lock restriction sa 6 Devices. Meaning hndi ka makakagamit/makakonnect sa modem/wifi/router ng more than 6 devices. (My ways po para matanggal ito, pero hassle po sa mga normal nating kababayan na hndi techky.)*Note: (Naka hard lock po sa 6 Devices ung Modem, my paraan, just get the admin settings, then change mo ung associated device to more than 6, 32 po ang max, although pag nawalan po ng power babalik ulit sa default yang setting na 6 devices.)Ung pangalawang trick is to just use a wifi repeater wirelessly. (Hndi ako fan nito, might work sa iba)
2nd Concern, Naka lock ang ethernet ports, meaning you cannot use the ethernet ports, it is disabled, hard lock disabled by default. Once you turn on the converge modem for s2s, it will get it settings from them, apply it on it's own. Manonotice mo yan kapag nagreset ka, tpus nagconnect ka ng laptop/computer sa ethernet then habang nagrereset babasahin nya ung eth mo, pero after quite a while mawawala ung connection mo sa modem. it will be cut off.... Hence nka hard lock disabled ang eth ports.
Globe = Walang hard lock na 6 devices, pero sa application page naka lagay up to 6 devices (suggestion lng siguro ito) at hndi daw nka disable ang ethernet ports, so you don't need to buy a wifi repeater, gamit ka lng ng switch + AP, okay ka na, if malaki bahay mo ng kaunti at hndi kaya ng isang AP, gnun lng diskarte.(Again, one user already verified na hndi nka lock ung ethernet ports.)
Customer Service: Converge = Naka subscribe ako sa S2S currently and one thing for sure, the only way to contact CS is thru FB messenger and Email. No phone support. As far as CS availability, medyo hassle at medyo my delay sa Customer Support Service nila. Meaning dpende sa oras if may magrereply sayo or wala.
In regards to connectivity issues, depende sa area, if physical ung issue mo, (faulty modem, faulty lines, etc, pagnawalan ng net) medyo matatagalan ang dating ng technician. (Again dpende sa area, pero bandang south L medyo mabagal, nanggaling pa daw kasi tlaga ng pasig mga technicians nila so if malayo ka sa pasig, by sched ka. Inabot saakin ng 2 weeks bago mainstallan ng unit then nung nagkaprob inabot ng almost 1 month bago naayos at my pumunta na technician.
Globe = As far as I know mas mabilis sila, hndi ko pa natatry personally but will update this thread sa mga updates regarding Gfiber Prepaid.
Note: kaka-avail ko palang and will update this soon. (Installation, hardware info, etc)
How Fast is it?: Well according to u/rockstrings (Shoutout btw) it is 30 Mbps Down, 20 Mbps up.(IMO, perfect for a small family, even a group of 5 people, depende sa gamit nyo.)
Who's target customer of this?I think majority siguro ung mga nangungupahan ng short term stay or even a dorm/student pad sort of thing. (Pero okay din to as your primary net if hndi ka naman heavy user.)
How to Load/Pay?: Converge = Sa website nila at dun sa S2S App, Payment options are Maya, Gcash, OTC(7 Eleven, Alfamart,etc) Grab din pala pwede siya, bali magtop up ka thru payment channels then buy the load via the S2S App.Globe = Via Globe One at Gcash app only.
Finally, How to Apply?
Two Ways, one is via Globe One App. (Which is for me walang kwenta, napakabagal at hassle mag navigate dito, especially dun sa application page.)Note: Hndi nman low end ung phone ko, hndi rin siya high end, mid range lang pero ang hassle mag apply sa Globe one App. (Baka sakin lng ito)
2nd way is via browser, sakakaubos ko ng oras sa pag-apply via Globe one, nung pinondot ko ung banner, ng open sya ng inbrowser tab. Then aun copy the link and use that link to apply via computelaptop.
Nka embed ksi ung application sa Globe One App, bali nka Webview lng sya, nakakatawa ksi hndi siya baked in, webview lng, nsa app ka na nga, magwewebview pa, bakit hndi nlng ksi nila ibigay ung mismong link to apply? Hassle.
Application Link (Verified to, here ako nagapply):
Once again, maraming salamat kay u/rockstrings for the info, will update this thread soon.
Speedtest results. Left is Globe, Right is Converge. (Again same lng sila)
Hope it helps.
submitted by iAsk101 to InternetPH [link] [comments]

2023.06.09 11:13 Learnbay_blogs Unlocking the Query Game: Top 12 SQL Questions for Data Analyst Interview

As you begin your journey to becoming a data analyst, mastering SQL (Structured Query Language) is a fundamental skill that will open doors to new opportunities and propel your career forward. SQL is a critical skill for data analysts, and its importance is reflected in the hiring process. According to a study by Burning Glass Technologies, SQL was listed as one of the top skills required for data analyst roles, with approximately 70-80% of job postings emphasizing SQL proficiency. SQL (Structured Query Language) is like the bread and butter of data analysis and being well-versed in SQL is essential for success in this field. But how do you prepare for the SQL interview battlefield and conquer the query game with confidence?
Whether you're a data analyst, a software developer, or someone who needs to work with data, SQL is a valuable skill to have. It empowers you to extract valuable information from databases, perform calculations, and gain insights to drive informed decision-making.
In this blog, we'll explore some of the top SQL questions frequently asked during data analyst interviews. So, let's dive right in.

What is SQL?

SQL, aka Structured Query Language, is a language used to communicate with and manage databases. Imagine a database as a digital warehouse where you store and organize your data. SQL acts as the "language" that allows you to interact with this warehouse and perform various tasks. Many popular database systems, such as MySQL, PostgreSQL, Oracle, and SQL Server, support SQL, making it a universal language for interacting with databases.
In simple terms, SQL is like a set of instructions or commands that you give to a database to retrieve, modify, or analyze data. It helps you ask questions about your data and get meaningful answers. For example, you can use SQL to retrieve specific information from a database, filter data based on certain conditions, calculate sums or averages, sort data in a specific order, or even update and delete data.
Just think of SQL as a bridge between you and the database. You write SQL statements, which are essentially lines of code, and the database understands and executes those statements to carry out the desired actions. It's like speaking a language that both you and the database understand.
You might want to check out the trending blog on Data analyst Vs Data Scientist, which will help you decide your career path.

SQL For Data Analyst Interviews

When it comes to data analyst interviews, SQL is often a crucial topic of discussion. Interviewers use SQL questions to assess your proficiency in working with databases, querying data, and performing data analysis tasks. Here are some common areas of SQL that you may encounter in data analyst interviews:
  1. Basic SQL Queries: You can expect questions that test your understanding of basic SQL syntax and your ability to write simple SELECT statements to retrieve data from a table. Interviewers may ask you to retrieve specific columns, apply filters using WHERE clauses, sort data using ORDER BY, and limit the number of results using LIMIT or TOP.
  2. Joins: Since data analysis often involves combining data from multiple tables, employers may evaluate your knowledge of different types of joins (e.g., INNER JOIN, LEFT JOIN, RIGHT JOIN, FULL JOIN) and your ability to write join queries. Understanding how to match related data across tables is crucial for performing comprehensive analysis.
  3. Aggregation and Grouping: Data analysts frequently use aggregated data to derive insights. Questions related to aggregation and grouping test your familiarity with aggregate functions (e.g., SUM, COUNT, AVG, MIN, MAX) and the GROUP BY clause. You may be asked to calculate summary statistics, perform group-wise analysis, or filter aggregated results using the HAVING clause.
  4. Subqueries: Subqueries are nested queries within another query. Interviewers may assess your ability to write and utilize subqueries effectively. You may encounter questions where you need to use subqueries to retrieve specific subsets of data or perform calculations based on intermediate results.
  5. Data Manipulation: Data analysts often need to modify data as part of their analysis. Questions related to data manipulation may include inserting new records, updating existing records, deleting data, or altering table structures. Demonstrating proficiency in these operations showcases your ability to prepare and cleanse data for analysis.
  6. Database Design and Optimization: Data analysts may be involved in designing efficient databases and optimizing query performance. Interviewers may ask questions about normalization, denormalization, indexing strategies, or techniques to optimize slow-performing queries. Understanding how to structure databases for optimal performance proves your knowledge of best practices in data management.
It's important to not only have a theoretical understanding of these SQL concepts but also be comfortable applying them in practical scenarios. Now let’s explore the common SQL questions you may encounter during your interview.
Read the Related Blog: Top 10 Trending Skills for a Data Analyst

Top SQL Interview Questions For Data Analysts

Q 1) What is SQL, and why is it important in data analysis?
SQL stands for Structured Query Language, a programming language used to manage and manipulate relational databases. It provides a standardized approach to connecting databases, making extracting, analyzing, and altering data easier. As a data analyst, SQL allows you to create queries that retrieve and transform data, allowing you to derive useful insights from big datasets.
Q 2) What are the different types of SQL commands you are familiar with?
SQL commands can be broadly categorized into four types:
Q 3) What is the difference between INNER JOIN and OUTER JOIN?
  1. LEFT JOIN: Retrieves all records from the left table and the matching records from the right table.
  2. RIGHT JOIN: Retrieves all records from the right table and the matching records from the left table.
  3. FULL JOIN: Retrieves all records when a match is in either the left or right table.
Q 4) How do you handle NULL values in SQL?
NULL represents the absence of a value in SQL. When dealing with NULL values, you can use the following techniques:
Q 5) What is the difference between GROUP BY and HAVING clauses?
GROUP BY is used to group rows based on one or more columns and is generally used with aggregate functions, including SUM, COUNT, AVG, etc. It creates subsets of data based on the grouping columns. HAVING, on the other hand, is used to filter the grouped data depending on the conditions that are given. It is similar to the WHERE clause; however, it only applies to grouped data.
Q 6) How do you optimize the performance of a slow SQL query?
To optimize the performance of a slow SQL query, you can consider the following methods:
Q 7) How can you sort the result of a query in descending order?
To sort the result of a query in descending order, you can use the ORDER BY clause followed by the DESC keyword. For example:
SELECT column1, column2 FROM table_name ORDER BY column1 DESC;
This will retrieve the data from the table and sort it based on column1 in descending order.
For detailed information, you can refer to a Data Analyst Course Online, and get trained by MNC experts.

Q 8) What is the purpose of the GROUP BY clause?

The GROUP BY clause is used to group rows based on one or more columns in order to perform aggregate functions on each group. It is mostly used in conjunction with aggregate functions like SUM, COUNT, AVG, etc. The result shows a set of rows where each row represents a unique combination of values from the grouped columns.

Q 9) How do you handle duplicates in a result set?

To handle duplicates in a result set, you can use the DISTINCT keyword in the SELECT statement. It eliminates duplicate values and returns only the unique values. For example:
SELECT DISTINCT column1, column2 FROM table_name;
This will retrieve distinct combinations of values from column1 and column2.
Q 10) What is the difference between a primary key and a foreign key?
A primary key is a column or a combination of columns that uniquely identifies each record in a table. It ensures data integrity and is used as a reference by foreign keys in other tables. A foreign key is a column or a combination of columns in one table that refers to the primary key in another table. It establishes a relationship between the two tables and enforces referential integrity.
Q 11) How to calculate the total number of records in a table?
You can use the COUNT function to calculate the total number of records in a table. Here's an example:
SELECT COUNT(*) AS total_records FROM table_name;
This will return the total number of records in the specified table.
Q 12) What is a subquery, and how is it different from a regular query?
A subquery, also known as a nested query or inner query, is a query embedded within another query. It is used to retrieve data based on the results of another query. However, the major difference between a subquery and a regular query is that a subquery is enclosed within parentheses and is often used within the WHERE or HAVING clauses to filter data based on specific conditions.

Final Reflection

As we can see, mastering SQL interview questions is crucial for data analysts, as SQL is the foundation of data analysis and database management. By familiarizing yourself with these top SQL interview questions and answers, you'll be well-prepared to tackle the challenges of Data analyst interviews and showcase your expertise in querying and manipulating data. Mastering SQL not only opens doors to existing data analyst opportunities but also equips you with a powerful skill set that empowers you to unravel the hidden stories within data. Don’t forget to practice and experiment with real-world cases to enhance your SQL skills with the help of Online certification courses offered by reputed institutes.
submitted by Learnbay_blogs to dataanalysis [link] [comments]

2023.06.09 10:05 asleypatricia Is Edwards 5077 perfect for office meetings?

The complexity of girls choosing what to wear regularly for office is now resolved. Edwards 5077 is the prior option for formal meetings. It is an easy-care long sleeve oxford shirt. Thereby, it comprises 60% cotton/40% polyester fabric that has a wrinkle-resistant and soil-release finish. Besides, it has a button-down collar and left chest pocket, a full cut with a back-box pleat, and a two-button adjustable cuff. It has a ladies' fit that ranges from XS to 3XL.
The color variations one can find on “Veetrends” is Black, Blue, Blue Stripe, Burgundy Stripe, French Blue, Grey Stripe, Light Grey, Tan, White, and Yellow. Select accordingly to your skin tones and enjoy a soil release finish with a simple machine washable. It can also create a professional and polished image for any image apparel program. It is long-lasting and simple to maintain.
submitted by asleypatricia to u/asleypatricia [link] [comments]

2023.06.09 09:54 end_of_roll Question: Creating a fictional map using ArcGIS/Storymap

Hi all,
Unsure if this is the right group to ask, but given I am working with ArcGIS/QGIS, I thought I'd start here.
I am trying to create my own version of the map for the 2014 video game DayZ. This is for an assignment on digital mapping and storytelling. There is an online version of the map already (iZurvive), but it is only usable in the context of the game and nothing else.
My response to this assignment uses the DayZ map as a foundation for the storytelling elements. The assignment will follow the route of my character, and the map will have markers that highlight significant events. Like a regular map, I need to be able to zoom in far enough that I can pinpoint events to an exact location.
Using a script from Samg381, I have downloaded PNG tiles of each zoom level (1-8 = 2x2 - 256x256) and I have an overall map for each level as well. Additionally, I have all the .XYZ files, grids and height maps I need to make a proper map. I have set all this up in QGIS using ESRI projection (ESRI:54079), and it is accurate to a meter.
My question to you all is, how can I take these PNG tiles, .XYZ files and grids and upload them to ArcGIS/Storymap to use as this foundation for my assignment.
Reading online, forum posts and pages refer to calling .png files (using the z/x/y format) from a URL that hosts each of the tiles. Given that I have these tiles locally, could I use them instead or do I have to find a host?
submitted by end_of_roll to gis [link] [comments]