Cvs.com login
CVS
2011.05.03 17:42 Bizzlo CVS
Un Official Subreddit for CVS Health
2008.01.25 07:58 YouTube
YouTube is for meta-discussion about YouTube as a platform; it's features, bugs, business decisions, etc. It is not for discussing channels, content on the platform, or the ads that display on it. This is a fan sub, not run or owned by YouTube! Please read the rules: https://www.reddit.com/youtube/wiki/index/rules NEVER GIVE OUT YOUR PERSONAL INFORMATION: https://support.google.com/youtube/answe2802848
2008.03.25 13:57 Jobs
We aim to empower job seekers and employees through the promotion of their best interests, advice and encouragement. Check out our discord here: https://discord.gg/jobs We are not for job listings.
2023.06.02 11:02 Phpreadymadescript01 Monster Job Portal Clone Script - DOD IT SOLUTIONS
Our
Monster Job Portal Clone Script consists of Job Seeker Panel, Employer Panel and more advanced features to start your Online Job portal. A fully customizable Monster Job Portal Clone Script System, with advanced ERP Module features. Monster Job Portal would require a significant amount of development work and a team of experienced software engineers. While I can provide you with a high-level overview of the features and components you might need, it's important to note that implementing
DOD IT SOLUTIONS as a fully functional job portal clone is a complex task that involves various modules and considerations. Your customers get a branded Monster Job Portal Clone Website with Hybrid Apps for both iOS & Android.
Here's a general outline of the key components and features you would need to consider: User Registration and Authentication: User registration: Allow job seekers and employers to create accounts and provide the necessary information.
User authentication: Implement a secure login system to authenticate users.
Job Posting and Search: - Employers can post job listings, including job titles, descriptions, requirements, and other relevant details.
- Job seekers can search and browse job listings based on criteria like location, industry, and keywords.
Resume/CV Management: - Job seekers can create and manage their resumes/CVs, including personal information, work experience, education, skills, and attachments.
- Employers can access and review submitted resumes/CVs for job applications.
Application and Communication: - Job seekers can apply for jobs through the portal, submitting their resumes and cover letters.
- Employers can manage received applications and communicate with applicants through messaging or email.
Employer Company Profiles: - Employers can create company profiles, providing information about their organization, mission, values, and culture.
- Job seekers can view company profiles to learn more about potential employers.
Job Alerts and Notifications: Users can set up job alerts based on their preferences and receive notifications when new relevant job listings are posted.
Advanced Search and Filters: Implement advanced search functionality with filters to help users refine their job search based on specific criteria.
Social Features: - Integration with social media platforms to allow users to share job listings or profiles.
- Social login options to simplify the registration process.
Payment Integration: If you plan to monetize the platform, you may need to integrate payment gateways for employers to purchase job listings or access premium features.
Admin Dashboard: An administrative panel to manage and monitor user accounts, job listings, applications, and other system activities.
Analytics and Reporting: Implement analytics to track user activity, job listing performance, and generate reports for employers or system administrators.
Security and Privacy: Ensure data security and privacy by implementing necessary measures such as encryption, secure data storage, and compliance with relevant regulations.
Please note that this is a high-level overview, and there are many more aspects to consider when developing a job portal clone system. The actual implementation will require detailed planning, design, development, testing, and deployment phases. With our Monster Job Portal Clone App, You can completely transform your Job Portal Solutions with a custom-build you need, Customer App and a powerful Admin panel to manage the business. Check our detailed Monster
Job Portal Clone Script Proposal for more details.
Contact : Mobile: +91 8778595579 Landline: +0431 4000616 Email : [email protected] , [email protected] Link: https://www.doditsolutions.com/monster-job-portal-clone/ submitted by
Phpreadymadescript01 to
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2023.05.26 19:27 sr1sws Can't Login to https://www.cvs.com/otchs/myorder with Pi-Hole Active
Title says it. I'm old AF, so therefore have Medicare Advantage. The plan I have has an OTC benefit on certain items from CVS.
The site to order from is
https://www.cvs.com/otchs/myorder With Pi-Hole active and blocking, I cannot login to the site. No visible error happens, it just won't work. If I disable Pi-Hole for say 30 seconds, I can login and use the site without problem.
Looking at the Pi-Hole log, I'm not seeing anything obvious. Thoughts on how to chase this down? I could continue disabling Pi-Hole when I need to login, but I'd rather a more permanent fix - as long as it doesn't compromise my other blocking.
TIA for any thoughts or suggestions!
Conclusion: Thanks for the tips. I was able to isolate the problem site and whitelisted it (hopefully to not cause further problems). It appears to be
cc-api-data.adobe.io. submitted by
sr1sws to
pihole [link] [comments]
2023.03.07 09:22 ohshitgorillas Server available locally but not remotely, SSH "Name or service not known"
I recently set up a headless Ubuntu Server for which I can access things like SSH and Transmission RPC from my local network, but not remotely. It's the most recent LTS server available and fully updated.
I'm trying to access the server remotely via NoIP DDNS. The DDNS can be pinged and the address updates correctly so this is an unlikely culprit.
The server runs Mullvad VPN thru WireGuard, with local traffic allowed. I requested forwarded ports from Mullvad for these services, and forwarded the ports in my router (openwrt/luci). Using Transmission's port testing feature, the port for P2P is open so it's likely the others are as well.
When I try to access the SSH server remotely, I get the following. Hostnames and ports have been changed to protect the innocent (I'm not really trying to connect to port 99999).
[email protected]:~/Dropbox$ ssh -vv
[email protected]:99999
OpenSSH_8.9p1 Ubuntu-3ubuntu0.1, OpenSSL 3.0.2 15 Mar 2022
debug1: Reading configuration data /etc/ssh/ssh_config
debug1: /etc/ssh/ssh_config line 19: include /etc/ssh/ssh_config.d/*.conf matched no files
debug1: /etc/ssh/ssh_config line 21: Applying options for *
debug2: resolve_addr: could not resolve name my.ddns.com
:99999 as address: Name or service not known
debug1: resolve_canonicalize: hostname my.ddns.com
:99999 is an unrecognised address
debug2: resolving "my
.ddns.com:99999" port 22
ssh: Could not resolve hostname my
.ddns.com:99999: Name or service not known
I've also tried using PuTTy to connect from Windows, but I just get a timeout error.
sshd_config is below below:
# This is the sshd server system-wide configuration file. See
# sshd_config(5) for more information.
# This sshd was compiled with PATH=/uslocal/sbin:/uslocal/bin:/ussbin:/usbin:/sbin:/bin:/usgames
# The strategy used for options in the default sshd_config shipped with
# OpenSSH is to specify options with their default value where
# possible, but leave them commented. Uncommented options override the
# default value.
Include /etc/ssh/sshd_config.d/*.conf
Port 22
#AddressFamily any
#ListenAddress 0.0.0.0
#ListenAddress ::
#HostKey /etc/ssh/ssh_host_rsa_key
#HostKey /etc/ssh/ssh_host_ecdsa_key
#HostKey /etc/ssh/ssh_host_ed25519_key
# Ciphers and keying
#RekeyLimit default none
# Logging
#SyslogFacility AUTH
#LogLevel INFO
# Authentication:
ChallengeResponseAuthentication no
#LoginGraceTime 2m
PermitRootLogin no
#StrictModes yes
#MaxAuthTries 6
#MaxSessions 10
PubkeyAuthentication yes
# Expect .ssh/authorized_keys2 to be disregarded by default in future.
AuthorizedKeysFile .ssh/authorized_keys
#AuthorizedPrincipalsFile none
#AuthorizedKeysCommand none
#AuthorizedKeysCommandUser nobody
# For this to work you will also need host keys in /etc/ssh/ssh_known_hosts
#HostbasedAuthentication no
# Change to yes if you don't trust ~/.ssh/known_hosts for
# HostbasedAuthentication
#IgnoreUserKnownHosts no
# Don't read the user's ~/.rhosts and ~/.shosts files
#IgnoreRhosts yes
# To disable tunneled clear text passwords, change to no here!
PasswordAuthentication no
PermitEmptyPasswords no
# Change to yes to enable challenge-response passwords (beware issues with
# some PAM modules and threads)
KbdInteractiveAuthentication no
# Kerberos options
#KerberosAuthentication no
#KerberosOrLocalPasswd yes
#KerberosTicketCleanup yes
#KerberosGetAFSToken no
# GSSAPI options
#GSSAPIAuthentication no
#GSSAPICleanupCredentials yes
#GSSAPIStrictAcceptorCheck yes
#GSSAPIKeyExchange no
# Set this to 'yes' to enable PAM authentication, account processing,
# and session processing. If this is enabled, PAM authentication will
# be allowed through the KbdInteractiveAuthentication and
# PasswordAuthentication. Depending on your PAM configuration,
# PAM authentication via KbdInteractiveAuthentication may bypass
# the setting of "PermitRootLogin without-password".
# If you just want the PAM account and session checks to run without
# PAM authentication, then enable this but set PasswordAuthentication
# and KbdInteractiveAuthentication to 'no'.
UsePAM no
#AllowAgentForwarding yes
#AllowTcpForwarding yes
#GatewayPorts no
X11Forwarding no
#X11DisplayOffset 10
#X11UseLocalhost yes
#PermitTTY yes
PrintMotd no
#PrintLastLog yes
TCPKeepAlive yes
#PermitUserEnvironment no
#Compression delayed
#ClientAliveInterval 0
#ClientAliveCountMax 3
#UseDNS no
#PidFile /run/sshd.pid
#MaxStartups 10:30:100
#PermitTunnel no
#ChrootDirectory none
#VersionAddendum none
# no default banner path
#Banner none
# Allow client to pass locale environment variables
AcceptEnv LANG LC_*
# override default of no subsystems
Subsystem sftp /uslib/openssh/sftp-server
# Example of overriding settings on a per-user basis
#Match User anoncvs
# X11Forwarding no
# AllowTcpForwarding no
# PermitTTY no
# ForceCommand cvs server
DenyUsers root
I'm well out of my field here, so I appreciate anyone willing to lend a hand!
edit: it runs out hte culpri twas MullvadVPN's firewall. I have posted a solution in
/mullvadvpn.
submitted by
ohshitgorillas to
ubuntuserver [link] [comments]
2023.01.27 13:50 teks_academy Free Resume Building Tools
2022.12.31 08:00 AutoModerator Amazon's Study Hall - Daily Questions Megathread (12/31)
https://preview.redd.it/lqi4yj8qgk391.png?width=1280&format=png&auto=webp&s=633b3f4333cef64835120e2a4e8a1cb1178d8071 Here you can ask questions/seek advice about Azur Lane, help each other and grow together!
** IMPORTANT REMINDER TO BIND YOUR ACCOUNT **
JP players can bind via binding code or Twitter account; EN players can bind via Twitter account, Facebook account or Yostar account. These options are in Settings.
Use at least one account bind option; use multiple if you want to be safe.
If your device is lost, damaged, or a game update breaks the app and forces you to reinstall you could permanently lose your account. EN accounts are easiest to recover with an account bind; make sure to bind your account in
the settings and only use the login screen binding buttons to reconnect your account. Using the login screen buttons without a bound account will create a new account for you and effectively erase your progress with no way of recovering it outside of contacting customer support.
JUST DO IT. NOTE: It's also a good idea to remember your server and take a screenshot of
your resume so that customer support has an easier time recovering your account.
Frequently Asked Questions
Should I reroll? How do I do it? No. There are a few reasons for this:
- Names cannot be reused.
- Ships are constructed with non-premium currency that you can easily get through gameplay.
- SSR and UR ships are NOT required for progression.
- High value ships are often built in time limited events, it is best to use your cubes on these banners instead of pulling for older ships from the regular gacha pool.
- Unlike most gacha games Azur Lane doesn't shower a new player with resources, it instead continually gives you a steady flow of gacha resources.
How do I get more cubes? Cubes are obtained through daily and weekly missions, monthly login rewards, random commissions, rewards for clearing story/event stages for the first time (does not apply to War Archive stages), Operation Siren star rewards, build packs, Shiranui's general shop for coins, the merit shop for PVP points, and in Akashi's shop for gems. Completing missions and logging in daily will get you a guaranteed 198 cubes per month (give or take a day), though 30 will be spent on light builds. You will likely gain more through commissions, but that is up to RNG.
Is X ship good? Check out
this tier list for a general indication of any ship's power. Keep in mind that most ships' usefulness stems from their skills, not necessarily just stats. Many ships are at their best only when you pair them with other ships that benefit from synergy between their skills.
All ships are usable with proper development and gear; just know that some ships/compositions are far less viable in later Worlds. Use the ships you like best till you hit that wall, then worry about optimization.
Should I be spamming Construction or saving cubes? Saving cubes is crucial as you'll want a large stockpile of them to attempt limited constructions that appear during events. It takes a minimum of 400 cubes to guarantee pulling a UR ship from pity, though you will likely pull it before hitting that point. Outside of events, spend 1 cube per day on the light build pool to satisfy the daily build mission. The mission will refund you the cube and coins, essentially giving you a free pull.
I have all the current event's ships, should I pull some more to get duplicates for limit breaking? Absolutely not. We have access to a steady supply of purple and gold bulins, you will be able to max limit break any ship given enough time. Pulling for duplicates just burns cubes you could be saving for the next event.
Should I keep duplicate ships? - Duplicates of ships you use: Keep for limit breaking and retrofitting.
- Duplicates of ships you don't use, Rare or higher: Retire for Medals of Honor (in Build menu).
- Duplicates of ships you don't use, Normal rarity: Consume for enhancement of used ships.
- Even UR gacha dupes aren't worth keeping.
- You cannot use duplicate ships in the same fleet, or a duplicate ship in any Operation Siren fleet.
I'm struggling on X stage, what should I do? - Level up and limit break your ships; Level advantage makes a huge difference.
- Check your equipment; equip Purple/Gold/Rainbow rarity equipment and upgrade it. Check the listings for your ships on the tier list for suggestions on top tier gear to develop, or Nerezza's guide for details on other options if top tier gear is still out of reach.
- Enhance your ship's stats with common rarity ships.
- Assess the reason your fleets are losing. Different problems have different solutions! If your flagship is sinking, you may need better protection against suicide boats or planes. If your vanguard is sinking, you may need a tankier ship in the front, gear that boosts EVA or HP, or backline healers to keep them alive.
How should I set up my fleet?
Main Fleet (Backline) |
Aircraft Carriers (CV, CVL) - Airstrikes clear the screen of enemy projectiles and weaker ships; Fighters can assist in shooting down enemy planes; Airspace Control Value (ACV) improves damage dealt by your carriers and reduces hostile encounters. Carriers are also hidden and protected from enemy heavy ships until detected, indicated by the red bar next to their face during sorties. |
Battleships, Battlecruisers (BB, BC, BBV, BM) - Concentrated damage better suited for high-value targets; secondary gun protects backline from suicide ships. |
Vanguard Fleet (Frontline) |
Destroyers (DD, DDG) - Cheap; low gun damage with high-damage torpedoes; high evasion with poor armor and HP; speeds up your fleet and helps avoid ambushes. |
Light Cruisers (CL) - Balanced stats with high anti-air capability. |
Heavy Cruisers (CA, CB) - Expensive; high damage and/or large HP pool; some utility. |
For the frontline position put your tankiest ship on the left and second tankiest on the right; for the backline try to have your strongest ship in the middle (flagship) position; battleships with a barrage skill should be in the center because it greatly improves their aim. If you're confident you can protect your backline, consider putting your lowest level ship in the flag position instead to benefit from the extra EXP flagships gain.
Make sure that your support (yellow) skills are useful to the rest of the fleet; most only affect certain class, nationality or weapon types and often don’t stack.
While at the beginning it doesn't matter - in fact you'd be better off using both of your fleets equally to level them up - your two fleets should eventually be split up into a mob-killer fleet and boss-killer fleet; the mob-killer fleet sacrifices firepower for sustain so use (self-)healing ships to survive the 4-7 fights needed to summon the boss for the boss-killer fleet.
When should I Limit Break? This depends on your playstyle; Limit Breaking increases a ship's stats and capabilities at the price of increased Oil costs. Therefore:
- If you lean towards casual play and don't sortie much, Limit Break as soon as possible.
- If you lean towards hardcore play and sortie frequently, Limit Break only if you are struggling to progress, or if you intend to run the ship on an oil capped stage.
These guidelines only apply to your main use fleets; farming fleets may have a different approach as explained in the next question.
NOTE: Regardless of your playstyle, Limit Break when your ships are approaching level cap (70/80/90) to avoid losing XP. What are good fleets to use for farming? Farming fleets are typically not worth the effort since oil capped stages were introduced, encouraging the use of full fleets more often than not. All stages from world 9 in the main story onward are capped, as well as the D map for larger events. Only use these tips if you plan to run stages without oil caps, or are running low on oil.
Farming fleets are designed to clear stages with as little fuel use as possible. Therefore:
- Use fewer ships. The minimum is one backline and one frontline ship (1:1). Over-level your ships as level difference matters.
- Use ships with no/few limit breaks since LBs increase oil costs.
- Use upgraded equipment and level up skills.
- Complete the stage 10 times with stronger fleets after clearing it 100% to lower its threat level to safe.
- Use ships of lower rarity since they're cheaper: Common (gray) > Rare (blue) > Elite (purple) > Super Rare (gold) > Ultra Rare (rainbow)
- Use cheaper ship types. For the frontline: Destroyers (DD) > Light Cruisers (CL) > Heavy Cruisers (CA, CB). For the backline: Monitors (BM) > Battlecruisers (BC) > Battleships (BB) and Light Carriers (CVL) > standard Carriers (CV)
Popular vanguard ships: Phoenix, Leander, Cassin, Downes
Popular main fleet ships: Erebus, Terror, Nelson, Rodney, Duke of York, Yorktown
For high-level farming add healers (Unicorn Retrofit, Shouhou, Ryuuhou, Perseus) and a strong boss-killer fleet.
When farming for gear blueprints/ships/event points, is it better to full clear a stage or just clear enough mobs until the boss spawns? Except when getting the third star on a map, you should always go for the boss as soon as it spawns. Only the boss fleet and event elites can drop SR gear blueprints, and the boss has a chance to drop two. Only boss fleets can drop SR ships/boss-only ships, and clearing the boss fleet with an S-rank guarantees a ship drop. Killing the boss fleet is what gives points (specialized cores, core data, event points, etc.); the amount of points is bound to the map, not to the amount of mobs killed.
What should I be equipping? You can try following these guides. This tier list also suggests equipment for ships. Otherwise, use what you have.
How do I get more Oil? Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. There is also a free pack available once per week in Akashi's shop that gives 4000 oil. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit breaks and taking a break.
How do I get Coins? Aside from generation via the Merchant, large coin drops come from Daily Raids and the 8-10 hour commission (costs 800+ fuel).
Starting at chapter 9 of the main campaign stages have oil consumption cap that make your fleet only consume a specified amount of oil regardless of it's normal oil cost, making 3:3 fleets very cheap, chapter 9 and beyond also have big payout for beating a stage,
detailed here. TL;DR higher stage = more money. This will be your main source of coins once you are capable of beating these stages.
What should I spend Gems on? Priority list:
- Dorm slots (max 5)
- Dock capacity
- 2nd Floor Upgrade for Dorm
- Promise Rings
- Skins
- 3rd Tactical Classroom slot (depends on your needs)
Spending Gems on anything not listed here isn't recommended (ESPECIALLY Oil/Gold). However, it's mostly personal preference.
What should I spend Medals of Honor on? Buy any of the month's featured SSR ships if you want them/need a duplicate for limit breaking. Medal exchange is the only place it is worth it to buy duplicates rather than Bulins when they're available. Otherwise, solid purchases are gold and purple Bulins (if needed), T3 Skillbooks, T2 Retrofit Blueprints (T3 if needed), PR Blueprints and Dorm food; anything else isn't recommended though your needs may vary.
What is the best use of Core Data? Consult
this shop guide for an idea of what's best to get from your core data.
Most of the ships currently in the core shop are obtainable through war archives and/or aren't useful to a new player. The only exception is Independence, which is currently only available in the core shop and quite good after her retrofit.
What are prototype cores, and how should I spend them? Prototype cores are items that you can obtain from collecting daily guild supplies, or by analyzing extra PR blueprints or PR EXP data packs that you can no longer use. They can be exchanged for other PR blueprints and gear prints in the Prototype shop, which resets every month. The UR gear prints do not reset, and can only be purchased once. You can consult
this shop guide to see what's worth buying.
Why can't I rank up past Captain in PVP? For Rear Admiral Lower Half and higher in addition to meeting the rank score requirement
you must be high enough on the player leaderboards to rank up. For Rear Admiral Lower Half that means you need to be in the top 1000; all ranks and thresholds
can be found here. When is the daily/weekly reset? [EN] Daily reset is at midnight PDT; weekly reset is Sunday at midnight PDT.
How to get Akashi? Tap on her 30 times in the shop menu to get started. And you might want to hold on to 10 purple and 5 gold Sakura tech packs.
How do I unlock the last few memories in X event? After clearing B3/D3/the last of the non-EX stage of the event, try beating it a few more times.
How do I earn Tech Points? Tech Points are gained by obtaining, max limit breaking and max levelling (level 120) ships. You do not get more points for leveling to 125. You can see how many points each ship will give you in the Lab > Fleet Tech tab. As a rule of thumb big ships such as CVs or BBs will give you more tech points than little ships regardless of rarity. MLBing a ship gives you the largest amount of points out of the 3 step process; PR1 ships requirements are generally easier to meet than PR2/PR3/PR4 ships' fleet tech thresholds.
How do I earn experience for research ships? PR EXP is only earned through oil-consuming PvE content (& Operation Siren) with the ships specified under the EXP objectives in the Shipyard. PvP matches, Dorm EXP, Lecture EXP and commissions do not count. There are also data packs that can be obtained through beginner missions and the Cruise Pass that can be used to add EXP progress to a ship. These packs can be converted to prototype cores once you develop all ships in their series, so don't worry about wasting them. They're arguably more useful if you convert them instead.
The EXP goals are rather large; be prepared for a long grind. Ships who are at an EXP/level cap
(i.e. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives,
even if it displays +0 EXP in the combat results. How do High Efficiency Combat Logistics Plans work? Do they double experience earned for PR ships? High Efficiency Plans double everything for one run of a stage. You'll earn double exp (which does double the amount earned for PR grinds), double coins, double event points, and even double the number of ships and blueprints. For prints and ships, the game will roll twice, so you won't just get two of whatever you rolled first. It's actually possible to get both Kaga and Akagi from a single run of 3-4 for example, though the chances of that are still super low.
The trade off is the run will cost you double. You'll pay twice as much oil, as well as reducing your ships' morale twice as fast. It essentially acts as if you ran the stage twice in the time it took to run it once. Because of this, this item is a time saver, nothing more. If you don't have a lot of time to grind, this cuts the time you need in half. Otherwise, normal grinding works just as well.
One exception is the war archives. You will get double the rewards but only use one data key per stage clear, so it is highly recommended to use these if you'll be farming the archives.
What types of researches are best? Here is the list for the best researches for earning PR blueprints. There is also a list for those who are looking to grind
gear blueprints specifically. Note that
PR ships are an endgame goal; investing cubes and coins into research projects early on will greatly impede your progress with little benefit so free researches are a better option while starting out.
Which PR Series/Catch Up should I choose in the research lab? Series 1 should not be run, as you can spend coins in place of blueprints for series 1 ships, and all its best gear can be produced in the gear lab.
Series 2 should only be run for DR prints for FDG and Azuma, as they can't be upgraded with coins. There is also good gear in this series, such as a UR AP gun for battleships that is still best in slot.
Series 3 and 4 both have good gear, and their ships cannot be upgraded with coins. One of these would be a good series to run in general, but should be chosen based off of which ships you expect to actually use first.
Catch ups give you 300 bonus prints awarded after every research which you can split between the different PR ships in each series. For example, if you earn 100 prints for Cheshire, you have 200 left you can use on the other series 3 ships. An exception to this are the DR ships, which have their own personal catch up to guarantee you get 150 prints for each one. It's advised to use this mechanic to speed along development of ships you actually plan to use, but how many prints you devote to each ship is up to you.
What is the drop rate of X ship, gear, etc? The only known drop rate is for Akagi & Kaga, each have a 0.75% chance to drop after defeating the boss of 3-4. No other drop rates are currently known.
I'm trying to 3 star a hard mode campaign map but the mobs have stopped spawning. Turn off the clearing mode option that you can find in the window before the map starts up.
Is X getting a rerun? Most major events get a single rerun per region. You can check the
Azur Lane Wiki to see if an event has already reran on your server's region. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. The exception to this rule are collaboration events which - so far - haven't seen any reruns due to licensing deals.
How do I get retrofit items for Sandy/Warspite/X? UR retrofit item are acquired through limited-time events. They will have reruns, if you missed them you will have a chance to obtain them in the future. After having a rerun these items are permanently added to the prototype shop.
Why can't I claim the special cores from my weekly missions? We're limited to 4000 special cores per month. If you're getting a warning while trying to claim your weekly rewards, you are close to or at that 4000 limit. You can still collect the other rewards after acknowledging the warning, or if the week overlaps into the next month you may choose to wait to collect them till the core limit has been reset.
What is the next big event? Is there an event roadmap? There is no known roadmap for any of the regions, however larger events do usually take place during the celebrations for the CN, EN, and JP server's anniversaries. Big events are usually announced a week or two at most before the event itself is released.
submitted by
AutoModerator to
AzureLane [link] [comments]
2022.12.30 08:00 AutoModerator Amazon's Study Hall - Daily Questions Megathread (12/30)
https://preview.redd.it/lqi4yj8qgk391.png?width=1280&format=png&auto=webp&s=633b3f4333cef64835120e2a4e8a1cb1178d8071 Here you can ask questions/seek advice about Azur Lane, help each other and grow together!
** IMPORTANT REMINDER TO BIND YOUR ACCOUNT **
JP players can bind via binding code or Twitter account; EN players can bind via Twitter account, Facebook account or Yostar account. These options are in Settings.
Use at least one account bind option; use multiple if you want to be safe.
If your device is lost, damaged, or a game update breaks the app and forces you to reinstall you could permanently lose your account. EN accounts are easiest to recover with an account bind; make sure to bind your account in
the settings and only use the login screen binding buttons to reconnect your account. Using the login screen buttons without a bound account will create a new account for you and effectively erase your progress with no way of recovering it outside of contacting customer support.
JUST DO IT. NOTE: It's also a good idea to remember your server and take a screenshot of
your resume so that customer support has an easier time recovering your account.
Frequently Asked Questions
Should I reroll? How do I do it? No. There are a few reasons for this:
- Names cannot be reused.
- Ships are constructed with non-premium currency that you can easily get through gameplay.
- SSR and UR ships are NOT required for progression.
- High value ships are often built in time limited events, it is best to use your cubes on these banners instead of pulling for older ships from the regular gacha pool.
- Unlike most gacha games Azur Lane doesn't shower a new player with resources, it instead continually gives you a steady flow of gacha resources.
How do I get more cubes? Cubes are obtained through daily and weekly missions, monthly login rewards, random commissions, rewards for clearing story/event stages for the first time (does not apply to War Archive stages), Operation Siren star rewards, build packs, Shiranui's general shop for coins, the merit shop for PVP points, and in Akashi's shop for gems. Completing missions and logging in daily will get you a guaranteed 198 cubes per month (give or take a day), though 30 will be spent on light builds. You will likely gain more through commissions, but that is up to RNG.
Is X ship good? Check out
this tier list for a general indication of any ship's power. Keep in mind that most ships' usefulness stems from their skills, not necessarily just stats. Many ships are at their best only when you pair them with other ships that benefit from synergy between their skills.
All ships are usable with proper development and gear; just know that some ships/compositions are far less viable in later Worlds. Use the ships you like best till you hit that wall, then worry about optimization.
Should I be spamming Construction or saving cubes? Saving cubes is crucial as you'll want a large stockpile of them to attempt limited constructions that appear during events. It takes a minimum of 400 cubes to guarantee pulling a UR ship from pity, though you will likely pull it before hitting that point. Outside of events, spend 1 cube per day on the light build pool to satisfy the daily build mission. The mission will refund you the cube and coins, essentially giving you a free pull.
I have all the current event's ships, should I pull some more to get duplicates for limit breaking? Absolutely not. We have access to a steady supply of purple and gold bulins, you will be able to max limit break any ship given enough time. Pulling for duplicates just burns cubes you could be saving for the next event.
Should I keep duplicate ships? - Duplicates of ships you use: Keep for limit breaking and retrofitting.
- Duplicates of ships you don't use, Rare or higher: Retire for Medals of Honor (in Build menu).
- Duplicates of ships you don't use, Normal rarity: Consume for enhancement of used ships.
- Even UR gacha dupes aren't worth keeping.
- You cannot use duplicate ships in the same fleet, or a duplicate ship in any Operation Siren fleet.
I'm struggling on X stage, what should I do? - Level up and limit break your ships; Level advantage makes a huge difference.
- Check your equipment; equip Purple/Gold/Rainbow rarity equipment and upgrade it. Check the listings for your ships on the tier list for suggestions on top tier gear to develop, or Nerezza's guide for details on other options if top tier gear is still out of reach.
- Enhance your ship's stats with common rarity ships.
- Assess the reason your fleets are losing. Different problems have different solutions! If your flagship is sinking, you may need better protection against suicide boats or planes. If your vanguard is sinking, you may need a tankier ship in the front, gear that boosts EVA or HP, or backline healers to keep them alive.
How should I set up my fleet?
Main Fleet (Backline) |
Aircraft Carriers (CV, CVL) - Airstrikes clear the screen of enemy projectiles and weaker ships; Fighters can assist in shooting down enemy planes; Airspace Control Value (ACV) improves damage dealt by your carriers and reduces hostile encounters. Carriers are also hidden and protected from enemy heavy ships until detected, indicated by the red bar next to their face during sorties. |
Battleships, Battlecruisers (BB, BC, BBV, BM) - Concentrated damage better suited for high-value targets; secondary gun protects backline from suicide ships. |
Vanguard Fleet (Frontline) |
Destroyers (DD, DDG) - Cheap; low gun damage with high-damage torpedoes; high evasion with poor armor and HP; speeds up your fleet and helps avoid ambushes. |
Light Cruisers (CL) - Balanced stats with high anti-air capability. |
Heavy Cruisers (CA, CB) - Expensive; high damage and/or large HP pool; some utility. |
For the frontline position put your tankiest ship on the left and second tankiest on the right; for the backline try to have your strongest ship in the middle (flagship) position; battleships with a barrage skill should be in the center because it greatly improves their aim. If you're confident you can protect your backline, consider putting your lowest level ship in the flag position instead to benefit from the extra EXP flagships gain.
Make sure that your support (yellow) skills are useful to the rest of the fleet; most only affect certain class, nationality or weapon types and often don’t stack.
While at the beginning it doesn't matter - in fact you'd be better off using both of your fleets equally to level them up - your two fleets should eventually be split up into a mob-killer fleet and boss-killer fleet; the mob-killer fleet sacrifices firepower for sustain so use (self-)healing ships to survive the 4-7 fights needed to summon the boss for the boss-killer fleet.
When should I Limit Break? This depends on your playstyle; Limit Breaking increases a ship's stats and capabilities at the price of increased Oil costs. Therefore:
- If you lean towards casual play and don't sortie much, Limit Break as soon as possible.
- If you lean towards hardcore play and sortie frequently, Limit Break only if you are struggling to progress, or if you intend to run the ship on an oil capped stage.
These guidelines only apply to your main use fleets; farming fleets may have a different approach as explained in the next question.
NOTE: Regardless of your playstyle, Limit Break when your ships are approaching level cap (70/80/90) to avoid losing XP. What are good fleets to use for farming? Farming fleets are typically not worth the effort since oil capped stages were introduced, encouraging the use of full fleets more often than not. All stages from world 9 in the main story onward are capped, as well as the D map for larger events. Only use these tips if you plan to run stages without oil caps, or are running low on oil.
Farming fleets are designed to clear stages with as little fuel use as possible. Therefore:
- Use fewer ships. The minimum is one backline and one frontline ship (1:1). Over-level your ships as level difference matters.
- Use ships with no/few limit breaks since LBs increase oil costs.
- Use upgraded equipment and level up skills.
- Complete the stage 10 times with stronger fleets after clearing it 100% to lower its threat level to safe.
- Use ships of lower rarity since they're cheaper: Common (gray) > Rare (blue) > Elite (purple) > Super Rare (gold) > Ultra Rare (rainbow)
- Use cheaper ship types. For the frontline: Destroyers (DD) > Light Cruisers (CL) > Heavy Cruisers (CA, CB). For the backline: Monitors (BM) > Battlecruisers (BC) > Battleships (BB) and Light Carriers (CVL) > standard Carriers (CV)
Popular vanguard ships: Phoenix, Leander, Cassin, Downes
Popular main fleet ships: Erebus, Terror, Nelson, Rodney, Duke of York, Yorktown
For high-level farming add healers (Unicorn Retrofit, Shouhou, Ryuuhou, Perseus) and a strong boss-killer fleet.
When farming for gear blueprints/ships/event points, is it better to full clear a stage or just clear enough mobs until the boss spawns? Except when getting the third star on a map, you should always go for the boss as soon as it spawns. Only the boss fleet and event elites can drop SR gear blueprints, and the boss has a chance to drop two. Only boss fleets can drop SR ships/boss-only ships, and clearing the boss fleet with an S-rank guarantees a ship drop. Killing the boss fleet is what gives points (specialized cores, core data, event points, etc.); the amount of points is bound to the map, not to the amount of mobs killed.
What should I be equipping? You can try following these guides. This tier list also suggests equipment for ships. Otherwise, use what you have.
How do I get more Oil? Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. There is also a free pack available once per week in Akashi's shop that gives 4000 oil. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit breaks and taking a break.
How do I get Coins? Aside from generation via the Merchant, large coin drops come from Daily Raids and the 8-10 hour commission (costs 800+ fuel).
Starting at chapter 9 of the main campaign stages have oil consumption cap that make your fleet only consume a specified amount of oil regardless of it's normal oil cost, making 3:3 fleets very cheap, chapter 9 and beyond also have big payout for beating a stage,
detailed here. TL;DR higher stage = more money. This will be your main source of coins once you are capable of beating these stages.
What should I spend Gems on? Priority list:
- Dorm slots (max 5)
- Dock capacity
- 2nd Floor Upgrade for Dorm
- Promise Rings
- Skins
- 3rd Tactical Classroom slot (depends on your needs)
Spending Gems on anything not listed here isn't recommended (ESPECIALLY Oil/Gold). However, it's mostly personal preference.
What should I spend Medals of Honor on? Buy any of the month's featured SSR ships if you want them/need a duplicate for limit breaking. Medal exchange is the only place it is worth it to buy duplicates rather than Bulins when they're available. Otherwise, solid purchases are gold and purple Bulins (if needed), T3 Skillbooks, T2 Retrofit Blueprints (T3 if needed), PR Blueprints and Dorm food; anything else isn't recommended though your needs may vary.
What is the best use of Core Data? Consult
this shop guide for an idea of what's best to get from your core data.
Most of the ships currently in the core shop are obtainable through war archives and/or aren't useful to a new player. The only exception is Independence, which is currently only available in the core shop and quite good after her retrofit.
What are prototype cores, and how should I spend them? Prototype cores are items that you can obtain from collecting daily guild supplies, or by analyzing extra PR blueprints or PR EXP data packs that you can no longer use. They can be exchanged for other PR blueprints and gear prints in the Prototype shop, which resets every month. The UR gear prints do not reset, and can only be purchased once. You can consult
this shop guide to see what's worth buying.
Why can't I rank up past Captain in PVP? For Rear Admiral Lower Half and higher in addition to meeting the rank score requirement
you must be high enough on the player leaderboards to rank up. For Rear Admiral Lower Half that means you need to be in the top 1000; all ranks and thresholds
can be found here. When is the daily/weekly reset? [EN] Daily reset is at midnight PDT; weekly reset is Sunday at midnight PDT.
How to get Akashi? Tap on her 30 times in the shop menu to get started. And you might want to hold on to 10 purple and 5 gold Sakura tech packs.
How do I unlock the last few memories in X event? After clearing B3/D3/the last of the non-EX stage of the event, try beating it a few more times.
How do I earn Tech Points? Tech Points are gained by obtaining, max limit breaking and max levelling (level 120) ships. You do not get more points for leveling to 125. You can see how many points each ship will give you in the Lab > Fleet Tech tab. As a rule of thumb big ships such as CVs or BBs will give you more tech points than little ships regardless of rarity. MLBing a ship gives you the largest amount of points out of the 3 step process; PR1 ships requirements are generally easier to meet than PR2/PR3/PR4 ships' fleet tech thresholds.
How do I earn experience for research ships? PR EXP is only earned through oil-consuming PvE content (& Operation Siren) with the ships specified under the EXP objectives in the Shipyard. PvP matches, Dorm EXP, Lecture EXP and commissions do not count. There are also data packs that can be obtained through beginner missions and the Cruise Pass that can be used to add EXP progress to a ship. These packs can be converted to prototype cores once you develop all ships in their series, so don't worry about wasting them. They're arguably more useful if you convert them instead.
The EXP goals are rather large; be prepared for a long grind. Ships who are at an EXP/level cap
(i.e. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives,
even if it displays +0 EXP in the combat results. How do High Efficiency Combat Logistics Plans work? Do they double experience earned for PR ships? High Efficiency Plans double everything for one run of a stage. You'll earn double exp (which does double the amount earned for PR grinds), double coins, double event points, and even double the number of ships and blueprints. For prints and ships, the game will roll twice, so you won't just get two of whatever you rolled first. It's actually possible to get both Kaga and Akagi from a single run of 3-4 for example, though the chances of that are still super low.
The trade off is the run will cost you double. You'll pay twice as much oil, as well as reducing your ships' morale twice as fast. It essentially acts as if you ran the stage twice in the time it took to run it once. Because of this, this item is a time saver, nothing more. If you don't have a lot of time to grind, this cuts the time you need in half. Otherwise, normal grinding works just as well.
One exception is the war archives. You will get double the rewards but only use one data key per stage clear, so it is highly recommended to use these if you'll be farming the archives.
What types of researches are best? Here is the list for the best researches for earning PR blueprints. There is also a list for those who are looking to grind
gear blueprints specifically. Note that
PR ships are an endgame goal; investing cubes and coins into research projects early on will greatly impede your progress with little benefit so free researches are a better option while starting out.
Which PR Series/Catch Up should I choose in the research lab? Series 1 should not be run, as you can spend coins in place of blueprints for series 1 ships, and all its best gear can be produced in the gear lab.
Series 2 should only be run for DR prints for FDG and Azuma, as they can't be upgraded with coins. There is also good gear in this series, such as a UR AP gun for battleships that is still best in slot.
Series 3 and 4 both have good gear, and their ships cannot be upgraded with coins. One of these would be a good series to run in general, but should be chosen based off of which ships you expect to actually use first.
Catch ups give you 300 bonus prints awarded after every research which you can split between the different PR ships in each series. For example, if you earn 100 prints for Cheshire, you have 200 left you can use on the other series 3 ships. An exception to this are the DR ships, which have their own personal catch up to guarantee you get 150 prints for each one. It's advised to use this mechanic to speed along development of ships you actually plan to use, but how many prints you devote to each ship is up to you.
What is the drop rate of X ship, gear, etc? The only known drop rate is for Akagi & Kaga, each have a 0.75% chance to drop after defeating the boss of 3-4. No other drop rates are currently known.
I'm trying to 3 star a hard mode campaign map but the mobs have stopped spawning. Turn off the clearing mode option that you can find in the window before the map starts up.
Is X getting a rerun? Most major events get a single rerun per region. You can check the
Azur Lane Wiki to see if an event has already reran on your server's region. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. The exception to this rule are collaboration events which - so far - haven't seen any reruns due to licensing deals.
How do I get retrofit items for Sandy/Warspite/X? UR retrofit item are acquired through limited-time events. They will have reruns, if you missed them you will have a chance to obtain them in the future. After having a rerun these items are permanently added to the prototype shop.
Why can't I claim the special cores from my weekly missions? We're limited to 4000 special cores per month. If you're getting a warning while trying to claim your weekly rewards, you are close to or at that 4000 limit. You can still collect the other rewards after acknowledging the warning, or if the week overlaps into the next month you may choose to wait to collect them till the core limit has been reset.
What is the next big event? Is there an event roadmap? There is no known roadmap for any of the regions, however larger events do usually take place during the celebrations for the CN, EN, and JP server's anniversaries. Big events are usually announced a week or two at most before the event itself is released.
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https://preview.redd.it/lqi4yj8qgk391.png?width=1280&format=png&auto=webp&s=633b3f4333cef64835120e2a4e8a1cb1178d8071 Here you can ask questions/seek advice about Azur Lane, help each other and grow together!
** IMPORTANT REMINDER TO BIND YOUR ACCOUNT **
JP players can bind via binding code or Twitter account; EN players can bind via Twitter account, Facebook account or Yostar account. These options are in Settings.
Use at least one account bind option; use multiple if you want to be safe.
If your device is lost, damaged, or a game update breaks the app and forces you to reinstall you could permanently lose your account. EN accounts are easiest to recover with an account bind; make sure to bind your account in
the settings and only use the login screen binding buttons to reconnect your account. Using the login screen buttons without a bound account will create a new account for you and effectively erase your progress with no way of recovering it outside of contacting customer support.
JUST DO IT. NOTE: It's also a good idea to remember your server and take a screenshot of
your resume so that customer support has an easier time recovering your account.
Frequently Asked Questions
Should I reroll? How do I do it? No. There are a few reasons for this:
- Names cannot be reused.
- Ships are constructed with non-premium currency that you can easily get through gameplay.
- SSR and UR ships are NOT required for progression.
- High value ships are often built in time limited events, it is best to use your cubes on these banners instead of pulling for older ships from the regular gacha pool.
- Unlike most gacha games Azur Lane doesn't shower a new player with resources, it instead continually gives you a steady flow of gacha resources.
How do I get more cubes? Cubes are obtained through daily and weekly missions, monthly login rewards, random commissions, rewards for clearing story/event stages for the first time (does not apply to War Archive stages), Operation Siren star rewards, build packs, Shiranui's general shop for coins, the merit shop for PVP points, and in Akashi's shop for gems. Completing missions and logging in daily will get you a guaranteed 198 cubes per month (give or take a day), though 30 will be spent on light builds. You will likely gain more through commissions, but that is up to RNG.
Is X ship good? Check out
this tier list for a general indication of any ship's power. Keep in mind that most ships' usefulness stems from their skills, not necessarily just stats. Many ships are at their best only when you pair them with other ships that benefit from synergy between their skills.
All ships are usable with proper development and gear; just know that some ships/compositions are far less viable in later Worlds. Use the ships you like best till you hit that wall, then worry about optimization.
Should I be spamming Construction or saving cubes? Saving cubes is crucial as you'll want a large stockpile of them to attempt limited constructions that appear during events. It takes a minimum of 400 cubes to guarantee pulling a UR ship from pity, though you will likely pull it before hitting that point. Outside of events, spend 1 cube per day on the light build pool to satisfy the daily build mission. The mission will refund you the cube and coins, essentially giving you a free pull.
I have all the current event's ships, should I pull some more to get duplicates for limit breaking? Absolutely not. We have access to a steady supply of purple and gold bulins, you will be able to max limit break any ship given enough time. Pulling for duplicates just burns cubes you could be saving for the next event.
Should I keep duplicate ships? - Duplicates of ships you use: Keep for limit breaking and retrofitting.
- Duplicates of ships you don't use, Rare or higher: Retire for Medals of Honor (in Build menu).
- Duplicates of ships you don't use, Normal rarity: Consume for enhancement of used ships.
- Even UR gacha dupes aren't worth keeping.
- You cannot use duplicate ships in the same fleet, or a duplicate ship in any Operation Siren fleet.
I'm struggling on X stage, what should I do? - Level up and limit break your ships; Level advantage makes a huge difference.
- Check your equipment; equip Purple/Gold/Rainbow rarity equipment and upgrade it. Check the listings for your ships on the tier list for suggestions on top tier gear to develop, or Nerezza's guide for details on other options if top tier gear is still out of reach.
- Enhance your ship's stats with common rarity ships.
- Assess the reason your fleets are losing. Different problems have different solutions! If your flagship is sinking, you may need better protection against suicide boats or planes. If your vanguard is sinking, you may need a tankier ship in the front, gear that boosts EVA or HP, or backline healers to keep them alive.
How should I set up my fleet?
Main Fleet (Backline) |
Aircraft Carriers (CV, CVL) - Airstrikes clear the screen of enemy projectiles and weaker ships; Fighters can assist in shooting down enemy planes; Airspace Control Value (ACV) improves damage dealt by your carriers and reduces hostile encounters. Carriers are also hidden and protected from enemy heavy ships until detected, indicated by the red bar next to their face during sorties. |
Battleships, Battlecruisers (BB, BC, BBV, BM) - Concentrated damage better suited for high-value targets; secondary gun protects backline from suicide ships. |
Vanguard Fleet (Frontline) |
Destroyers (DD, DDG) - Cheap; low gun damage with high-damage torpedoes; high evasion with poor armor and HP; speeds up your fleet and helps avoid ambushes. |
Light Cruisers (CL) - Balanced stats with high anti-air capability. |
Heavy Cruisers (CA, CB) - Expensive; high damage and/or large HP pool; some utility. |
For the frontline position put your tankiest ship on the left and second tankiest on the right; for the backline try to have your strongest ship in the middle (flagship) position; battleships with a barrage skill should be in the center because it greatly improves their aim. If you're confident you can protect your backline, consider putting your lowest level ship in the flag position instead to benefit from the extra EXP flagships gain.
Make sure that your support (yellow) skills are useful to the rest of the fleet; most only affect certain class, nationality or weapon types and often don’t stack.
While at the beginning it doesn't matter - in fact you'd be better off using both of your fleets equally to level them up - your two fleets should eventually be split up into a mob-killer fleet and boss-killer fleet; the mob-killer fleet sacrifices firepower for sustain so use (self-)healing ships to survive the 4-7 fights needed to summon the boss for the boss-killer fleet.
When should I Limit Break? This depends on your playstyle; Limit Breaking increases a ship's stats and capabilities at the price of increased Oil costs. Therefore:
- If you lean towards casual play and don't sortie much, Limit Break as soon as possible.
- If you lean towards hardcore play and sortie frequently, Limit Break only if you are struggling to progress, or if you intend to run the ship on an oil capped stage.
These guidelines only apply to your main use fleets; farming fleets may have a different approach as explained in the next question.
NOTE: Regardless of your playstyle, Limit Break when your ships are approaching level cap (70/80/90) to avoid losing XP. What are good fleets to use for farming? Farming fleets are typically not worth the effort since oil capped stages were introduced, encouraging the use of full fleets more often than not. All stages from world 9 in the main story onward are capped, as well as the D map for larger events. Only use these tips if you plan to run stages without oil caps, or are running low on oil.
Farming fleets are designed to clear stages with as little fuel use as possible. Therefore:
- Use fewer ships. The minimum is one backline and one frontline ship (1:1). Over-level your ships as level difference matters.
- Use ships with no/few limit breaks since LBs increase oil costs.
- Use upgraded equipment and level up skills.
- Complete the stage 10 times with stronger fleets after clearing it 100% to lower its threat level to safe.
- Use ships of lower rarity since they're cheaper: Common (gray) > Rare (blue) > Elite (purple) > Super Rare (gold) > Ultra Rare (rainbow)
- Use cheaper ship types. For the frontline: Destroyers (DD) > Light Cruisers (CL) > Heavy Cruisers (CA, CB). For the backline: Monitors (BM) > Battlecruisers (BC) > Battleships (BB) and Light Carriers (CVL) > standard Carriers (CV)
Popular vanguard ships: Phoenix, Leander, Cassin, Downes
Popular main fleet ships: Erebus, Terror, Nelson, Rodney, Duke of York, Yorktown
For high-level farming add healers (Unicorn Retrofit, Shouhou, Ryuuhou, Perseus) and a strong boss-killer fleet.
When farming for gear blueprints/ships/event points, is it better to full clear a stage or just clear enough mobs until the boss spawns? Except when getting the third star on a map, you should always go for the boss as soon as it spawns. Only the boss fleet and event elites can drop SR gear blueprints, and the boss has a chance to drop two. Only boss fleets can drop SR ships/boss-only ships, and clearing the boss fleet with an S-rank guarantees a ship drop. Killing the boss fleet is what gives points (specialized cores, core data, event points, etc.); the amount of points is bound to the map, not to the amount of mobs killed.
What should I be equipping? You can try following these guides. This tier list also suggests equipment for ships. Otherwise, use what you have.
How do I get more Oil? Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. There is also a free pack available once per week in Akashi's shop that gives 4000 oil. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit breaks and taking a break.
How do I get Coins? Aside from generation via the Merchant, large coin drops come from Daily Raids and the 8-10 hour commission (costs 800+ fuel).
Starting at chapter 9 of the main campaign stages have oil consumption cap that make your fleet only consume a specified amount of oil regardless of it's normal oil cost, making 3:3 fleets very cheap, chapter 9 and beyond also have big payout for beating a stage,
detailed here. TL;DR higher stage = more money. This will be your main source of coins once you are capable of beating these stages.
What should I spend Gems on? Priority list:
- Dorm slots (max 5)
- Dock capacity
- 2nd Floor Upgrade for Dorm
- Promise Rings
- Skins
- 3rd Tactical Classroom slot (depends on your needs)
Spending Gems on anything not listed here isn't recommended (ESPECIALLY Oil/Gold). However, it's mostly personal preference.
What should I spend Medals of Honor on? Buy any of the month's featured SSR ships if you want them/need a duplicate for limit breaking. Medal exchange is the only place it is worth it to buy duplicates rather than Bulins when they're available. Otherwise, solid purchases are gold and purple Bulins (if needed), T3 Skillbooks, T2 Retrofit Blueprints (T3 if needed), PR Blueprints and Dorm food; anything else isn't recommended though your needs may vary.
What is the best use of Core Data? Consult
this shop guide for an idea of what's best to get from your core data.
Most of the ships currently in the core shop are obtainable through war archives and/or aren't useful to a new player. The only exception is Independence, which is currently only available in the core shop and quite good after her retrofit.
What are prototype cores, and how should I spend them? Prototype cores are items that you can obtain from collecting daily guild supplies, or by analyzing extra PR blueprints or PR EXP data packs that you can no longer use. They can be exchanged for other PR blueprints and gear prints in the Prototype shop, which resets every month. The UR gear prints do not reset, and can only be purchased once. You can consult
this shop guide to see what's worth buying.
Why can't I rank up past Captain in PVP? For Rear Admiral Lower Half and higher in addition to meeting the rank score requirement
you must be high enough on the player leaderboards to rank up. For Rear Admiral Lower Half that means you need to be in the top 1000; all ranks and thresholds
can be found here. When is the daily/weekly reset? [EN] Daily reset is at midnight PDT; weekly reset is Sunday at midnight PDT.
How to get Akashi? Tap on her 30 times in the shop menu to get started. And you might want to hold on to 10 purple and 5 gold Sakura tech packs.
How do I unlock the last few memories in X event? After clearing B3/D3/the last of the non-EX stage of the event, try beating it a few more times.
How do I earn Tech Points? Tech Points are gained by obtaining, max limit breaking and max levelling (level 120) ships. You do not get more points for leveling to 125. You can see how many points each ship will give you in the Lab > Fleet Tech tab. As a rule of thumb big ships such as CVs or BBs will give you more tech points than little ships regardless of rarity. MLBing a ship gives you the largest amount of points out of the 3 step process; PR1 ships requirements are generally easier to meet than PR2/PR3/PR4 ships' fleet tech thresholds.
How do I earn experience for research ships? PR EXP is only earned through oil-consuming PvE content (& Operation Siren) with the ships specified under the EXP objectives in the Shipyard. PvP matches, Dorm EXP, Lecture EXP and commissions do not count. There are also data packs that can be obtained through beginner missions and the Cruise Pass that can be used to add EXP progress to a ship. These packs can be converted to prototype cores once you develop all ships in their series, so don't worry about wasting them. They're arguably more useful if you convert them instead.
The EXP goals are rather large; be prepared for a long grind. Ships who are at an EXP/level cap
(i.e. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives,
even if it displays +0 EXP in the combat results. How do High Efficiency Combat Logistics Plans work? Do they double experience earned for PR ships? High Efficiency Plans double everything for one run of a stage. You'll earn double exp (which does double the amount earned for PR grinds), double coins, double event points, and even double the number of ships and blueprints. For prints and ships, the game will roll twice, so you won't just get two of whatever you rolled first. It's actually possible to get both Kaga and Akagi from a single run of 3-4 for example, though the chances of that are still super low.
The trade off is the run will cost you double. You'll pay twice as much oil, as well as reducing your ships' morale twice as fast. It essentially acts as if you ran the stage twice in the time it took to run it once. Because of this, this item is a time saver, nothing more. If you don't have a lot of time to grind, this cuts the time you need in half. Otherwise, normal grinding works just as well.
One exception is the war archives. You will get double the rewards but only use one data key per stage clear, so it is highly recommended to use these if you'll be farming the archives.
What types of researches are best? Here is the list for the best researches for earning PR blueprints. There is also a list for those who are looking to grind
gear blueprints specifically. Note that
PR ships are an endgame goal; investing cubes and coins into research projects early on will greatly impede your progress with little benefit so free researches are a better option while starting out.
Which PR Series/Catch Up should I choose in the research lab? Series 1 should not be run, as you can spend coins in place of blueprints for series 1 ships, and all its best gear can be produced in the gear lab.
Series 2 should only be run for DR prints for FDG and Azuma, as they can't be upgraded with coins. There is also good gear in this series, such as a UR AP gun for battleships that is still best in slot.
Series 3 and 4 both have good gear, and their ships cannot be upgraded with coins. One of these would be a good series to run in general, but should be chosen based off of which ships you expect to actually use first.
Catch ups give you 300 bonus prints awarded after every research which you can split between the different PR ships in each series. For example, if you earn 100 prints for Cheshire, you have 200 left you can use on the other series 3 ships. An exception to this are the DR ships, which have their own personal catch up to guarantee you get 150 prints for each one. It's advised to use this mechanic to speed along development of ships you actually plan to use, but how many prints you devote to each ship is up to you.
What is the drop rate of X ship, gear, etc? The only known drop rate is for Akagi & Kaga, each have a 0.75% chance to drop after defeating the boss of 3-4. No other drop rates are currently known.
I'm trying to 3 star a hard mode campaign map but the mobs have stopped spawning. Turn off the clearing mode option that you can find in the window before the map starts up.
Is X getting a rerun? Most major events get a single rerun per region. You can check the
Azur Lane Wiki to see if an event has already reran on your server's region. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. The exception to this rule are collaboration events which - so far - haven't seen any reruns due to licensing deals.
How do I get retrofit items for Sandy/Warspite/X? UR retrofit item are acquired through limited-time events. They will have reruns, if you missed them you will have a chance to obtain them in the future. After having a rerun these items are permanently added to the prototype shop.
Why can't I claim the special cores from my weekly missions? We're limited to 4000 special cores per month. If you're getting a warning while trying to claim your weekly rewards, you are close to or at that 4000 limit. You can still collect the other rewards after acknowledging the warning, or if the week overlaps into the next month you may choose to wait to collect them till the core limit has been reset.
What is the next big event? Is there an event roadmap? There is no known roadmap for any of the regions, however larger events do usually take place during the celebrations for the CN, EN, and JP server's anniversaries. Big events are usually announced a week or two at most before the event itself is released.
submitted by
AutoModerator to
AzureLane [link] [comments]
2022.12.28 08:00 AutoModerator Amazon's Study Hall - Daily Questions Megathread (12/28)
https://preview.redd.it/lqi4yj8qgk391.png?width=1280&format=png&auto=webp&s=633b3f4333cef64835120e2a4e8a1cb1178d8071 Here you can ask questions/seek advice about Azur Lane, help each other and grow together!
** IMPORTANT REMINDER TO BIND YOUR ACCOUNT **
JP players can bind via binding code or Twitter account; EN players can bind via Twitter account, Facebook account or Yostar account. These options are in Settings.
Use at least one account bind option; use multiple if you want to be safe.
If your device is lost, damaged, or a game update breaks the app and forces you to reinstall you could permanently lose your account. EN accounts are easiest to recover with an account bind; make sure to bind your account in
the settings and only use the login screen binding buttons to reconnect your account. Using the login screen buttons without a bound account will create a new account for you and effectively erase your progress with no way of recovering it outside of contacting customer support.
JUST DO IT. NOTE: It's also a good idea to remember your server and take a screenshot of
your resume so that customer support has an easier time recovering your account.
Frequently Asked Questions
Should I reroll? How do I do it? No. There are a few reasons for this:
- Names cannot be reused.
- Ships are constructed with non-premium currency that you can easily get through gameplay.
- SSR and UR ships are NOT required for progression.
- High value ships are often built in time limited events, it is best to use your cubes on these banners instead of pulling for older ships from the regular gacha pool.
- Unlike most gacha games Azur Lane doesn't shower a new player with resources, it instead continually gives you a steady flow of gacha resources.
How do I get more cubes? Cubes are obtained through daily and weekly missions, monthly login rewards, random commissions, rewards for clearing story/event stages for the first time (does not apply to War Archive stages), Operation Siren star rewards, build packs, Shiranui's general shop for coins, the merit shop for PVP points, and in Akashi's shop for gems. Completing missions and logging in daily will get you a guaranteed 198 cubes per month (give or take a day), though 30 will be spent on light builds. You will likely gain more through commissions, but that is up to RNG.
Is X ship good? Check out
this tier list for a general indication of any ship's power. Keep in mind that most ships' usefulness stems from their skills, not necessarily just stats. Many ships are at their best only when you pair them with other ships that benefit from synergy between their skills.
All ships are usable with proper development and gear; just know that some ships/compositions are far less viable in later Worlds. Use the ships you like best till you hit that wall, then worry about optimization.
Should I be spamming Construction or saving cubes? Saving cubes is crucial as you'll want a large stockpile of them to attempt limited constructions that appear during events. It takes a minimum of 400 cubes to guarantee pulling a UR ship from pity, though you will likely pull it before hitting that point. Outside of events, spend 1 cube per day on the light build pool to satisfy the daily build mission. The mission will refund you the cube and coins, essentially giving you a free pull.
I have all the current event's ships, should I pull some more to get duplicates for limit breaking? Absolutely not. We have access to a steady supply of purple and gold bulins, you will be able to max limit break any ship given enough time. Pulling for duplicates just burns cubes you could be saving for the next event.
Should I keep duplicate ships? - Duplicates of ships you use: Keep for limit breaking and retrofitting.
- Duplicates of ships you don't use, Rare or higher: Retire for Medals of Honor (in Build menu).
- Duplicates of ships you don't use, Normal rarity: Consume for enhancement of used ships.
- Even UR gacha dupes aren't worth keeping.
- You cannot use duplicate ships in the same fleet, or a duplicate ship in any Operation Siren fleet.
I'm struggling on X stage, what should I do? - Level up and limit break your ships; Level advantage makes a huge difference.
- Check your equipment; equip Purple/Gold/Rainbow rarity equipment and upgrade it. Check the listings for your ships on the tier list for suggestions on top tier gear to develop, or Nerezza's guide for details on other options if top tier gear is still out of reach.
- Enhance your ship's stats with common rarity ships.
- Assess the reason your fleets are losing. Different problems have different solutions! If your flagship is sinking, you may need better protection against suicide boats or planes. If your vanguard is sinking, you may need a tankier ship in the front, gear that boosts EVA or HP, or backline healers to keep them alive.
How should I set up my fleet?
Main Fleet (Backline) |
Aircraft Carriers (CV, CVL) - Airstrikes clear the screen of enemy projectiles and weaker ships; Fighters can assist in shooting down enemy planes; Airspace Control Value (ACV) improves damage dealt by your carriers and reduces hostile encounters. Carriers are also hidden and protected from enemy heavy ships until detected, indicated by the red bar next to their face during sorties. |
Battleships, Battlecruisers (BB, BC, BBV, BM) - Concentrated damage better suited for high-value targets; secondary gun protects backline from suicide ships. |
Vanguard Fleet (Frontline) |
Destroyers (DD, DDG) - Cheap; low gun damage with high-damage torpedoes; high evasion with poor armor and HP; speeds up your fleet and helps avoid ambushes. |
Light Cruisers (CL) - Balanced stats with high anti-air capability. |
Heavy Cruisers (CA, CB) - Expensive; high damage and/or large HP pool; some utility. |
For the frontline position put your tankiest ship on the left and second tankiest on the right; for the backline try to have your strongest ship in the middle (flagship) position; battleships with a barrage skill should be in the center because it greatly improves their aim. If you're confident you can protect your backline, consider putting your lowest level ship in the flag position instead to benefit from the extra EXP flagships gain.
Make sure that your support (yellow) skills are useful to the rest of the fleet; most only affect certain class, nationality or weapon types and often don’t stack.
While at the beginning it doesn't matter - in fact you'd be better off using both of your fleets equally to level them up - your two fleets should eventually be split up into a mob-killer fleet and boss-killer fleet; the mob-killer fleet sacrifices firepower for sustain so use (self-)healing ships to survive the 4-7 fights needed to summon the boss for the boss-killer fleet.
When should I Limit Break? This depends on your playstyle; Limit Breaking increases a ship's stats and capabilities at the price of increased Oil costs. Therefore:
- If you lean towards casual play and don't sortie much, Limit Break as soon as possible.
- If you lean towards hardcore play and sortie frequently, Limit Break only if you are struggling to progress, or if you intend to run the ship on an oil capped stage.
These guidelines only apply to your main use fleets; farming fleets may have a different approach as explained in the next question.
NOTE: Regardless of your playstyle, Limit Break when your ships are approaching level cap (70/80/90) to avoid losing XP. What are good fleets to use for farming? Farming fleets are typically not worth the effort since oil capped stages were introduced, encouraging the use of full fleets more often than not. All stages from world 9 in the main story onward are capped, as well as the D map for larger events. Only use these tips if you plan to run stages without oil caps, or are running low on oil.
Farming fleets are designed to clear stages with as little fuel use as possible. Therefore:
- Use fewer ships. The minimum is one backline and one frontline ship (1:1). Over-level your ships as level difference matters.
- Use ships with no/few limit breaks since LBs increase oil costs.
- Use upgraded equipment and level up skills.
- Complete the stage 10 times with stronger fleets after clearing it 100% to lower its threat level to safe.
- Use ships of lower rarity since they're cheaper: Common (gray) > Rare (blue) > Elite (purple) > Super Rare (gold) > Ultra Rare (rainbow)
- Use cheaper ship types. For the frontline: Destroyers (DD) > Light Cruisers (CL) > Heavy Cruisers (CA, CB). For the backline: Monitors (BM) > Battlecruisers (BC) > Battleships (BB) and Light Carriers (CVL) > standard Carriers (CV)
Popular vanguard ships: Phoenix, Leander, Cassin, Downes
Popular main fleet ships: Erebus, Terror, Nelson, Rodney, Duke of York, Yorktown
For high-level farming add healers (Unicorn Retrofit, Shouhou, Ryuuhou, Perseus) and a strong boss-killer fleet.
When farming for gear blueprints/ships/event points, is it better to full clear a stage or just clear enough mobs until the boss spawns? Except when getting the third star on a map, you should always go for the boss as soon as it spawns. Only the boss fleet and event elites can drop SR gear blueprints, and the boss has a chance to drop two. Only boss fleets can drop SR ships/boss-only ships, and clearing the boss fleet with an S-rank guarantees a ship drop. Killing the boss fleet is what gives points (specialized cores, core data, event points, etc.); the amount of points is bound to the map, not to the amount of mobs killed.
What should I be equipping? You can try following these guides. This tier list also suggests equipment for ships. Otherwise, use what you have.
How do I get more Oil? Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. There is also a free pack available once per week in Akashi's shop that gives 4000 oil. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit breaks and taking a break.
How do I get Coins? Aside from generation via the Merchant, large coin drops come from Daily Raids and the 8-10 hour commission (costs 800+ fuel).
Starting at chapter 9 of the main campaign stages have oil consumption cap that make your fleet only consume a specified amount of oil regardless of it's normal oil cost, making 3:3 fleets very cheap, chapter 9 and beyond also have big payout for beating a stage,
detailed here. TL;DR higher stage = more money. This will be your main source of coins once you are capable of beating these stages.
What should I spend Gems on? Priority list:
- Dorm slots (max 5)
- Dock capacity
- 2nd Floor Upgrade for Dorm
- Promise Rings
- Skins
- 3rd Tactical Classroom slot (depends on your needs)
Spending Gems on anything not listed here isn't recommended (ESPECIALLY Oil/Gold). However, it's mostly personal preference.
What should I spend Medals of Honor on? Buy any of the month's featured SSR ships if you want them/need a duplicate for limit breaking. Medal exchange is the only place it is worth it to buy duplicates rather than Bulins when they're available. Otherwise, solid purchases are gold and purple Bulins (if needed), T3 Skillbooks, T2 Retrofit Blueprints (T3 if needed), PR Blueprints and Dorm food; anything else isn't recommended though your needs may vary.
What is the best use of Core Data? Consult
this shop guide for an idea of what's best to get from your core data.
Most of the ships currently in the core shop are obtainable through war archives and/or aren't useful to a new player. The only exception is Independence, which is currently only available in the core shop and quite good after her retrofit.
What are prototype cores, and how should I spend them? Prototype cores are items that you can obtain from collecting daily guild supplies, or by analyzing extra PR blueprints or PR EXP data packs that you can no longer use. They can be exchanged for other PR blueprints and gear prints in the Prototype shop, which resets every month. The UR gear prints do not reset, and can only be purchased once. You can consult
this shop guide to see what's worth buying.
Why can't I rank up past Captain in PVP? For Rear Admiral Lower Half and higher in addition to meeting the rank score requirement
you must be high enough on the player leaderboards to rank up. For Rear Admiral Lower Half that means you need to be in the top 1000; all ranks and thresholds
can be found here. When is the daily/weekly reset? [EN] Daily reset is at midnight PDT; weekly reset is Sunday at midnight PDT.
How to get Akashi? Tap on her 30 times in the shop menu to get started. And you might want to hold on to 10 purple and 5 gold Sakura tech packs.
How do I unlock the last few memories in X event? After clearing B3/D3/the last of the non-EX stage of the event, try beating it a few more times.
How do I earn Tech Points? Tech Points are gained by obtaining, max limit breaking and max levelling (level 120) ships. You do not get more points for leveling to 125. You can see how many points each ship will give you in the Lab > Fleet Tech tab. As a rule of thumb big ships such as CVs or BBs will give you more tech points than little ships regardless of rarity. MLBing a ship gives you the largest amount of points out of the 3 step process; PR1 ships requirements are generally easier to meet than PR2/PR3/PR4 ships' fleet tech thresholds.
How do I earn experience for research ships? PR EXP is only earned through oil-consuming PvE content (& Operation Siren) with the ships specified under the EXP objectives in the Shipyard. PvP matches, Dorm EXP, Lecture EXP and commissions do not count. There are also data packs that can be obtained through beginner missions and the Cruise Pass that can be used to add EXP progress to a ship. These packs can be converted to prototype cores once you develop all ships in their series, so don't worry about wasting them. They're arguably more useful if you convert them instead.
The EXP goals are rather large; be prepared for a long grind. Ships who are at an EXP/level cap
(i.e. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives,
even if it displays +0 EXP in the combat results. How do High Efficiency Combat Logistics Plans work? Do they double experience earned for PR ships? High Efficiency Plans double everything for one run of a stage. You'll earn double exp (which does double the amount earned for PR grinds), double coins, double event points, and even double the number of ships and blueprints. For prints and ships, the game will roll twice, so you won't just get two of whatever you rolled first. It's actually possible to get both Kaga and Akagi from a single run of 3-4 for example, though the chances of that are still super low.
The trade off is the run will cost you double. You'll pay twice as much oil, as well as reducing your ships' morale twice as fast. It essentially acts as if you ran the stage twice in the time it took to run it once. Because of this, this item is a time saver, nothing more. If you don't have a lot of time to grind, this cuts the time you need in half. Otherwise, normal grinding works just as well.
One exception is the war archives. You will get double the rewards but only use one data key per stage clear, so it is highly recommended to use these if you'll be farming the archives.
What types of researches are best? Here is the list for the best researches for earning PR blueprints. There is also a list for those who are looking to grind
gear blueprints specifically. Note that
PR ships are an endgame goal; investing cubes and coins into research projects early on will greatly impede your progress with little benefit so free researches are a better option while starting out.
Which PR Series/Catch Up should I choose in the research lab? Series 1 should not be run, as you can spend coins in place of blueprints for series 1 ships, and all its best gear can be produced in the gear lab.
Series 2 should only be run for DR prints for FDG and Azuma, as they can't be upgraded with coins. There is also good gear in this series, such as a UR AP gun for battleships that is still best in slot.
Series 3 and 4 both have good gear, and their ships cannot be upgraded with coins. One of these would be a good series to run in general, but should be chosen based off of which ships you expect to actually use first.
Catch ups give you 300 bonus prints awarded after every research which you can split between the different PR ships in each series. For example, if you earn 100 prints for Cheshire, you have 200 left you can use on the other series 3 ships. An exception to this are the DR ships, which have their own personal catch up to guarantee you get 150 prints for each one. It's advised to use this mechanic to speed along development of ships you actually plan to use, but how many prints you devote to each ship is up to you.
What is the drop rate of X ship, gear, etc? The only known drop rate is for Akagi & Kaga, each have a 0.75% chance to drop after defeating the boss of 3-4. No other drop rates are currently known.
I'm trying to 3 star a hard mode campaign map but the mobs have stopped spawning. Turn off the clearing mode option that you can find in the window before the map starts up.
Is X getting a rerun? Most major events get a single rerun per region. You can check the
Azur Lane Wiki to see if an event has already reran on your server's region. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. The exception to this rule are collaboration events which - so far - haven't seen any reruns due to licensing deals.
How do I get retrofit items for Sandy/Warspite/X? UR retrofit item are acquired through limited-time events. They will have reruns, if you missed them you will have a chance to obtain them in the future. After having a rerun these items are permanently added to the prototype shop.
Why can't I claim the special cores from my weekly missions? We're limited to 4000 special cores per month. If you're getting a warning while trying to claim your weekly rewards, you are close to or at that 4000 limit. You can still collect the other rewards after acknowledging the warning, or if the week overlaps into the next month you may choose to wait to collect them till the core limit has been reset.
What is the next big event? Is there an event roadmap? There is no known roadmap for any of the regions, however larger events do usually take place during the celebrations for the CN, EN, and JP server's anniversaries. Big events are usually announced a week or two at most before the event itself is released.
submitted by
AutoModerator to
AzureLane [link] [comments]
2022.12.27 08:00 AutoModerator Amazon's Study Hall - Daily Questions Megathread (12/27)
https://preview.redd.it/lqi4yj8qgk391.png?width=1280&format=png&auto=webp&s=633b3f4333cef64835120e2a4e8a1cb1178d8071 Here you can ask questions/seek advice about Azur Lane, help each other and grow together!
** IMPORTANT REMINDER TO BIND YOUR ACCOUNT **
JP players can bind via binding code or Twitter account; EN players can bind via Twitter account, Facebook account or Yostar account. These options are in Settings.
Use at least one account bind option; use multiple if you want to be safe.
If your device is lost, damaged, or a game update breaks the app and forces you to reinstall you could permanently lose your account. EN accounts are easiest to recover with an account bind; make sure to bind your account in
the settings and only use the login screen binding buttons to reconnect your account. Using the login screen buttons without a bound account will create a new account for you and effectively erase your progress with no way of recovering it outside of contacting customer support.
JUST DO IT. NOTE: It's also a good idea to remember your server and take a screenshot of
your resume so that customer support has an easier time recovering your account.
Frequently Asked Questions
Should I reroll? How do I do it? No. There are a few reasons for this:
- Names cannot be reused.
- Ships are constructed with non-premium currency that you can easily get through gameplay.
- SSR and UR ships are NOT required for progression.
- High value ships are often built in time limited events, it is best to use your cubes on these banners instead of pulling for older ships from the regular gacha pool.
- Unlike most gacha games Azur Lane doesn't shower a new player with resources, it instead continually gives you a steady flow of gacha resources.
How do I get more cubes? Cubes are obtained through daily and weekly missions, monthly login rewards, random commissions, rewards for clearing story/event stages for the first time (does not apply to War Archive stages), Operation Siren star rewards, build packs, Shiranui's general shop for coins, the merit shop for PVP points, and in Akashi's shop for gems. Completing missions and logging in daily will get you a guaranteed 198 cubes per month (give or take a day), though 30 will be spent on light builds. You will likely gain more through commissions, but that is up to RNG.
Is X ship good? Check out
this tier list for a general indication of any ship's power. Keep in mind that most ships' usefulness stems from their skills, not necessarily just stats. Many ships are at their best only when you pair them with other ships that benefit from synergy between their skills.
All ships are usable with proper development and gear; just know that some ships/compositions are far less viable in later Worlds. Use the ships you like best till you hit that wall, then worry about optimization.
Should I be spamming Construction or saving cubes? Saving cubes is crucial as you'll want a large stockpile of them to attempt limited constructions that appear during events. It takes a minimum of 400 cubes to guarantee pulling a UR ship from pity, though you will likely pull it before hitting that point. Outside of events, spend 1 cube per day on the light build pool to satisfy the daily build mission. The mission will refund you the cube and coins, essentially giving you a free pull.
I have all the current event's ships, should I pull some more to get duplicates for limit breaking? Absolutely not. We have access to a steady supply of purple and gold bulins, you will be able to max limit break any ship given enough time. Pulling for duplicates just burns cubes you could be saving for the next event.
Should I keep duplicate ships? - Duplicates of ships you use: Keep for limit breaking and retrofitting.
- Duplicates of ships you don't use, Rare or higher: Retire for Medals of Honor (in Build menu).
- Duplicates of ships you don't use, Normal rarity: Consume for enhancement of used ships.
- Even UR gacha dupes aren't worth keeping.
- You cannot use duplicate ships in the same fleet, or a duplicate ship in any Operation Siren fleet.
I'm struggling on X stage, what should I do? - Level up and limit break your ships; Level advantage makes a huge difference.
- Check your equipment; equip Purple/Gold/Rainbow rarity equipment and upgrade it. Check the listings for your ships on the tier list for suggestions on top tier gear to develop, or Nerezza's guide for details on other options if top tier gear is still out of reach.
- Enhance your ship's stats with common rarity ships.
- Assess the reason your fleets are losing. Different problems have different solutions! If your flagship is sinking, you may need better protection against suicide boats or planes. If your vanguard is sinking, you may need a tankier ship in the front, gear that boosts EVA or HP, or backline healers to keep them alive.
How should I set up my fleet?
Main Fleet (Backline) |
Aircraft Carriers (CV, CVL) - Airstrikes clear the screen of enemy projectiles and weaker ships; Fighters can assist in shooting down enemy planes; Airspace Control Value (ACV) improves damage dealt by your carriers and reduces hostile encounters. Carriers are also hidden and protected from enemy heavy ships until detected, indicated by the red bar next to their face during sorties. |
Battleships, Battlecruisers (BB, BC, BBV, BM) - Concentrated damage better suited for high-value targets; secondary gun protects backline from suicide ships. |
Vanguard Fleet (Frontline) |
Destroyers (DD, DDG) - Cheap; low gun damage with high-damage torpedoes; high evasion with poor armor and HP; speeds up your fleet and helps avoid ambushes. |
Light Cruisers (CL) - Balanced stats with high anti-air capability. |
Heavy Cruisers (CA, CB) - Expensive; high damage and/or large HP pool; some utility. |
For the frontline position put your tankiest ship on the left and second tankiest on the right; for the backline try to have your strongest ship in the middle (flagship) position; battleships with a barrage skill should be in the center because it greatly improves their aim. If you're confident you can protect your backline, consider putting your lowest level ship in the flag position instead to benefit from the extra EXP flagships gain.
Make sure that your support (yellow) skills are useful to the rest of the fleet; most only affect certain class, nationality or weapon types and often don’t stack.
While at the beginning it doesn't matter - in fact you'd be better off using both of your fleets equally to level them up - your two fleets should eventually be split up into a mob-killer fleet and boss-killer fleet; the mob-killer fleet sacrifices firepower for sustain so use (self-)healing ships to survive the 4-7 fights needed to summon the boss for the boss-killer fleet.
When should I Limit Break? This depends on your playstyle; Limit Breaking increases a ship's stats and capabilities at the price of increased Oil costs. Therefore:
- If you lean towards casual play and don't sortie much, Limit Break as soon as possible.
- If you lean towards hardcore play and sortie frequently, Limit Break only if you are struggling to progress, or if you intend to run the ship on an oil capped stage.
These guidelines only apply to your main use fleets; farming fleets may have a different approach as explained in the next question.
NOTE: Regardless of your playstyle, Limit Break when your ships are approaching level cap (70/80/90) to avoid losing XP. What are good fleets to use for farming? Farming fleets are typically not worth the effort since oil capped stages were introduced, encouraging the use of full fleets more often than not. All stages from world 9 in the main story onward are capped, as well as the D map for larger events. Only use these tips if you plan to run stages without oil caps, or are running low on oil.
Farming fleets are designed to clear stages with as little fuel use as possible. Therefore:
- Use fewer ships. The minimum is one backline and one frontline ship (1:1). Over-level your ships as level difference matters.
- Use ships with no/few limit breaks since LBs increase oil costs.
- Use upgraded equipment and level up skills.
- Complete the stage 10 times with stronger fleets after clearing it 100% to lower its threat level to safe.
- Use ships of lower rarity since they're cheaper: Common (gray) > Rare (blue) > Elite (purple) > Super Rare (gold) > Ultra Rare (rainbow)
- Use cheaper ship types. For the frontline: Destroyers (DD) > Light Cruisers (CL) > Heavy Cruisers (CA, CB). For the backline: Monitors (BM) > Battlecruisers (BC) > Battleships (BB) and Light Carriers (CVL) > standard Carriers (CV)
Popular vanguard ships: Phoenix, Leander, Cassin, Downes
Popular main fleet ships: Erebus, Terror, Nelson, Rodney, Duke of York, Yorktown
For high-level farming add healers (Unicorn Retrofit, Shouhou, Ryuuhou, Perseus) and a strong boss-killer fleet.
When farming for gear blueprints/ships/event points, is it better to full clear a stage or just clear enough mobs until the boss spawns? Except when getting the third star on a map, you should always go for the boss as soon as it spawns. Only the boss fleet and event elites can drop SR gear blueprints, and the boss has a chance to drop two. Only boss fleets can drop SR ships/boss-only ships, and clearing the boss fleet with an S-rank guarantees a ship drop. Killing the boss fleet is what gives points (specialized cores, core data, event points, etc.); the amount of points is bound to the map, not to the amount of mobs killed.
What should I be equipping? You can try following these guides. This tier list also suggests equipment for ships. Otherwise, use what you have.
How do I get more Oil? Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. There is also a free pack available once per week in Akashi's shop that gives 4000 oil. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit breaks and taking a break.
How do I get Coins? Aside from generation via the Merchant, large coin drops come from Daily Raids and the 8-10 hour commission (costs 800+ fuel).
Starting at chapter 9 of the main campaign stages have oil consumption cap that make your fleet only consume a specified amount of oil regardless of it's normal oil cost, making 3:3 fleets very cheap, chapter 9 and beyond also have big payout for beating a stage,
detailed here. TL;DR higher stage = more money. This will be your main source of coins once you are capable of beating these stages.
What should I spend Gems on? Priority list:
- Dorm slots (max 5)
- Dock capacity
- 2nd Floor Upgrade for Dorm
- Promise Rings
- Skins
- 3rd Tactical Classroom slot (depends on your needs)
Spending Gems on anything not listed here isn't recommended (ESPECIALLY Oil/Gold). However, it's mostly personal preference.
What should I spend Medals of Honor on? Buy any of the month's featured SSR ships if you want them/need a duplicate for limit breaking. Medal exchange is the only place it is worth it to buy duplicates rather than Bulins when they're available. Otherwise, solid purchases are gold and purple Bulins (if needed), T3 Skillbooks, T2 Retrofit Blueprints (T3 if needed), PR Blueprints and Dorm food; anything else isn't recommended though your needs may vary.
What is the best use of Core Data? Consult
this shop guide for an idea of what's best to get from your core data.
Most of the ships currently in the core shop are obtainable through war archives and/or aren't useful to a new player. The only exception is Independence, which is currently only available in the core shop and quite good after her retrofit.
What are prototype cores, and how should I spend them? Prototype cores are items that you can obtain from collecting daily guild supplies, or by analyzing extra PR blueprints or PR EXP data packs that you can no longer use. They can be exchanged for other PR blueprints and gear prints in the Prototype shop, which resets every month. The UR gear prints do not reset, and can only be purchased once. You can consult
this shop guide to see what's worth buying.
Why can't I rank up past Captain in PVP? For Rear Admiral Lower Half and higher in addition to meeting the rank score requirement
you must be high enough on the player leaderboards to rank up. For Rear Admiral Lower Half that means you need to be in the top 1000; all ranks and thresholds
can be found here. When is the daily/weekly reset? [EN] Daily reset is at midnight PDT; weekly reset is Sunday at midnight PDT.
How to get Akashi? Tap on her 30 times in the shop menu to get started. And you might want to hold on to 10 purple and 5 gold Sakura tech packs.
How do I unlock the last few memories in X event? After clearing B3/D3/the last of the non-EX stage of the event, try beating it a few more times.
How do I earn Tech Points? Tech Points are gained by obtaining, max limit breaking and max levelling (level 120) ships. You do not get more points for leveling to 125. You can see how many points each ship will give you in the Lab > Fleet Tech tab. As a rule of thumb big ships such as CVs or BBs will give you more tech points than little ships regardless of rarity. MLBing a ship gives you the largest amount of points out of the 3 step process; PR1 ships requirements are generally easier to meet than PR2/PR3/PR4 ships' fleet tech thresholds.
How do I earn experience for research ships? PR EXP is only earned through oil-consuming PvE content (& Operation Siren) with the ships specified under the EXP objectives in the Shipyard. PvP matches, Dorm EXP, Lecture EXP and commissions do not count. There are also data packs that can be obtained through beginner missions and the Cruise Pass that can be used to add EXP progress to a ship. These packs can be converted to prototype cores once you develop all ships in their series, so don't worry about wasting them. They're arguably more useful if you convert them instead.
The EXP goals are rather large; be prepared for a long grind. Ships who are at an EXP/level cap
(i.e. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives,
even if it displays +0 EXP in the combat results. How do High Efficiency Combat Logistics Plans work? Do they double experience earned for PR ships? High Efficiency Plans double everything for one run of a stage. You'll earn double exp (which does double the amount earned for PR grinds), double coins, double event points, and even double the number of ships and blueprints. For prints and ships, the game will roll twice, so you won't just get two of whatever you rolled first. It's actually possible to get both Kaga and Akagi from a single run of 3-4 for example, though the chances of that are still super low.
The trade off is the run will cost you double. You'll pay twice as much oil, as well as reducing your ships' morale twice as fast. It essentially acts as if you ran the stage twice in the time it took to run it once. Because of this, this item is a time saver, nothing more. If you don't have a lot of time to grind, this cuts the time you need in half. Otherwise, normal grinding works just as well.
One exception is the war archives. You will get double the rewards but only use one data key per stage clear, so it is highly recommended to use these if you'll be farming the archives.
What types of researches are best? Here is the list for the best researches for earning PR blueprints. There is also a list for those who are looking to grind
gear blueprints specifically. Note that
PR ships are an endgame goal; investing cubes and coins into research projects early on will greatly impede your progress with little benefit so free researches are a better option while starting out.
Which PR Series/Catch Up should I choose in the research lab? Series 1 should not be run, as you can spend coins in place of blueprints for series 1 ships, and all its best gear can be produced in the gear lab.
Series 2 should only be run for DR prints for FDG and Azuma, as they can't be upgraded with coins. There is also good gear in this series, such as a UR AP gun for battleships that is still best in slot.
Series 3 and 4 both have good gear, and their ships cannot be upgraded with coins. One of these would be a good series to run in general, but should be chosen based off of which ships you expect to actually use first.
Catch ups give you 300 bonus prints awarded after every research which you can split between the different PR ships in each series. For example, if you earn 100 prints for Cheshire, you have 200 left you can use on the other series 3 ships. An exception to this are the DR ships, which have their own personal catch up to guarantee you get 150 prints for each one. It's advised to use this mechanic to speed along development of ships you actually plan to use, but how many prints you devote to each ship is up to you.
What is the drop rate of X ship, gear, etc? The only known drop rate is for Akagi & Kaga, each have a 0.75% chance to drop after defeating the boss of 3-4. No other drop rates are currently known.
I'm trying to 3 star a hard mode campaign map but the mobs have stopped spawning. Turn off the clearing mode option that you can find in the window before the map starts up.
Is X getting a rerun? Most major events get a single rerun per region. You can check the
Azur Lane Wiki to see if an event has already reran on your server's region. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. The exception to this rule are collaboration events which - so far - haven't seen any reruns due to licensing deals.
How do I get retrofit items for Sandy/Warspite/X? UR retrofit item are acquired through limited-time events. They will have reruns, if you missed them you will have a chance to obtain them in the future. After having a rerun these items are permanently added to the prototype shop.
Why can't I claim the special cores from my weekly missions? We're limited to 4000 special cores per month. If you're getting a warning while trying to claim your weekly rewards, you are close to or at that 4000 limit. You can still collect the other rewards after acknowledging the warning, or if the week overlaps into the next month you may choose to wait to collect them till the core limit has been reset.
What is the next big event? Is there an event roadmap? There is no known roadmap for any of the regions, however larger events do usually take place during the celebrations for the CN, EN, and JP server's anniversaries. Big events are usually announced a week or two at most before the event itself is released.
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James_phill52 to
reskay [link] [comments]
2022.12.26 08:00 AutoModerator Amazon's Study Hall - Daily Questions Megathread (12/26)
https://preview.redd.it/lqi4yj8qgk391.png?width=1280&format=png&auto=webp&s=633b3f4333cef64835120e2a4e8a1cb1178d8071 Here you can ask questions/seek advice about Azur Lane, help each other and grow together!
** IMPORTANT REMINDER TO BIND YOUR ACCOUNT **
JP players can bind via binding code or Twitter account; EN players can bind via Twitter account, Facebook account or Yostar account. These options are in Settings.
Use at least one account bind option; use multiple if you want to be safe.
If your device is lost, damaged, or a game update breaks the app and forces you to reinstall you could permanently lose your account. EN accounts are easiest to recover with an account bind; make sure to bind your account in
the settings and only use the login screen binding buttons to reconnect your account. Using the login screen buttons without a bound account will create a new account for you and effectively erase your progress with no way of recovering it outside of contacting customer support.
JUST DO IT. NOTE: It's also a good idea to remember your server and take a screenshot of
your resume so that customer support has an easier time recovering your account.
Frequently Asked Questions
Should I reroll? How do I do it? No. There are a few reasons for this:
- Names cannot be reused.
- Ships are constructed with non-premium currency that you can easily get through gameplay.
- SSR and UR ships are NOT required for progression.
- High value ships are often built in time limited events, it is best to use your cubes on these banners instead of pulling for older ships from the regular gacha pool.
- Unlike most gacha games Azur Lane doesn't shower a new player with resources, it instead continually gives you a steady flow of gacha resources.
How do I get more cubes? Cubes are obtained through daily and weekly missions, monthly login rewards, random commissions, rewards for clearing story/event stages for the first time (does not apply to War Archive stages), Operation Siren star rewards, build packs, Shiranui's general shop for coins, the merit shop for PVP points, and in Akashi's shop for gems. Completing missions and logging in daily will get you a guaranteed 198 cubes per month (give or take a day), though 30 will be spent on light builds. You will likely gain more through commissions, but that is up to RNG.
Is X ship good? Check out
this tier list for a general indication of any ship's power. Keep in mind that most ships' usefulness stems from their skills, not necessarily just stats. Many ships are at their best only when you pair them with other ships that benefit from synergy between their skills.
All ships are usable with proper development and gear; just know that some ships/compositions are far less viable in later Worlds. Use the ships you like best till you hit that wall, then worry about optimization.
Should I be spamming Construction or saving cubes? Saving cubes is crucial as you'll want a large stockpile of them to attempt limited constructions that appear during events. It takes a minimum of 400 cubes to guarantee pulling a UR ship from pity, though you will likely pull it before hitting that point. Outside of events, spend 1 cube per day on the light build pool to satisfy the daily build mission. The mission will refund you the cube and coins, essentially giving you a free pull.
I have all the current event's ships, should I pull some more to get duplicates for limit breaking? Absolutely not. We have access to a steady supply of purple and gold bulins, you will be able to max limit break any ship given enough time. Pulling for duplicates just burns cubes you could be saving for the next event.
Should I keep duplicate ships? - Duplicates of ships you use: Keep for limit breaking and retrofitting.
- Duplicates of ships you don't use, Rare or higher: Retire for Medals of Honor (in Build menu).
- Duplicates of ships you don't use, Normal rarity: Consume for enhancement of used ships.
- Even UR gacha dupes aren't worth keeping.
- You cannot use duplicate ships in the same fleet, or a duplicate ship in any Operation Siren fleet.
I'm struggling on X stage, what should I do? - Level up and limit break your ships; Level advantage makes a huge difference.
- Check your equipment; equip Purple/Gold/Rainbow rarity equipment and upgrade it. Check the listings for your ships on the tier list for suggestions on top tier gear to develop, or Nerezza's guide for details on other options if top tier gear is still out of reach.
- Enhance your ship's stats with common rarity ships.
- Assess the reason your fleets are losing. Different problems have different solutions! If your flagship is sinking, you may need better protection against suicide boats or planes. If your vanguard is sinking, you may need a tankier ship in the front, gear that boosts EVA or HP, or backline healers to keep them alive.
How should I set up my fleet?
Main Fleet (Backline) |
Aircraft Carriers (CV, CVL) - Airstrikes clear the screen of enemy projectiles and weaker ships; Fighters can assist in shooting down enemy planes; Airspace Control Value (ACV) improves damage dealt by your carriers and reduces hostile encounters. Carriers are also hidden and protected from enemy heavy ships until detected, indicated by the red bar next to their face during sorties. |
Battleships, Battlecruisers (BB, BC, BBV, BM) - Concentrated damage better suited for high-value targets; secondary gun protects backline from suicide ships. |
Vanguard Fleet (Frontline) |
Destroyers (DD, DDG) - Cheap; low gun damage with high-damage torpedoes; high evasion with poor armor and HP; speeds up your fleet and helps avoid ambushes. |
Light Cruisers (CL) - Balanced stats with high anti-air capability. |
Heavy Cruisers (CA, CB) - Expensive; high damage and/or large HP pool; some utility. |
For the frontline position put your tankiest ship on the left and second tankiest on the right; for the backline try to have your strongest ship in the middle (flagship) position; battleships with a barrage skill should be in the center because it greatly improves their aim. If you're confident you can protect your backline, consider putting your lowest level ship in the flag position instead to benefit from the extra EXP flagships gain.
Make sure that your support (yellow) skills are useful to the rest of the fleet; most only affect certain class, nationality or weapon types and often don’t stack.
While at the beginning it doesn't matter - in fact you'd be better off using both of your fleets equally to level them up - your two fleets should eventually be split up into a mob-killer fleet and boss-killer fleet; the mob-killer fleet sacrifices firepower for sustain so use (self-)healing ships to survive the 4-7 fights needed to summon the boss for the boss-killer fleet.
When should I Limit Break? This depends on your playstyle; Limit Breaking increases a ship's stats and capabilities at the price of increased Oil costs. Therefore:
- If you lean towards casual play and don't sortie much, Limit Break as soon as possible.
- If you lean towards hardcore play and sortie frequently, Limit Break only if you are struggling to progress, or if you intend to run the ship on an oil capped stage.
These guidelines only apply to your main use fleets; farming fleets may have a different approach as explained in the next question.
NOTE: Regardless of your playstyle, Limit Break when your ships are approaching level cap (70/80/90) to avoid losing XP. What are good fleets to use for farming? Farming fleets are typically not worth the effort since oil capped stages were introduced, encouraging the use of full fleets more often than not. All stages from world 9 in the main story onward are capped, as well as the D map for larger events. Only use these tips if you plan to run stages without oil caps, or are running low on oil.
Farming fleets are designed to clear stages with as little fuel use as possible. Therefore:
- Use fewer ships. The minimum is one backline and one frontline ship (1:1). Over-level your ships as level difference matters.
- Use ships with no/few limit breaks since LBs increase oil costs.
- Use upgraded equipment and level up skills.
- Complete the stage 10 times with stronger fleets after clearing it 100% to lower its threat level to safe.
- Use ships of lower rarity since they're cheaper: Common (gray) > Rare (blue) > Elite (purple) > Super Rare (gold) > Ultra Rare (rainbow)
- Use cheaper ship types. For the frontline: Destroyers (DD) > Light Cruisers (CL) > Heavy Cruisers (CA, CB). For the backline: Monitors (BM) > Battlecruisers (BC) > Battleships (BB) and Light Carriers (CVL) > standard Carriers (CV)
Popular vanguard ships: Phoenix, Leander, Cassin, Downes
Popular main fleet ships: Erebus, Terror, Nelson, Rodney, Duke of York, Yorktown
For high-level farming add healers (Unicorn Retrofit, Shouhou, Ryuuhou, Perseus) and a strong boss-killer fleet.
When farming for gear blueprints/ships/event points, is it better to full clear a stage or just clear enough mobs until the boss spawns? Except when getting the third star on a map, you should always go for the boss as soon as it spawns. Only the boss fleet and event elites can drop SR gear blueprints, and the boss has a chance to drop two. Only boss fleets can drop SR ships/boss-only ships, and clearing the boss fleet with an S-rank guarantees a ship drop. Killing the boss fleet is what gives points (specialized cores, core data, event points, etc.); the amount of points is bound to the map, not to the amount of mobs killed.
What should I be equipping? You can try following these guides. This tier list also suggests equipment for ships. Otherwise, use what you have.
How do I get more Oil? Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. There is also a free pack available once per week in Akashi's shop that gives 4000 oil. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit breaks and taking a break.
How do I get Coins? Aside from generation via the Merchant, large coin drops come from Daily Raids and the 8-10 hour commission (costs 800+ fuel).
Starting at chapter 9 of the main campaign stages have oil consumption cap that make your fleet only consume a specified amount of oil regardless of it's normal oil cost, making 3:3 fleets very cheap, chapter 9 and beyond also have big payout for beating a stage,
detailed here. TL;DR higher stage = more money. This will be your main source of coins once you are capable of beating these stages.
What should I spend Gems on? Priority list:
- Dorm slots (max 5)
- Dock capacity
- 2nd Floor Upgrade for Dorm
- Promise Rings
- Skins
- 3rd Tactical Classroom slot (depends on your needs)
Spending Gems on anything not listed here isn't recommended (ESPECIALLY Oil/Gold). However, it's mostly personal preference.
What should I spend Medals of Honor on? Buy any of the month's featured SSR ships if you want them/need a duplicate for limit breaking. Medal exchange is the only place it is worth it to buy duplicates rather than Bulins when they're available. Otherwise, solid purchases are gold and purple Bulins (if needed), T3 Skillbooks, T2 Retrofit Blueprints (T3 if needed), PR Blueprints and Dorm food; anything else isn't recommended though your needs may vary.
What is the best use of Core Data? Consult
this shop guide for an idea of what's best to get from your core data.
Most of the ships currently in the core shop are obtainable through war archives and/or aren't useful to a new player. The only exception is Independence, which is currently only available in the core shop and quite good after her retrofit.
What are prototype cores, and how should I spend them? Prototype cores are items that you can obtain from collecting daily guild supplies, or by analyzing extra PR blueprints or PR EXP data packs that you can no longer use. They can be exchanged for other PR blueprints and gear prints in the Prototype shop, which resets every month. The UR gear prints do not reset, and can only be purchased once. You can consult
this shop guide to see what's worth buying.
Why can't I rank up past Captain in PVP? For Rear Admiral Lower Half and higher in addition to meeting the rank score requirement
you must be high enough on the player leaderboards to rank up. For Rear Admiral Lower Half that means you need to be in the top 1000; all ranks and thresholds
can be found here. When is the daily/weekly reset? [EN] Daily reset is at midnight PDT; weekly reset is Sunday at midnight PDT.
How to get Akashi? Tap on her 30 times in the shop menu to get started. And you might want to hold on to 10 purple and 5 gold Sakura tech packs.
How do I unlock the last few memories in X event? After clearing B3/D3/the last of the non-EX stage of the event, try beating it a few more times.
How do I earn Tech Points? Tech Points are gained by obtaining, max limit breaking and max levelling (level 120) ships. You do not get more points for leveling to 125. You can see how many points each ship will give you in the Lab > Fleet Tech tab. As a rule of thumb big ships such as CVs or BBs will give you more tech points than little ships regardless of rarity. MLBing a ship gives you the largest amount of points out of the 3 step process; PR1 ships requirements are generally easier to meet than PR2/PR3/PR4 ships' fleet tech thresholds.
How do I earn experience for research ships? PR EXP is only earned through oil-consuming PvE content (& Operation Siren) with the ships specified under the EXP objectives in the Shipyard. PvP matches, Dorm EXP, Lecture EXP and commissions do not count. There are also data packs that can be obtained through beginner missions and the Cruise Pass that can be used to add EXP progress to a ship. These packs can be converted to prototype cores once you develop all ships in their series, so don't worry about wasting them. They're arguably more useful if you convert them instead.
The EXP goals are rather large; be prepared for a long grind. Ships who are at an EXP/level cap
(i.e. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives,
even if it displays +0 EXP in the combat results. How do High Efficiency Combat Logistics Plans work? Do they double experience earned for PR ships? High Efficiency Plans double everything for one run of a stage. You'll earn double exp (which does double the amount earned for PR grinds), double coins, double event points, and even double the number of ships and blueprints. For prints and ships, the game will roll twice, so you won't just get two of whatever you rolled first. It's actually possible to get both Kaga and Akagi from a single run of 3-4 for example, though the chances of that are still super low.
The trade off is the run will cost you double. You'll pay twice as much oil, as well as reducing your ships' morale twice as fast. It essentially acts as if you ran the stage twice in the time it took to run it once. Because of this, this item is a time saver, nothing more. If you don't have a lot of time to grind, this cuts the time you need in half. Otherwise, normal grinding works just as well.
One exception is the war archives. You will get double the rewards but only use one data key per stage clear, so it is highly recommended to use these if you'll be farming the archives.
What types of researches are best? Here is the list for the best researches for earning PR blueprints. There is also a list for those who are looking to grind
gear blueprints specifically. Note that
PR ships are an endgame goal; investing cubes and coins into research projects early on will greatly impede your progress with little benefit so free researches are a better option while starting out.
Which PR Series/Catch Up should I choose in the research lab? Series 1 should not be run, as you can spend coins in place of blueprints for series 1 ships, and all its best gear can be produced in the gear lab.
Series 2 should only be run for DR prints for FDG and Azuma, as they can't be upgraded with coins. There is also good gear in this series, such as a UR AP gun for battleships that is still best in slot.
Series 3 and 4 both have good gear, and their ships cannot be upgraded with coins. One of these would be a good series to run in general, but should be chosen based off of which ships you expect to actually use first.
Catch ups give you 300 bonus prints awarded after every research which you can split between the different PR ships in each series. For example, if you earn 100 prints for Cheshire, you have 200 left you can use on the other series 3 ships. An exception to this are the DR ships, which have their own personal catch up to guarantee you get 150 prints for each one. It's advised to use this mechanic to speed along development of ships you actually plan to use, but how many prints you devote to each ship is up to you.
What is the drop rate of X ship, gear, etc? The only known drop rate is for Akagi & Kaga, each have a 0.75% chance to drop after defeating the boss of 3-4. No other drop rates are currently known.
I'm trying to 3 star a hard mode campaign map but the mobs have stopped spawning. Turn off the clearing mode option that you can find in the window before the map starts up.
Is X getting a rerun? Most major events get a single rerun per region. You can check the
Azur Lane Wiki to see if an event has already reran on your server's region. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. The exception to this rule are collaboration events which - so far - haven't seen any reruns due to licensing deals.
How do I get retrofit items for Sandy/Warspite/X? UR retrofit item are acquired through limited-time events. They will have reruns, if you missed them you will have a chance to obtain them in the future. After having a rerun these items are permanently added to the prototype shop.
Why can't I claim the special cores from my weekly missions? We're limited to 4000 special cores per month. If you're getting a warning while trying to claim your weekly rewards, you are close to or at that 4000 limit. You can still collect the other rewards after acknowledging the warning, or if the week overlaps into the next month you may choose to wait to collect them till the core limit has been reset.
What is the next big event? Is there an event roadmap? There is no known roadmap for any of the regions, however larger events do usually take place during the celebrations for the CN, EN, and JP server's anniversaries. Big events are usually announced a week or two at most before the event itself is released.
submitted by
AutoModerator to
AzureLane [link] [comments]
2022.12.25 08:00 AutoModerator Amazon's Study Hall - Daily Questions Megathread (12/25)
https://preview.redd.it/lqi4yj8qgk391.png?width=1280&format=png&auto=webp&s=633b3f4333cef64835120e2a4e8a1cb1178d8071 Here you can ask questions/seek advice about Azur Lane, help each other and grow together!
** IMPORTANT REMINDER TO BIND YOUR ACCOUNT **
JP players can bind via binding code or Twitter account; EN players can bind via Twitter account, Facebook account or Yostar account. These options are in Settings.
Use at least one account bind option; use multiple if you want to be safe.
If your device is lost, damaged, or a game update breaks the app and forces you to reinstall you could permanently lose your account. EN accounts are easiest to recover with an account bind; make sure to bind your account in
the settings and only use the login screen binding buttons to reconnect your account. Using the login screen buttons without a bound account will create a new account for you and effectively erase your progress with no way of recovering it outside of contacting customer support.
JUST DO IT. NOTE: It's also a good idea to remember your server and take a screenshot of
your resume so that customer support has an easier time recovering your account.
Frequently Asked Questions
Should I reroll? How do I do it? No. There are a few reasons for this:
- Names cannot be reused.
- Ships are constructed with non-premium currency that you can easily get through gameplay.
- SSR and UR ships are NOT required for progression.
- High value ships are often built in time limited events, it is best to use your cubes on these banners instead of pulling for older ships from the regular gacha pool.
- Unlike most gacha games Azur Lane doesn't shower a new player with resources, it instead continually gives you a steady flow of gacha resources.
How do I get more cubes? Cubes are obtained through daily and weekly missions, monthly login rewards, random commissions, rewards for clearing story/event stages for the first time (does not apply to War Archive stages), Operation Siren star rewards, build packs, Shiranui's general shop for coins, the merit shop for PVP points, and in Akashi's shop for gems. Completing missions and logging in daily will get you a guaranteed 198 cubes per month (give or take a day), though 30 will be spent on light builds. You will likely gain more through commissions, but that is up to RNG.
Is X ship good? Check out
this tier list for a general indication of any ship's power. Keep in mind that most ships' usefulness stems from their skills, not necessarily just stats. Many ships are at their best only when you pair them with other ships that benefit from synergy between their skills.
All ships are usable with proper development and gear; just know that some ships/compositions are far less viable in later Worlds. Use the ships you like best till you hit that wall, then worry about optimization.
Should I be spamming Construction or saving cubes? Saving cubes is crucial as you'll want a large stockpile of them to attempt limited constructions that appear during events. It takes a minimum of 400 cubes to guarantee pulling a UR ship from pity, though you will likely pull it before hitting that point. Outside of events, spend 1 cube per day on the light build pool to satisfy the daily build mission. The mission will refund you the cube and coins, essentially giving you a free pull.
I have all the current event's ships, should I pull some more to get duplicates for limit breaking? Absolutely not. We have access to a steady supply of purple and gold bulins, you will be able to max limit break any ship given enough time. Pulling for duplicates just burns cubes you could be saving for the next event.
Should I keep duplicate ships? - Duplicates of ships you use: Keep for limit breaking and retrofitting.
- Duplicates of ships you don't use, Rare or higher: Retire for Medals of Honor (in Build menu).
- Duplicates of ships you don't use, Normal rarity: Consume for enhancement of used ships.
- Even UR gacha dupes aren't worth keeping.
- You cannot use duplicate ships in the same fleet, or a duplicate ship in any Operation Siren fleet.
I'm struggling on X stage, what should I do? - Level up and limit break your ships; Level advantage makes a huge difference.
- Check your equipment; equip Purple/Gold/Rainbow rarity equipment and upgrade it. Check the listings for your ships on the tier list for suggestions on top tier gear to develop, or Nerezza's guide for details on other options if top tier gear is still out of reach.
- Enhance your ship's stats with common rarity ships.
- Assess the reason your fleets are losing. Different problems have different solutions! If your flagship is sinking, you may need better protection against suicide boats or planes. If your vanguard is sinking, you may need a tankier ship in the front, gear that boosts EVA or HP, or backline healers to keep them alive.
How should I set up my fleet?
Main Fleet (Backline) |
Aircraft Carriers (CV, CVL) - Airstrikes clear the screen of enemy projectiles and weaker ships; Fighters can assist in shooting down enemy planes; Airspace Control Value (ACV) improves damage dealt by your carriers and reduces hostile encounters. Carriers are also hidden and protected from enemy heavy ships until detected, indicated by the red bar next to their face during sorties. |
Battleships, Battlecruisers (BB, BC, BBV, BM) - Concentrated damage better suited for high-value targets; secondary gun protects backline from suicide ships. |
Vanguard Fleet (Frontline) |
Destroyers (DD, DDG) - Cheap; low gun damage with high-damage torpedoes; high evasion with poor armor and HP; speeds up your fleet and helps avoid ambushes. |
Light Cruisers (CL) - Balanced stats with high anti-air capability. |
Heavy Cruisers (CA, CB) - Expensive; high damage and/or large HP pool; some utility. |
For the frontline position put your tankiest ship on the left and second tankiest on the right; for the backline try to have your strongest ship in the middle (flagship) position; battleships with a barrage skill should be in the center because it greatly improves their aim. If you're confident you can protect your backline, consider putting your lowest level ship in the flag position instead to benefit from the extra EXP flagships gain.
Make sure that your support (yellow) skills are useful to the rest of the fleet; most only affect certain class, nationality or weapon types and often don’t stack.
While at the beginning it doesn't matter - in fact you'd be better off using both of your fleets equally to level them up - your two fleets should eventually be split up into a mob-killer fleet and boss-killer fleet; the mob-killer fleet sacrifices firepower for sustain so use (self-)healing ships to survive the 4-7 fights needed to summon the boss for the boss-killer fleet.
When should I Limit Break? This depends on your playstyle; Limit Breaking increases a ship's stats and capabilities at the price of increased Oil costs. Therefore:
- If you lean towards casual play and don't sortie much, Limit Break as soon as possible.
- If you lean towards hardcore play and sortie frequently, Limit Break only if you are struggling to progress, or if you intend to run the ship on an oil capped stage.
These guidelines only apply to your main use fleets; farming fleets may have a different approach as explained in the next question.
NOTE: Regardless of your playstyle, Limit Break when your ships are approaching level cap (70/80/90) to avoid losing XP. What are good fleets to use for farming? Farming fleets are typically not worth the effort since oil capped stages were introduced, encouraging the use of full fleets more often than not. All stages from world 9 in the main story onward are capped, as well as the D map for larger events. Only use these tips if you plan to run stages without oil caps, or are running low on oil.
Farming fleets are designed to clear stages with as little fuel use as possible. Therefore:
- Use fewer ships. The minimum is one backline and one frontline ship (1:1). Over-level your ships as level difference matters.
- Use ships with no/few limit breaks since LBs increase oil costs.
- Use upgraded equipment and level up skills.
- Complete the stage 10 times with stronger fleets after clearing it 100% to lower its threat level to safe.
- Use ships of lower rarity since they're cheaper: Common (gray) > Rare (blue) > Elite (purple) > Super Rare (gold) > Ultra Rare (rainbow)
- Use cheaper ship types. For the frontline: Destroyers (DD) > Light Cruisers (CL) > Heavy Cruisers (CA, CB). For the backline: Monitors (BM) > Battlecruisers (BC) > Battleships (BB) and Light Carriers (CVL) > standard Carriers (CV)
Popular vanguard ships: Phoenix, Leander, Cassin, Downes
Popular main fleet ships: Erebus, Terror, Nelson, Rodney, Duke of York, Yorktown
For high-level farming add healers (Unicorn Retrofit, Shouhou, Ryuuhou, Perseus) and a strong boss-killer fleet.
When farming for gear blueprints/ships/event points, is it better to full clear a stage or just clear enough mobs until the boss spawns? Except when getting the third star on a map, you should always go for the boss as soon as it spawns. Only the boss fleet and event elites can drop SR gear blueprints, and the boss has a chance to drop two. Only boss fleets can drop SR ships/boss-only ships, and clearing the boss fleet with an S-rank guarantees a ship drop. Killing the boss fleet is what gives points (specialized cores, core data, event points, etc.); the amount of points is bound to the map, not to the amount of mobs killed.
What should I be equipping? You can try following these guides. This tier list also suggests equipment for ships. Otherwise, use what you have.
How do I get more Oil? Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. There is also a free pack available once per week in Akashi's shop that gives 4000 oil. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit breaks and taking a break.
How do I get Coins? Aside from generation via the Merchant, large coin drops come from Daily Raids and the 8-10 hour commission (costs 800+ fuel).
Starting at chapter 9 of the main campaign stages have oil consumption cap that make your fleet only consume a specified amount of oil regardless of it's normal oil cost, making 3:3 fleets very cheap, chapter 9 and beyond also have big payout for beating a stage,
detailed here. TL;DR higher stage = more money. This will be your main source of coins once you are capable of beating these stages.
What should I spend Gems on? Priority list:
- Dorm slots (max 5)
- Dock capacity
- 2nd Floor Upgrade for Dorm
- Promise Rings
- Skins
- 3rd Tactical Classroom slot (depends on your needs)
Spending Gems on anything not listed here isn't recommended (ESPECIALLY Oil/Gold). However, it's mostly personal preference.
What should I spend Medals of Honor on? Buy any of the month's featured SSR ships if you want them/need a duplicate for limit breaking. Medal exchange is the only place it is worth it to buy duplicates rather than Bulins when they're available. Otherwise, solid purchases are gold and purple Bulins (if needed), T3 Skillbooks, T2 Retrofit Blueprints (T3 if needed), PR Blueprints and Dorm food; anything else isn't recommended though your needs may vary.
What is the best use of Core Data? Consult
this shop guide for an idea of what's best to get from your core data.
Most of the ships currently in the core shop are obtainable through war archives and/or aren't useful to a new player. The only exception is Independence, which is currently only available in the core shop and quite good after her retrofit.
What are prototype cores, and how should I spend them? Prototype cores are items that you can obtain from collecting daily guild supplies, or by analyzing extra PR blueprints or PR EXP data packs that you can no longer use. They can be exchanged for other PR blueprints and gear prints in the Prototype shop, which resets every month. The UR gear prints do not reset, and can only be purchased once. You can consult
this shop guide to see what's worth buying.
Why can't I rank up past Captain in PVP? For Rear Admiral Lower Half and higher in addition to meeting the rank score requirement
you must be high enough on the player leaderboards to rank up. For Rear Admiral Lower Half that means you need to be in the top 1000; all ranks and thresholds
can be found here. When is the daily/weekly reset? [EN] Daily reset is at midnight PDT; weekly reset is Sunday at midnight PDT.
How to get Akashi? Tap on her 30 times in the shop menu to get started. And you might want to hold on to 10 purple and 5 gold Sakura tech packs.
How do I unlock the last few memories in X event? After clearing B3/D3/the last of the non-EX stage of the event, try beating it a few more times.
How do I earn Tech Points? Tech Points are gained by obtaining, max limit breaking and max levelling (level 120) ships. You do not get more points for leveling to 125. You can see how many points each ship will give you in the Lab > Fleet Tech tab. As a rule of thumb big ships such as CVs or BBs will give you more tech points than little ships regardless of rarity. MLBing a ship gives you the largest amount of points out of the 3 step process; PR1 ships requirements are generally easier to meet than PR2/PR3/PR4 ships' fleet tech thresholds.
How do I earn experience for research ships? PR EXP is only earned through oil-consuming PvE content (& Operation Siren) with the ships specified under the EXP objectives in the Shipyard. PvP matches, Dorm EXP, Lecture EXP and commissions do not count. There are also data packs that can be obtained through beginner missions and the Cruise Pass that can be used to add EXP progress to a ship. These packs can be converted to prototype cores once you develop all ships in their series, so don't worry about wasting them. They're arguably more useful if you convert them instead.
The EXP goals are rather large; be prepared for a long grind. Ships who are at an EXP/level cap
(i.e. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives,
even if it displays +0 EXP in the combat results. How do High Efficiency Combat Logistics Plans work? Do they double experience earned for PR ships? High Efficiency Plans double everything for one run of a stage. You'll earn double exp (which does double the amount earned for PR grinds), double coins, double event points, and even double the number of ships and blueprints. For prints and ships, the game will roll twice, so you won't just get two of whatever you rolled first. It's actually possible to get both Kaga and Akagi from a single run of 3-4 for example, though the chances of that are still super low.
The trade off is the run will cost you double. You'll pay twice as much oil, as well as reducing your ships' morale twice as fast. It essentially acts as if you ran the stage twice in the time it took to run it once. Because of this, this item is a time saver, nothing more. If you don't have a lot of time to grind, this cuts the time you need in half. Otherwise, normal grinding works just as well.
One exception is the war archives. You will get double the rewards but only use one data key per stage clear, so it is highly recommended to use these if you'll be farming the archives.
What types of researches are best? Here is the list for the best researches for earning PR blueprints. There is also a list for those who are looking to grind
gear blueprints specifically. Note that
PR ships are an endgame goal; investing cubes and coins into research projects early on will greatly impede your progress with little benefit so free researches are a better option while starting out.
Which PR Series/Catch Up should I choose in the research lab? Series 1 should not be run, as you can spend coins in place of blueprints for series 1 ships, and all its best gear can be produced in the gear lab.
Series 2 should only be run for DR prints for FDG and Azuma, as they can't be upgraded with coins. There is also good gear in this series, such as a UR AP gun for battleships that is still best in slot.
Series 3 and 4 both have good gear, and their ships cannot be upgraded with coins. One of these would be a good series to run in general, but should be chosen based off of which ships you expect to actually use first.
Catch ups give you 300 bonus prints awarded after every research which you can split between the different PR ships in each series. For example, if you earn 100 prints for Cheshire, you have 200 left you can use on the other series 3 ships. An exception to this are the DR ships, which have their own personal catch up to guarantee you get 150 prints for each one. It's advised to use this mechanic to speed along development of ships you actually plan to use, but how many prints you devote to each ship is up to you.
What is the drop rate of X ship, gear, etc? The only known drop rate is for Akagi & Kaga, each have a 0.75% chance to drop after defeating the boss of 3-4. No other drop rates are currently known.
I'm trying to 3 star a hard mode campaign map but the mobs have stopped spawning. Turn off the clearing mode option that you can find in the window before the map starts up.
Is X getting a rerun? Most major events get a single rerun per region. You can check the
Azur Lane Wiki to see if an event has already reran on your server's region. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. The exception to this rule are collaboration events which - so far - haven't seen any reruns due to licensing deals.
How do I get retrofit items for Sandy/Warspite/X? UR retrofit item are acquired through limited-time events. They will have reruns, if you missed them you will have a chance to obtain them in the future. After having a rerun these items are permanently added to the prototype shop.
Why can't I claim the special cores from my weekly missions? We're limited to 4000 special cores per month. If you're getting a warning while trying to claim your weekly rewards, you are close to or at that 4000 limit. You can still collect the other rewards after acknowledging the warning, or if the week overlaps into the next month you may choose to wait to collect them till the core limit has been reset.
What is the next big event? Is there an event roadmap? There is no known roadmap for any of the regions, however larger events do usually take place during the celebrations for the CN, EN, and JP server's anniversaries. Big events are usually announced a week or two at most before the event itself is released.
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https://preview.redd.it/lqi4yj8qgk391.png?width=1280&format=png&auto=webp&s=633b3f4333cef64835120e2a4e8a1cb1178d8071 Here you can ask questions/seek advice about Azur Lane, help each other and grow together!
** IMPORTANT REMINDER TO BIND YOUR ACCOUNT **
JP players can bind via binding code or Twitter account; EN players can bind via Twitter account, Facebook account or Yostar account. These options are in Settings.
Use at least one account bind option; use multiple if you want to be safe.
If your device is lost, damaged, or a game update breaks the app and forces you to reinstall you could permanently lose your account. EN accounts are easiest to recover with an account bind; make sure to bind your account in
the settings and only use the login screen binding buttons to reconnect your account. Using the login screen buttons without a bound account will create a new account for you and effectively erase your progress with no way of recovering it outside of contacting customer support.
JUST DO IT. NOTE: It's also a good idea to remember your server and take a screenshot of
your resume so that customer support has an easier time recovering your account.
Frequently Asked Questions
Should I reroll? How do I do it? No. There are a few reasons for this:
- Names cannot be reused.
- Ships are constructed with non-premium currency that you can easily get through gameplay.
- SSR and UR ships are NOT required for progression.
- High value ships are often built in time limited events, it is best to use your cubes on these banners instead of pulling for older ships from the regular gacha pool.
- Unlike most gacha games Azur Lane doesn't shower a new player with resources, it instead continually gives you a steady flow of gacha resources.
How do I get more cubes? Cubes are obtained through daily and weekly missions, monthly login rewards, random commissions, rewards for clearing story/event stages for the first time (does not apply to War Archive stages), Operation Siren star rewards, build packs, Shiranui's general shop for coins, the merit shop for PVP points, and in Akashi's shop for gems. Completing missions and logging in daily will get you a guaranteed 198 cubes per month (give or take a day), though 30 will be spent on light builds. You will likely gain more through commissions, but that is up to RNG.
Is X ship good? Check out
this tier list for a general indication of any ship's power. Keep in mind that most ships' usefulness stems from their skills, not necessarily just stats. Many ships are at their best only when you pair them with other ships that benefit from synergy between their skills.
All ships are usable with proper development and gear; just know that some ships/compositions are far less viable in later Worlds. Use the ships you like best till you hit that wall, then worry about optimization.
Should I be spamming Construction or saving cubes? Saving cubes is crucial as you'll want a large stockpile of them to attempt limited constructions that appear during events. It takes a minimum of 400 cubes to guarantee pulling a UR ship from pity, though you will likely pull it before hitting that point. Outside of events, spend 1 cube per day on the light build pool to satisfy the daily build mission. The mission will refund you the cube and coins, essentially giving you a free pull.
I have all the current event's ships, should I pull some more to get duplicates for limit breaking? Absolutely not. We have access to a steady supply of purple and gold bulins, you will be able to max limit break any ship given enough time. Pulling for duplicates just burns cubes you could be saving for the next event.
Should I keep duplicate ships? - Duplicates of ships you use: Keep for limit breaking and retrofitting.
- Duplicates of ships you don't use, Rare or higher: Retire for Medals of Honor (in Build menu).
- Duplicates of ships you don't use, Normal rarity: Consume for enhancement of used ships.
- Even UR gacha dupes aren't worth keeping.
- You cannot use duplicate ships in the same fleet, or a duplicate ship in any Operation Siren fleet.
I'm struggling on X stage, what should I do? - Level up and limit break your ships; Level advantage makes a huge difference.
- Check your equipment; equip Purple/Gold/Rainbow rarity equipment and upgrade it. Check the listings for your ships on the tier list for suggestions on top tier gear to develop, or Nerezza's guide for details on other options if top tier gear is still out of reach.
- Enhance your ship's stats with common rarity ships.
- Assess the reason your fleets are losing. Different problems have different solutions! If your flagship is sinking, you may need better protection against suicide boats or planes. If your vanguard is sinking, you may need a tankier ship in the front, gear that boosts EVA or HP, or backline healers to keep them alive.
How should I set up my fleet?
Main Fleet (Backline) |
Aircraft Carriers (CV, CVL) - Airstrikes clear the screen of enemy projectiles and weaker ships; Fighters can assist in shooting down enemy planes; Airspace Control Value (ACV) improves damage dealt by your carriers and reduces hostile encounters. Carriers are also hidden and protected from enemy heavy ships until detected, indicated by the red bar next to their face during sorties. |
Battleships, Battlecruisers (BB, BC, BBV, BM) - Concentrated damage better suited for high-value targets; secondary gun protects backline from suicide ships. |
Vanguard Fleet (Frontline) |
Destroyers (DD, DDG) - Cheap; low gun damage with high-damage torpedoes; high evasion with poor armor and HP; speeds up your fleet and helps avoid ambushes. |
Light Cruisers (CL) - Balanced stats with high anti-air capability. |
Heavy Cruisers (CA, CB) - Expensive; high damage and/or large HP pool; some utility. |
For the frontline position put your tankiest ship on the left and second tankiest on the right; for the backline try to have your strongest ship in the middle (flagship) position; battleships with a barrage skill should be in the center because it greatly improves their aim. If you're confident you can protect your backline, consider putting your lowest level ship in the flag position instead to benefit from the extra EXP flagships gain.
Make sure that your support (yellow) skills are useful to the rest of the fleet; most only affect certain class, nationality or weapon types and often don’t stack.
While at the beginning it doesn't matter - in fact you'd be better off using both of your fleets equally to level them up - your two fleets should eventually be split up into a mob-killer fleet and boss-killer fleet; the mob-killer fleet sacrifices firepower for sustain so use (self-)healing ships to survive the 4-7 fights needed to summon the boss for the boss-killer fleet.
When should I Limit Break? This depends on your playstyle; Limit Breaking increases a ship's stats and capabilities at the price of increased Oil costs. Therefore:
- If you lean towards casual play and don't sortie much, Limit Break as soon as possible.
- If you lean towards hardcore play and sortie frequently, Limit Break only if you are struggling to progress, or if you intend to run the ship on an oil capped stage.
These guidelines only apply to your main use fleets; farming fleets may have a different approach as explained in the next question.
NOTE: Regardless of your playstyle, Limit Break when your ships are approaching level cap (70/80/90) to avoid losing XP. What are good fleets to use for farming? Farming fleets are typically not worth the effort since oil capped stages were introduced, encouraging the use of full fleets more often than not. All stages from world 9 in the main story onward are capped, as well as the D map for larger events. Only use these tips if you plan to run stages without oil caps, or are running low on oil.
Farming fleets are designed to clear stages with as little fuel use as possible. Therefore:
- Use fewer ships. The minimum is one backline and one frontline ship (1:1). Over-level your ships as level difference matters.
- Use ships with no/few limit breaks since LBs increase oil costs.
- Use upgraded equipment and level up skills.
- Complete the stage 10 times with stronger fleets after clearing it 100% to lower its threat level to safe.
- Use ships of lower rarity since they're cheaper: Common (gray) > Rare (blue) > Elite (purple) > Super Rare (gold) > Ultra Rare (rainbow)
- Use cheaper ship types. For the frontline: Destroyers (DD) > Light Cruisers (CL) > Heavy Cruisers (CA, CB). For the backline: Monitors (BM) > Battlecruisers (BC) > Battleships (BB) and Light Carriers (CVL) > standard Carriers (CV)
Popular vanguard ships: Phoenix, Leander, Cassin, Downes
Popular main fleet ships: Erebus, Terror, Nelson, Rodney, Duke of York, Yorktown
For high-level farming add healers (Unicorn Retrofit, Shouhou, Ryuuhou, Perseus) and a strong boss-killer fleet.
When farming for gear blueprints/ships/event points, is it better to full clear a stage or just clear enough mobs until the boss spawns? Except when getting the third star on a map, you should always go for the boss as soon as it spawns. Only the boss fleet and event elites can drop SR gear blueprints, and the boss has a chance to drop two. Only boss fleets can drop SR ships/boss-only ships, and clearing the boss fleet with an S-rank guarantees a ship drop. Killing the boss fleet is what gives points (specialized cores, core data, event points, etc.); the amount of points is bound to the map, not to the amount of mobs killed.
What should I be equipping? You can try following these guides. This tier list also suggests equipment for ships. Otherwise, use what you have.
How do I get more Oil? Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. There is also a free pack available once per week in Akashi's shop that gives 4000 oil. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit breaks and taking a break.
How do I get Coins? Aside from generation via the Merchant, large coin drops come from Daily Raids and the 8-10 hour commission (costs 800+ fuel).
Starting at chapter 9 of the main campaign stages have oil consumption cap that make your fleet only consume a specified amount of oil regardless of it's normal oil cost, making 3:3 fleets very cheap, chapter 9 and beyond also have big payout for beating a stage,
detailed here. TL;DR higher stage = more money. This will be your main source of coins once you are capable of beating these stages.
What should I spend Gems on? Priority list:
- Dorm slots (max 5)
- Dock capacity
- 2nd Floor Upgrade for Dorm
- Promise Rings
- Skins
- 3rd Tactical Classroom slot (depends on your needs)
Spending Gems on anything not listed here isn't recommended (ESPECIALLY Oil/Gold). However, it's mostly personal preference.
What should I spend Medals of Honor on? Buy any of the month's featured SSR ships if you want them/need a duplicate for limit breaking. Medal exchange is the only place it is worth it to buy duplicates rather than Bulins when they're available. Otherwise, solid purchases are gold and purple Bulins (if needed), T3 Skillbooks, T2 Retrofit Blueprints (T3 if needed), PR Blueprints and Dorm food; anything else isn't recommended though your needs may vary.
What is the best use of Core Data? Consult
this shop guide for an idea of what's best to get from your core data.
Most of the ships currently in the core shop are obtainable through war archives and/or aren't useful to a new player. The only exception is Independence, which is currently only available in the core shop and quite good after her retrofit.
What are prototype cores, and how should I spend them? Prototype cores are items that you can obtain from collecting daily guild supplies, or by analyzing extra PR blueprints or PR EXP data packs that you can no longer use. They can be exchanged for other PR blueprints and gear prints in the Prototype shop, which resets every month. The UR gear prints do not reset, and can only be purchased once. You can consult
this shop guide to see what's worth buying.
Why can't I rank up past Captain in PVP? For Rear Admiral Lower Half and higher in addition to meeting the rank score requirement
you must be high enough on the player leaderboards to rank up. For Rear Admiral Lower Half that means you need to be in the top 1000; all ranks and thresholds
can be found here. When is the daily/weekly reset? [EN] Daily reset is at midnight PDT; weekly reset is Sunday at midnight PDT.
How to get Akashi? Tap on her 30 times in the shop menu to get started. And you might want to hold on to 10 purple and 5 gold Sakura tech packs.
How do I unlock the last few memories in X event? After clearing B3/D3/the last of the non-EX stage of the event, try beating it a few more times.
How do I earn Tech Points? Tech Points are gained by obtaining, max limit breaking and max levelling (level 120) ships. You do not get more points for leveling to 125. You can see how many points each ship will give you in the Lab > Fleet Tech tab. As a rule of thumb big ships such as CVs or BBs will give you more tech points than little ships regardless of rarity. MLBing a ship gives you the largest amount of points out of the 3 step process; PR1 ships requirements are generally easier to meet than PR2/PR3/PR4 ships' fleet tech thresholds.
How do I earn experience for research ships? PR EXP is only earned through oil-consuming PvE content (& Operation Siren) with the ships specified under the EXP objectives in the Shipyard. PvP matches, Dorm EXP, Lecture EXP and commissions do not count. There are also data packs that can be obtained through beginner missions and the Cruise Pass that can be used to add EXP progress to a ship. These packs can be converted to prototype cores once you develop all ships in their series, so don't worry about wasting them. They're arguably more useful if you convert them instead.
The EXP goals are rather large; be prepared for a long grind. Ships who are at an EXP/level cap
(i.e. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives,
even if it displays +0 EXP in the combat results. How do High Efficiency Combat Logistics Plans work? Do they double experience earned for PR ships? High Efficiency Plans double everything for one run of a stage. You'll earn double exp (which does double the amount earned for PR grinds), double coins, double event points, and even double the number of ships and blueprints. For prints and ships, the game will roll twice, so you won't just get two of whatever you rolled first. It's actually possible to get both Kaga and Akagi from a single run of 3-4 for example, though the chances of that are still super low.
The trade off is the run will cost you double. You'll pay twice as much oil, as well as reducing your ships' morale twice as fast. It essentially acts as if you ran the stage twice in the time it took to run it once. Because of this, this item is a time saver, nothing more. If you don't have a lot of time to grind, this cuts the time you need in half. Otherwise, normal grinding works just as well.
One exception is the war archives. You will get double the rewards but only use one data key per stage clear, so it is highly recommended to use these if you'll be farming the archives.
What types of researches are best? Here is the list for the best researches for earning PR blueprints. There is also a list for those who are looking to grind
gear blueprints specifically. Note that
PR ships are an endgame goal; investing cubes and coins into research projects early on will greatly impede your progress with little benefit so free researches are a better option while starting out.
Which PR Series/Catch Up should I choose in the research lab? Series 1 should not be run, as you can spend coins in place of blueprints for series 1 ships, and all its best gear can be produced in the gear lab.
Series 2 should only be run for DR prints for FDG and Azuma, as they can't be upgraded with coins. There is also good gear in this series, such as a UR AP gun for battleships that is still best in slot.
Series 3 and 4 both have good gear, and their ships cannot be upgraded with coins. One of these would be a good series to run in general, but should be chosen based off of which ships you expect to actually use first.
Catch ups give you 300 bonus prints awarded after every research which you can split between the different PR ships in each series. For example, if you earn 100 prints for Cheshire, you have 200 left you can use on the other series 3 ships. An exception to this are the DR ships, which have their own personal catch up to guarantee you get 150 prints for each one. It's advised to use this mechanic to speed along development of ships you actually plan to use, but how many prints you devote to each ship is up to you.
What is the drop rate of X ship, gear, etc? The only known drop rate is for Akagi & Kaga, each have a 0.75% chance to drop after defeating the boss of 3-4. No other drop rates are currently known.
I'm trying to 3 star a hard mode campaign map but the mobs have stopped spawning. Turn off the clearing mode option that you can find in the window before the map starts up.
Is X getting a rerun? Most major events get a single rerun per region. You can check the
Azur Lane Wiki to see if an event has already reran on your server's region. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. The exception to this rule are collaboration events which - so far - haven't seen any reruns due to licensing deals.
How do I get retrofit items for Sandy/Warspite/X? UR retrofit item are acquired through limited-time events. They will have reruns, if you missed them you will have a chance to obtain them in the future. After having a rerun these items are permanently added to the prototype shop.
Why can't I claim the special cores from my weekly missions? We're limited to 4000 special cores per month. If you're getting a warning while trying to claim your weekly rewards, you are close to or at that 4000 limit. You can still collect the other rewards after acknowledging the warning, or if the week overlaps into the next month you may choose to wait to collect them till the core limit has been reset.
What is the next big event? Is there an event roadmap? There is no known roadmap for any of the regions, however larger events do usually take place during the celebrations for the CN, EN, and JP server's anniversaries. Big events are usually announced a week or two at most before the event itself is released.
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2022.12.23 08:00 AutoModerator Amazon's Study Hall - Daily Questions Megathread (12/23)
https://preview.redd.it/lqi4yj8qgk391.png?width=1280&format=png&auto=webp&s=633b3f4333cef64835120e2a4e8a1cb1178d8071 Here you can ask questions/seek advice about Azur Lane, help each other and grow together!
** IMPORTANT REMINDER TO BIND YOUR ACCOUNT **
JP players can bind via binding code or Twitter account; EN players can bind via Twitter account, Facebook account or Yostar account. These options are in Settings.
Use at least one account bind option; use multiple if you want to be safe.
If your device is lost, damaged, or a game update breaks the app and forces you to reinstall you could permanently lose your account. EN accounts are easiest to recover with an account bind; make sure to bind your account in
the settings and only use the login screen binding buttons to reconnect your account. Using the login screen buttons without a bound account will create a new account for you and effectively erase your progress with no way of recovering it outside of contacting customer support.
JUST DO IT. NOTE: It's also a good idea to remember your server and take a screenshot of
your resume so that customer support has an easier time recovering your account.
Frequently Asked Questions
Should I reroll? How do I do it? No. There are a few reasons for this:
- Names cannot be reused.
- Ships are constructed with non-premium currency that you can easily get through gameplay.
- SSR and UR ships are NOT required for progression.
- High value ships are often built in time limited events, it is best to use your cubes on these banners instead of pulling for older ships from the regular gacha pool.
- Unlike most gacha games Azur Lane doesn't shower a new player with resources, it instead continually gives you a steady flow of gacha resources.
How do I get more cubes? Cubes are obtained through daily and weekly missions, monthly login rewards, random commissions, rewards for clearing story/event stages for the first time (does not apply to War Archive stages), Operation Siren star rewards, build packs, Shiranui's general shop for coins, the merit shop for PVP points, and in Akashi's shop for gems. Completing missions and logging in daily will get you a guaranteed 198 cubes per month (give or take a day), though 30 will be spent on light builds. You will likely gain more through commissions, but that is up to RNG.
Is X ship good? Check out
this tier list for a general indication of any ship's power. Keep in mind that most ships' usefulness stems from their skills, not necessarily just stats. Many ships are at their best only when you pair them with other ships that benefit from synergy between their skills.
All ships are usable with proper development and gear; just know that some ships/compositions are far less viable in later Worlds. Use the ships you like best till you hit that wall, then worry about optimization.
Should I be spamming Construction or saving cubes? Saving cubes is crucial as you'll want a large stockpile of them to attempt limited constructions that appear during events. It takes a minimum of 400 cubes to guarantee pulling a UR ship from pity, though you will likely pull it before hitting that point. Outside of events, spend 1 cube per day on the light build pool to satisfy the daily build mission. The mission will refund you the cube and coins, essentially giving you a free pull.
I have all the current event's ships, should I pull some more to get duplicates for limit breaking? Absolutely not. We have access to a steady supply of purple and gold bulins, you will be able to max limit break any ship given enough time. Pulling for duplicates just burns cubes you could be saving for the next event.
Should I keep duplicate ships? - Duplicates of ships you use: Keep for limit breaking and retrofitting.
- Duplicates of ships you don't use, Rare or higher: Retire for Medals of Honor (in Build menu).
- Duplicates of ships you don't use, Normal rarity: Consume for enhancement of used ships.
- Even UR gacha dupes aren't worth keeping.
- You cannot use duplicate ships in the same fleet, or a duplicate ship in any Operation Siren fleet.
I'm struggling on X stage, what should I do? - Level up and limit break your ships; Level advantage makes a huge difference.
- Check your equipment; equip Purple/Gold/Rainbow rarity equipment and upgrade it. Check the listings for your ships on the tier list for suggestions on top tier gear to develop, or Nerezza's guide for details on other options if top tier gear is still out of reach.
- Enhance your ship's stats with common rarity ships.
- Assess the reason your fleets are losing. Different problems have different solutions! If your flagship is sinking, you may need better protection against suicide boats or planes. If your vanguard is sinking, you may need a tankier ship in the front, gear that boosts EVA or HP, or backline healers to keep them alive.
How should I set up my fleet?
Main Fleet (Backline) |
Aircraft Carriers (CV, CVL) - Airstrikes clear the screen of enemy projectiles and weaker ships; Fighters can assist in shooting down enemy planes; Airspace Control Value (ACV) improves damage dealt by your carriers and reduces hostile encounters. Carriers are also hidden and protected from enemy heavy ships until detected, indicated by the red bar next to their face during sorties. |
Battleships, Battlecruisers (BB, BC, BBV, BM) - Concentrated damage better suited for high-value targets; secondary gun protects backline from suicide ships. |
Vanguard Fleet (Frontline) |
Destroyers (DD, DDG) - Cheap; low gun damage with high-damage torpedoes; high evasion with poor armor and HP; speeds up your fleet and helps avoid ambushes. |
Light Cruisers (CL) - Balanced stats with high anti-air capability. |
Heavy Cruisers (CA, CB) - Expensive; high damage and/or large HP pool; some utility. |
For the frontline position put your tankiest ship on the left and second tankiest on the right; for the backline try to have your strongest ship in the middle (flagship) position; battleships with a barrage skill should be in the center because it greatly improves their aim. If you're confident you can protect your backline, consider putting your lowest level ship in the flag position instead to benefit from the extra EXP flagships gain.
Make sure that your support (yellow) skills are useful to the rest of the fleet; most only affect certain class, nationality or weapon types and often don’t stack.
While at the beginning it doesn't matter - in fact you'd be better off using both of your fleets equally to level them up - your two fleets should eventually be split up into a mob-killer fleet and boss-killer fleet; the mob-killer fleet sacrifices firepower for sustain so use (self-)healing ships to survive the 4-7 fights needed to summon the boss for the boss-killer fleet.
When should I Limit Break? This depends on your playstyle; Limit Breaking increases a ship's stats and capabilities at the price of increased Oil costs. Therefore:
- If you lean towards casual play and don't sortie much, Limit Break as soon as possible.
- If you lean towards hardcore play and sortie frequently, Limit Break only if you are struggling to progress, or if you intend to run the ship on an oil capped stage.
These guidelines only apply to your main use fleets; farming fleets may have a different approach as explained in the next question.
NOTE: Regardless of your playstyle, Limit Break when your ships are approaching level cap (70/80/90) to avoid losing XP. What are good fleets to use for farming? Farming fleets are typically not worth the effort since oil capped stages were introduced, encouraging the use of full fleets more often than not. All stages from world 9 in the main story onward are capped, as well as the D map for larger events. Only use these tips if you plan to run stages without oil caps, or are running low on oil.
Farming fleets are designed to clear stages with as little fuel use as possible. Therefore:
- Use fewer ships. The minimum is one backline and one frontline ship (1:1). Over-level your ships as level difference matters.
- Use ships with no/few limit breaks since LBs increase oil costs.
- Use upgraded equipment and level up skills.
- Complete the stage 10 times with stronger fleets after clearing it 100% to lower its threat level to safe.
- Use ships of lower rarity since they're cheaper: Common (gray) > Rare (blue) > Elite (purple) > Super Rare (gold) > Ultra Rare (rainbow)
- Use cheaper ship types. For the frontline: Destroyers (DD) > Light Cruisers (CL) > Heavy Cruisers (CA, CB). For the backline: Monitors (BM) > Battlecruisers (BC) > Battleships (BB) and Light Carriers (CVL) > standard Carriers (CV)
Popular vanguard ships: Phoenix, Leander, Cassin, Downes
Popular main fleet ships: Erebus, Terror, Nelson, Rodney, Duke of York, Yorktown
For high-level farming add healers (Unicorn Retrofit, Shouhou, Ryuuhou, Perseus) and a strong boss-killer fleet.
When farming for gear blueprints/ships/event points, is it better to full clear a stage or just clear enough mobs until the boss spawns? Except when getting the third star on a map, you should always go for the boss as soon as it spawns. Only the boss fleet and event elites can drop SR gear blueprints, and the boss has a chance to drop two. Only boss fleets can drop SR ships/boss-only ships, and clearing the boss fleet with an S-rank guarantees a ship drop. Killing the boss fleet is what gives points (specialized cores, core data, event points, etc.); the amount of points is bound to the map, not to the amount of mobs killed.
What should I be equipping? You can try following these guides. This tier list also suggests equipment for ships. Otherwise, use what you have.
How do I get more Oil? Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. There is also a free pack available once per week in Akashi's shop that gives 4000 oil. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit breaks and taking a break.
How do I get Coins? Aside from generation via the Merchant, large coin drops come from Daily Raids and the 8-10 hour commission (costs 800+ fuel).
Starting at chapter 9 of the main campaign stages have oil consumption cap that make your fleet only consume a specified amount of oil regardless of it's normal oil cost, making 3:3 fleets very cheap, chapter 9 and beyond also have big payout for beating a stage,
detailed here. TL;DR higher stage = more money. This will be your main source of coins once you are capable of beating these stages.
What should I spend Gems on? Priority list:
- Dorm slots (max 5)
- Dock capacity
- 2nd Floor Upgrade for Dorm
- Promise Rings
- Skins
- 3rd Tactical Classroom slot (depends on your needs)
Spending Gems on anything not listed here isn't recommended (ESPECIALLY Oil/Gold). However, it's mostly personal preference.
What should I spend Medals of Honor on? Buy any of the month's featured SSR ships if you want them/need a duplicate for limit breaking. Medal exchange is the only place it is worth it to buy duplicates rather than Bulins when they're available. Otherwise, solid purchases are gold and purple Bulins (if needed), T3 Skillbooks, T2 Retrofit Blueprints (T3 if needed), PR Blueprints and Dorm food; anything else isn't recommended though your needs may vary.
What is the best use of Core Data? Consult
this shop guide for an idea of what's best to get from your core data.
Most of the ships currently in the core shop are obtainable through war archives and/or aren't useful to a new player. The only exception is Independence, which is currently only available in the core shop and quite good after her retrofit.
What are prototype cores, and how should I spend them? Prototype cores are items that you can obtain from collecting daily guild supplies, or by analyzing extra PR blueprints or PR EXP data packs that you can no longer use. They can be exchanged for other PR blueprints and gear prints in the Prototype shop, which resets every month. The UR gear prints do not reset, and can only be purchased once. You can consult
this shop guide to see what's worth buying.
Why can't I rank up past Captain in PVP? For Rear Admiral Lower Half and higher in addition to meeting the rank score requirement
you must be high enough on the player leaderboards to rank up. For Rear Admiral Lower Half that means you need to be in the top 1000; all ranks and thresholds
can be found here. When is the daily/weekly reset? [EN] Daily reset is at midnight PDT; weekly reset is Sunday at midnight PDT.
How to get Akashi? Tap on her 30 times in the shop menu to get started. And you might want to hold on to 10 purple and 5 gold Sakura tech packs.
How do I unlock the last few memories in X event? After clearing B3/D3/the last of the non-EX stage of the event, try beating it a few more times.
How do I earn Tech Points? Tech Points are gained by obtaining, max limit breaking and max levelling (level 120) ships. You do not get more points for leveling to 125. You can see how many points each ship will give you in the Lab > Fleet Tech tab. As a rule of thumb big ships such as CVs or BBs will give you more tech points than little ships regardless of rarity. MLBing a ship gives you the largest amount of points out of the 3 step process; PR1 ships requirements are generally easier to meet than PR2/PR3/PR4 ships' fleet tech thresholds.
How do I earn experience for research ships? PR EXP is only earned through oil-consuming PvE content (& Operation Siren) with the ships specified under the EXP objectives in the Shipyard. PvP matches, Dorm EXP, Lecture EXP and commissions do not count. There are also data packs that can be obtained through beginner missions and the Cruise Pass that can be used to add EXP progress to a ship. These packs can be converted to prototype cores once you develop all ships in their series, so don't worry about wasting them. They're arguably more useful if you convert them instead.
The EXP goals are rather large; be prepared for a long grind. Ships who are at an EXP/level cap
(i.e. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives,
even if it displays +0 EXP in the combat results. How do High Efficiency Combat Logistics Plans work? Do they double experience earned for PR ships? High Efficiency Plans double everything for one run of a stage. You'll earn double exp (which does double the amount earned for PR grinds), double coins, double event points, and even double the number of ships and blueprints. For prints and ships, the game will roll twice, so you won't just get two of whatever you rolled first. It's actually possible to get both Kaga and Akagi from a single run of 3-4 for example, though the chances of that are still super low.
The trade off is the run will cost you double. You'll pay twice as much oil, as well as reducing your ships' morale twice as fast. It essentially acts as if you ran the stage twice in the time it took to run it once. Because of this, this item is a time saver, nothing more. If you don't have a lot of time to grind, this cuts the time you need in half. Otherwise, normal grinding works just as well.
One exception is the war archives. You will get double the rewards but only use one data key per stage clear, so it is highly recommended to use these if you'll be farming the archives.
What types of researches are best? Here is the list for the best researches for earning PR blueprints. There is also a list for those who are looking to grind
gear blueprints specifically. Note that
PR ships are an endgame goal; investing cubes and coins into research projects early on will greatly impede your progress with little benefit so free researches are a better option while starting out.
Which PR Series/Catch Up should I choose in the research lab? Series 1 should not be run, as you can spend coins in place of blueprints for series 1 ships, and all its best gear can be produced in the gear lab.
Series 2 should only be run for DR prints for FDG and Azuma, as they can't be upgraded with coins. There is also good gear in this series, such as a UR AP gun for battleships that is still best in slot.
Series 3 and 4 both have good gear, and their ships cannot be upgraded with coins. One of these would be a good series to run in general, but should be chosen based off of which ships you expect to actually use first.
Catch ups give you 300 bonus prints awarded after every research which you can split between the different PR ships in each series. For example, if you earn 100 prints for Cheshire, you have 200 left you can use on the other series 3 ships. An exception to this are the DR ships, which have their own personal catch up to guarantee you get 150 prints for each one. It's advised to use this mechanic to speed along development of ships you actually plan to use, but how many prints you devote to each ship is up to you.
What is the drop rate of X ship, gear, etc? The only known drop rate is for Akagi & Kaga, each have a 0.75% chance to drop after defeating the boss of 3-4. No other drop rates are currently known.
I'm trying to 3 star a hard mode campaign map but the mobs have stopped spawning. Turn off the clearing mode option that you can find in the window before the map starts up.
Is X getting a rerun? Most major events get a single rerun per region. You can check the
Azur Lane Wiki to see if an event has already reran on your server's region. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. The exception to this rule are collaboration events which - so far - haven't seen any reruns due to licensing deals.
How do I get retrofit items for Sandy/Warspite/X? UR retrofit item are acquired through limited-time events. They will have reruns, if you missed them you will have a chance to obtain them in the future. After having a rerun these items are permanently added to the prototype shop.
Why can't I claim the special cores from my weekly missions? We're limited to 4000 special cores per month. If you're getting a warning while trying to claim your weekly rewards, you are close to or at that 4000 limit. You can still collect the other rewards after acknowledging the warning, or if the week overlaps into the next month you may choose to wait to collect them till the core limit has been reset.
What is the next big event? Is there an event roadmap? There is no known roadmap for any of the regions, however larger events do usually take place during the celebrations for the CN, EN, and JP server's anniversaries. Big events are usually announced a week or two at most before the event itself is released.
submitted by
AutoModerator to
AzureLane [link] [comments]
2022.12.22 08:00 AutoModerator Amazon's Study Hall - Daily Questions Megathread (12/22)
https://preview.redd.it/lqi4yj8qgk391.png?width=1280&format=png&auto=webp&s=633b3f4333cef64835120e2a4e8a1cb1178d8071 Here you can ask questions/seek advice about Azur Lane, help each other and grow together!
** IMPORTANT REMINDER TO BIND YOUR ACCOUNT **
JP players can bind via binding code or Twitter account; EN players can bind via Twitter account, Facebook account or Yostar account. These options are in Settings.
Use at least one account bind option; use multiple if you want to be safe.
If your device is lost, damaged, or a game update breaks the app and forces you to reinstall you could permanently lose your account. EN accounts are easiest to recover with an account bind; make sure to bind your account in
the settings and only use the login screen binding buttons to reconnect your account. Using the login screen buttons without a bound account will create a new account for you and effectively erase your progress with no way of recovering it outside of contacting customer support.
JUST DO IT. NOTE: It's also a good idea to remember your server and take a screenshot of
your resume so that customer support has an easier time recovering your account.
Frequently Asked Questions
Should I reroll? How do I do it? No. There are a few reasons for this:
- Names cannot be reused.
- Ships are constructed with non-premium currency that you can easily get through gameplay.
- SSR and UR ships are NOT required for progression.
- High value ships are often built in time limited events, it is best to use your cubes on these banners instead of pulling for older ships from the regular gacha pool.
- Unlike most gacha games Azur Lane doesn't shower a new player with resources, it instead continually gives you a steady flow of gacha resources.
How do I get more cubes? Cubes are obtained through daily and weekly missions, monthly login rewards, random commissions, rewards for clearing story/event stages for the first time (does not apply to War Archive stages), Operation Siren star rewards, build packs, Shiranui's general shop for coins, the merit shop for PVP points, and in Akashi's shop for gems. Completing missions and logging in daily will get you a guaranteed 198 cubes per month (give or take a day), though 30 will be spent on light builds. You will likely gain more through commissions, but that is up to RNG.
Is X ship good? Check out
this tier list for a general indication of any ship's power. Keep in mind that most ships' usefulness stems from their skills, not necessarily just stats. Many ships are at their best only when you pair them with other ships that benefit from synergy between their skills.
All ships are usable with proper development and gear; just know that some ships/compositions are far less viable in later Worlds. Use the ships you like best till you hit that wall, then worry about optimization.
Should I be spamming Construction or saving cubes? Saving cubes is crucial as you'll want a large stockpile of them to attempt limited constructions that appear during events. It takes a minimum of 400 cubes to guarantee pulling a UR ship from pity, though you will likely pull it before hitting that point. Outside of events, spend 1 cube per day on the light build pool to satisfy the daily build mission. The mission will refund you the cube and coins, essentially giving you a free pull.
I have all the current event's ships, should I pull some more to get duplicates for limit breaking? Absolutely not. We have access to a steady supply of purple and gold bulins, you will be able to max limit break any ship given enough time. Pulling for duplicates just burns cubes you could be saving for the next event.
Should I keep duplicate ships? - Duplicates of ships you use: Keep for limit breaking and retrofitting.
- Duplicates of ships you don't use, Rare or higher: Retire for Medals of Honor (in Build menu).
- Duplicates of ships you don't use, Normal rarity: Consume for enhancement of used ships.
- Even UR gacha dupes aren't worth keeping.
- You cannot use duplicate ships in the same fleet, or a duplicate ship in any Operation Siren fleet.
I'm struggling on X stage, what should I do? - Level up and limit break your ships; Level advantage makes a huge difference.
- Check your equipment; equip Purple/Gold/Rainbow rarity equipment and upgrade it. Check the listings for your ships on the tier list for suggestions on top tier gear to develop, or Nerezza's guide for details on other options if top tier gear is still out of reach.
- Enhance your ship's stats with common rarity ships.
- Assess the reason your fleets are losing. Different problems have different solutions! If your flagship is sinking, you may need better protection against suicide boats or planes. If your vanguard is sinking, you may need a tankier ship in the front, gear that boosts EVA or HP, or backline healers to keep them alive.
How should I set up my fleet?
Main Fleet (Backline) |
Aircraft Carriers (CV, CVL) - Airstrikes clear the screen of enemy projectiles and weaker ships; Fighters can assist in shooting down enemy planes; Airspace Control Value (ACV) improves damage dealt by your carriers and reduces hostile encounters. Carriers are also hidden and protected from enemy heavy ships until detected, indicated by the red bar next to their face during sorties. |
Battleships, Battlecruisers (BB, BC, BBV, BM) - Concentrated damage better suited for high-value targets; secondary gun protects backline from suicide ships. |
Vanguard Fleet (Frontline) |
Destroyers (DD, DDG) - Cheap; low gun damage with high-damage torpedoes; high evasion with poor armor and HP; speeds up your fleet and helps avoid ambushes. |
Light Cruisers (CL) - Balanced stats with high anti-air capability. |
Heavy Cruisers (CA, CB) - Expensive; high damage and/or large HP pool; some utility. |
For the frontline position put your tankiest ship on the left and second tankiest on the right; for the backline try to have your strongest ship in the middle (flagship) position; battleships with a barrage skill should be in the center because it greatly improves their aim. If you're confident you can protect your backline, consider putting your lowest level ship in the flag position instead to benefit from the extra EXP flagships gain.
Make sure that your support (yellow) skills are useful to the rest of the fleet; most only affect certain class, nationality or weapon types and often don’t stack.
While at the beginning it doesn't matter - in fact you'd be better off using both of your fleets equally to level them up - your two fleets should eventually be split up into a mob-killer fleet and boss-killer fleet; the mob-killer fleet sacrifices firepower for sustain so use (self-)healing ships to survive the 4-7 fights needed to summon the boss for the boss-killer fleet.
When should I Limit Break? This depends on your playstyle; Limit Breaking increases a ship's stats and capabilities at the price of increased Oil costs. Therefore:
- If you lean towards casual play and don't sortie much, Limit Break as soon as possible.
- If you lean towards hardcore play and sortie frequently, Limit Break only if you are struggling to progress, or if you intend to run the ship on an oil capped stage.
These guidelines only apply to your main use fleets; farming fleets may have a different approach as explained in the next question.
NOTE: Regardless of your playstyle, Limit Break when your ships are approaching level cap (70/80/90) to avoid losing XP. What are good fleets to use for farming? Farming fleets are typically not worth the effort since oil capped stages were introduced, encouraging the use of full fleets more often than not. All stages from world 9 in the main story onward are capped, as well as the D map for larger events. Only use these tips if you plan to run stages without oil caps, or are running low on oil.
Farming fleets are designed to clear stages with as little fuel use as possible. Therefore:
- Use fewer ships. The minimum is one backline and one frontline ship (1:1). Over-level your ships as level difference matters.
- Use ships with no/few limit breaks since LBs increase oil costs.
- Use upgraded equipment and level up skills.
- Complete the stage 10 times with stronger fleets after clearing it 100% to lower its threat level to safe.
- Use ships of lower rarity since they're cheaper: Common (gray) > Rare (blue) > Elite (purple) > Super Rare (gold) > Ultra Rare (rainbow)
- Use cheaper ship types. For the frontline: Destroyers (DD) > Light Cruisers (CL) > Heavy Cruisers (CA, CB). For the backline: Monitors (BM) > Battlecruisers (BC) > Battleships (BB) and Light Carriers (CVL) > standard Carriers (CV)
Popular vanguard ships: Phoenix, Leander, Cassin, Downes
Popular main fleet ships: Erebus, Terror, Nelson, Rodney, Duke of York, Yorktown
For high-level farming add healers (Unicorn Retrofit, Shouhou, Ryuuhou, Perseus) and a strong boss-killer fleet.
When farming for gear blueprints/ships/event points, is it better to full clear a stage or just clear enough mobs until the boss spawns? Except when getting the third star on a map, you should always go for the boss as soon as it spawns. Only the boss fleet and event elites can drop SR gear blueprints, and the boss has a chance to drop two. Only boss fleets can drop SR ships/boss-only ships, and clearing the boss fleet with an S-rank guarantees a ship drop. Killing the boss fleet is what gives points (specialized cores, core data, event points, etc.); the amount of points is bound to the map, not to the amount of mobs killed.
What should I be equipping? You can try following these guides. This tier list also suggests equipment for ships. Otherwise, use what you have.
How do I get more Oil? Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. There is also a free pack available once per week in Akashi's shop that gives 4000 oil. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit breaks and taking a break.
How do I get Coins? Aside from generation via the Merchant, large coin drops come from Daily Raids and the 8-10 hour commission (costs 800+ fuel).
Starting at chapter 9 of the main campaign stages have oil consumption cap that make your fleet only consume a specified amount of oil regardless of it's normal oil cost, making 3:3 fleets very cheap, chapter 9 and beyond also have big payout for beating a stage,
detailed here. TL;DR higher stage = more money. This will be your main source of coins once you are capable of beating these stages.
What should I spend Gems on? Priority list:
- Dorm slots (max 5)
- Dock capacity
- 2nd Floor Upgrade for Dorm
- Promise Rings
- Skins
- 3rd Tactical Classroom slot (depends on your needs)
Spending Gems on anything not listed here isn't recommended (ESPECIALLY Oil/Gold). However, it's mostly personal preference.
What should I spend Medals of Honor on? Buy any of the month's featured SSR ships if you want them/need a duplicate for limit breaking. Medal exchange is the only place it is worth it to buy duplicates rather than Bulins when they're available. Otherwise, solid purchases are gold and purple Bulins (if needed), T3 Skillbooks, T2 Retrofit Blueprints (T3 if needed), PR Blueprints and Dorm food; anything else isn't recommended though your needs may vary.
What is the best use of Core Data? Consult
this shop guide for an idea of what's best to get from your core data.
Most of the ships currently in the core shop are obtainable through war archives and/or aren't useful to a new player. The only exception is Independence, which is currently only available in the core shop and quite good after her retrofit.
What are prototype cores, and how should I spend them? Prototype cores are items that you can obtain from collecting daily guild supplies, or by analyzing extra PR blueprints or PR EXP data packs that you can no longer use. They can be exchanged for other PR blueprints and gear prints in the Prototype shop, which resets every month. The UR gear prints do not reset, and can only be purchased once. You can consult
this shop guide to see what's worth buying.
Why can't I rank up past Captain in PVP? For Rear Admiral Lower Half and higher in addition to meeting the rank score requirement
you must be high enough on the player leaderboards to rank up. For Rear Admiral Lower Half that means you need to be in the top 1000; all ranks and thresholds
can be found here. When is the daily/weekly reset? [EN] Daily reset is at midnight PDT; weekly reset is Sunday at midnight PDT.
How to get Akashi? Tap on her 30 times in the shop menu to get started. And you might want to hold on to 10 purple and 5 gold Sakura tech packs.
How do I unlock the last few memories in X event? After clearing B3/D3/the last of the non-EX stage of the event, try beating it a few more times.
How do I earn Tech Points? Tech Points are gained by obtaining, max limit breaking and max levelling (level 120) ships. You do not get more points for leveling to 125. You can see how many points each ship will give you in the Lab > Fleet Tech tab. As a rule of thumb big ships such as CVs or BBs will give you more tech points than little ships regardless of rarity. MLBing a ship gives you the largest amount of points out of the 3 step process; PR1 ships requirements are generally easier to meet than PR2/PR3/PR4 ships' fleet tech thresholds.
How do I earn experience for research ships? PR EXP is only earned through oil-consuming PvE content (& Operation Siren) with the ships specified under the EXP objectives in the Shipyard. PvP matches, Dorm EXP, Lecture EXP and commissions do not count. There are also data packs that can be obtained through beginner missions and the Cruise Pass that can be used to add EXP progress to a ship. These packs can be converted to prototype cores once you develop all ships in their series, so don't worry about wasting them. They're arguably more useful if you convert them instead.
The EXP goals are rather large; be prepared for a long grind. Ships who are at an EXP/level cap
(i.e. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives,
even if it displays +0 EXP in the combat results. How do High Efficiency Combat Logistics Plans work? Do they double experience earned for PR ships? High Efficiency Plans double everything for one run of a stage. You'll earn double exp (which does double the amount earned for PR grinds), double coins, double event points, and even double the number of ships and blueprints. For prints and ships, the game will roll twice, so you won't just get two of whatever you rolled first. It's actually possible to get both Kaga and Akagi from a single run of 3-4 for example, though the chances of that are still super low.
The trade off is the run will cost you double. You'll pay twice as much oil, as well as reducing your ships' morale twice as fast. It essentially acts as if you ran the stage twice in the time it took to run it once. Because of this, this item is a time saver, nothing more. If you don't have a lot of time to grind, this cuts the time you need in half. Otherwise, normal grinding works just as well.
One exception is the war archives. You will get double the rewards but only use one data key per stage clear, so it is highly recommended to use these if you'll be farming the archives.
What types of researches are best? Here is the list for the best researches for earning PR blueprints. There is also a list for those who are looking to grind
gear blueprints specifically. Note that
PR ships are an endgame goal; investing cubes and coins into research projects early on will greatly impede your progress with little benefit so free researches are a better option while starting out.
Which PR Series/Catch Up should I choose in the research lab? Series 1 should not be run, as you can spend coins in place of blueprints for series 1 ships, and all its best gear can be produced in the gear lab.
Series 2 should only be run for DR prints for FDG and Azuma, as they can't be upgraded with coins. There is also good gear in this series, such as a UR AP gun for battleships that is still best in slot.
Series 3 and 4 both have good gear, and their ships cannot be upgraded with coins. One of these would be a good series to run in general, but should be chosen based off of which ships you expect to actually use first.
Catch ups give you 300 bonus prints awarded after every research which you can split between the different PR ships in each series. For example, if you earn 100 prints for Cheshire, you have 200 left you can use on the other series 3 ships. An exception to this are the DR ships, which have their own personal catch up to guarantee you get 150 prints for each one. It's advised to use this mechanic to speed along development of ships you actually plan to use, but how many prints you devote to each ship is up to you.
What is the drop rate of X ship, gear, etc? The only known drop rate is for Akagi & Kaga, each have a 0.75% chance to drop after defeating the boss of 3-4. No other drop rates are currently known.
I'm trying to 3 star a hard mode campaign map but the mobs have stopped spawning. Turn off the clearing mode option that you can find in the window before the map starts up.
Is X getting a rerun? Most major events get a single rerun per region. You can check the
Azur Lane Wiki to see if an event has already reran on your server's region. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. The exception to this rule are collaboration events which - so far - haven't seen any reruns due to licensing deals.
How do I get retrofit items for Sandy/Warspite/X? UR retrofit item are acquired through limited-time events. They will have reruns, if you missed them you will have a chance to obtain them in the future. After having a rerun these items are permanently added to the prototype shop.
Why can't I claim the special cores from my weekly missions? We're limited to 4000 special cores per month. If you're getting a warning while trying to claim your weekly rewards, you are close to or at that 4000 limit. You can still collect the other rewards after acknowledging the warning, or if the week overlaps into the next month you may choose to wait to collect them till the core limit has been reset.
What is the next big event? Is there an event roadmap? There is no known roadmap for any of the regions, however larger events do usually take place during the celebrations for the CN, EN, and JP server's anniversaries. Big events are usually announced a week or two at most before the event itself is released.
submitted by
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2022.12.21 08:00 AutoModerator Amazon's Study Hall - Daily Questions Megathread (12/21)
https://preview.redd.it/lqi4yj8qgk391.png?width=1280&format=png&auto=webp&s=633b3f4333cef64835120e2a4e8a1cb1178d8071 Here you can ask questions/seek advice about Azur Lane, help each other and grow together!
** IMPORTANT REMINDER TO BIND YOUR ACCOUNT **
JP players can bind via binding code or Twitter account; EN players can bind via Twitter account, Facebook account or Yostar account. These options are in Settings.
Use at least one account bind option; use multiple if you want to be safe.
If your device is lost, damaged, or a game update breaks the app and forces you to reinstall you could permanently lose your account. EN accounts are easiest to recover with an account bind; make sure to bind your account in
the settings and only use the login screen binding buttons to reconnect your account. Using the login screen buttons without a bound account will create a new account for you and effectively erase your progress with no way of recovering it outside of contacting customer support.
JUST DO IT. NOTE: It's also a good idea to remember your server and take a screenshot of
your resume so that customer support has an easier time recovering your account.
Frequently Asked Questions
Should I reroll? How do I do it? No. There are a few reasons for this:
- Names cannot be reused.
- Ships are constructed with non-premium currency that you can easily get through gameplay.
- SSR and UR ships are NOT required for progression.
- High value ships are often built in time limited events, it is best to use your cubes on these banners instead of pulling for older ships from the regular gacha pool.
- Unlike most gacha games Azur Lane doesn't shower a new player with resources, it instead continually gives you a steady flow of gacha resources.
How do I get more cubes? Cubes are obtained through daily and weekly missions, monthly login rewards, random commissions, rewards for clearing story/event stages for the first time (does not apply to War Archive stages), Operation Siren star rewards, build packs, Shiranui's general shop for coins, the merit shop for PVP points, and in Akashi's shop for gems. Completing missions and logging in daily will get you a guaranteed 198 cubes per month (give or take a day), though 30 will be spent on light builds. You will likely gain more through commissions, but that is up to RNG.
Is X ship good? Check out
this tier list for a general indication of any ship's power. Keep in mind that most ships' usefulness stems from their skills, not necessarily just stats. Many ships are at their best only when you pair them with other ships that benefit from synergy between their skills.
All ships are usable with proper development and gear; just know that some ships/compositions are far less viable in later Worlds. Use the ships you like best till you hit that wall, then worry about optimization.
Should I be spamming Construction or saving cubes? Saving cubes is crucial as you'll want a large stockpile of them to attempt limited constructions that appear during events. It takes a minimum of 400 cubes to guarantee pulling a UR ship from pity, though you will likely pull it before hitting that point. Outside of events, spend 1 cube per day on the light build pool to satisfy the daily build mission. The mission will refund you the cube and coins, essentially giving you a free pull.
I have all the current event's ships, should I pull some more to get duplicates for limit breaking? Absolutely not. We have access to a steady supply of purple and gold bulins, you will be able to max limit break any ship given enough time. Pulling for duplicates just burns cubes you could be saving for the next event.
Should I keep duplicate ships? - Duplicates of ships you use: Keep for limit breaking and retrofitting.
- Duplicates of ships you don't use, Rare or higher: Retire for Medals of Honor (in Build menu).
- Duplicates of ships you don't use, Normal rarity: Consume for enhancement of used ships.
- Even UR gacha dupes aren't worth keeping.
- You cannot use duplicate ships in the same fleet, or a duplicate ship in any Operation Siren fleet.
I'm struggling on X stage, what should I do? - Level up and limit break your ships; Level advantage makes a huge difference.
- Check your equipment; equip Purple/Gold/Rainbow rarity equipment and upgrade it. Check the listings for your ships on the tier list for suggestions on top tier gear to develop, or Nerezza's guide for details on other options if top tier gear is still out of reach.
- Enhance your ship's stats with common rarity ships.
- Assess the reason your fleets are losing. Different problems have different solutions! If your flagship is sinking, you may need better protection against suicide boats or planes. If your vanguard is sinking, you may need a tankier ship in the front, gear that boosts EVA or HP, or backline healers to keep them alive.
How should I set up my fleet?
Main Fleet (Backline) |
Aircraft Carriers (CV, CVL) - Airstrikes clear the screen of enemy projectiles and weaker ships; Fighters can assist in shooting down enemy planes; Airspace Control Value (ACV) improves damage dealt by your carriers and reduces hostile encounters. Carriers are also hidden and protected from enemy heavy ships until detected, indicated by the red bar next to their face during sorties. |
Battleships, Battlecruisers (BB, BC, BBV, BM) - Concentrated damage better suited for high-value targets; secondary gun protects backline from suicide ships. |
Vanguard Fleet (Frontline) |
Destroyers (DD, DDG) - Cheap; low gun damage with high-damage torpedoes; high evasion with poor armor and HP; speeds up your fleet and helps avoid ambushes. |
Light Cruisers (CL) - Balanced stats with high anti-air capability. |
Heavy Cruisers (CA, CB) - Expensive; high damage and/or large HP pool; some utility. |
For the frontline position put your tankiest ship on the left and second tankiest on the right; for the backline try to have your strongest ship in the middle (flagship) position; battleships with a barrage skill should be in the center because it greatly improves their aim. If you're confident you can protect your backline, consider putting your lowest level ship in the flag position instead to benefit from the extra EXP flagships gain.
Make sure that your support (yellow) skills are useful to the rest of the fleet; most only affect certain class, nationality or weapon types and often don’t stack.
While at the beginning it doesn't matter - in fact you'd be better off using both of your fleets equally to level them up - your two fleets should eventually be split up into a mob-killer fleet and boss-killer fleet; the mob-killer fleet sacrifices firepower for sustain so use (self-)healing ships to survive the 4-7 fights needed to summon the boss for the boss-killer fleet.
When should I Limit Break? This depends on your playstyle; Limit Breaking increases a ship's stats and capabilities at the price of increased Oil costs. Therefore:
- If you lean towards casual play and don't sortie much, Limit Break as soon as possible.
- If you lean towards hardcore play and sortie frequently, Limit Break only if you are struggling to progress, or if you intend to run the ship on an oil capped stage.
These guidelines only apply to your main use fleets; farming fleets may have a different approach as explained in the next question.
NOTE: Regardless of your playstyle, Limit Break when your ships are approaching level cap (70/80/90) to avoid losing XP. What are good fleets to use for farming? Farming fleets are typically not worth the effort since oil capped stages were introduced, encouraging the use of full fleets more often than not. All stages from world 9 in the main story onward are capped, as well as the D map for larger events. Only use these tips if you plan to run stages without oil caps, or are running low on oil.
Farming fleets are designed to clear stages with as little fuel use as possible. Therefore:
- Use fewer ships. The minimum is one backline and one frontline ship (1:1). Over-level your ships as level difference matters.
- Use ships with no/few limit breaks since LBs increase oil costs.
- Use upgraded equipment and level up skills.
- Complete the stage 10 times with stronger fleets after clearing it 100% to lower its threat level to safe.
- Use ships of lower rarity since they're cheaper: Common (gray) > Rare (blue) > Elite (purple) > Super Rare (gold) > Ultra Rare (rainbow)
- Use cheaper ship types. For the frontline: Destroyers (DD) > Light Cruisers (CL) > Heavy Cruisers (CA, CB). For the backline: Monitors (BM) > Battlecruisers (BC) > Battleships (BB) and Light Carriers (CVL) > standard Carriers (CV)
Popular vanguard ships: Phoenix, Leander, Cassin, Downes
Popular main fleet ships: Erebus, Terror, Nelson, Rodney, Duke of York, Yorktown
For high-level farming add healers (Unicorn Retrofit, Shouhou, Ryuuhou, Perseus) and a strong boss-killer fleet.
When farming for gear blueprints/ships/event points, is it better to full clear a stage or just clear enough mobs until the boss spawns? Except when getting the third star on a map, you should always go for the boss as soon as it spawns. Only the boss fleet and event elites can drop SR gear blueprints, and the boss has a chance to drop two. Only boss fleets can drop SR ships/boss-only ships, and clearing the boss fleet with an S-rank guarantees a ship drop. Killing the boss fleet is what gives points (specialized cores, core data, event points, etc.); the amount of points is bound to the map, not to the amount of mobs killed.
What should I be equipping? You can try following these guides. This tier list also suggests equipment for ships. Otherwise, use what you have.
How do I get more Oil? Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. There is also a free pack available once per week in Akashi's shop that gives 4000 oil. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit breaks and taking a break.
How do I get Coins? Aside from generation via the Merchant, large coin drops come from Daily Raids and the 8-10 hour commission (costs 800+ fuel).
Starting at chapter 9 of the main campaign stages have oil consumption cap that make your fleet only consume a specified amount of oil regardless of it's normal oil cost, making 3:3 fleets very cheap, chapter 9 and beyond also have big payout for beating a stage,
detailed here. TL;DR higher stage = more money. This will be your main source of coins once you are capable of beating these stages.
What should I spend Gems on? Priority list:
- Dorm slots (max 5)
- Dock capacity
- 2nd Floor Upgrade for Dorm
- Promise Rings
- Skins
- 3rd Tactical Classroom slot (depends on your needs)
Spending Gems on anything not listed here isn't recommended (ESPECIALLY Oil/Gold). However, it's mostly personal preference.
What should I spend Medals of Honor on? Buy any of the month's featured SSR ships if you want them/need a duplicate for limit breaking. Medal exchange is the only place it is worth it to buy duplicates rather than Bulins when they're available. Otherwise, solid purchases are gold and purple Bulins (if needed), T3 Skillbooks, T2 Retrofit Blueprints (T3 if needed), PR Blueprints and Dorm food; anything else isn't recommended though your needs may vary.
What is the best use of Core Data? Consult
this shop guide for an idea of what's best to get from your core data.
Most of the ships currently in the core shop are obtainable through war archives and/or aren't useful to a new player. The only exception is Independence, which is currently only available in the core shop and quite good after her retrofit.
What are prototype cores, and how should I spend them? Prototype cores are items that you can obtain from collecting daily guild supplies, or by analyzing extra PR blueprints or PR EXP data packs that you can no longer use. They can be exchanged for other PR blueprints and gear prints in the Prototype shop, which resets every month. The UR gear prints do not reset, and can only be purchased once. You can consult
this shop guide to see what's worth buying.
Why can't I rank up past Captain in PVP? For Rear Admiral Lower Half and higher in addition to meeting the rank score requirement
you must be high enough on the player leaderboards to rank up. For Rear Admiral Lower Half that means you need to be in the top 1000; all ranks and thresholds
can be found here. When is the daily/weekly reset? [EN] Daily reset is at midnight PDT; weekly reset is Sunday at midnight PDT.
How to get Akashi? Tap on her 30 times in the shop menu to get started. And you might want to hold on to 10 purple and 5 gold Sakura tech packs.
How do I unlock the last few memories in X event? After clearing B3/D3/the last of the non-EX stage of the event, try beating it a few more times.
How do I earn Tech Points? Tech Points are gained by obtaining, max limit breaking and max levelling (level 120) ships. You do not get more points for leveling to 125. You can see how many points each ship will give you in the Lab > Fleet Tech tab. As a rule of thumb big ships such as CVs or BBs will give you more tech points than little ships regardless of rarity. MLBing a ship gives you the largest amount of points out of the 3 step process; PR1 ships requirements are generally easier to meet than PR2/PR3/PR4 ships' fleet tech thresholds.
How do I earn experience for research ships? PR EXP is only earned through oil-consuming PvE content (& Operation Siren) with the ships specified under the EXP objectives in the Shipyard. PvP matches, Dorm EXP, Lecture EXP and commissions do not count. There are also data packs that can be obtained through beginner missions and the Cruise Pass that can be used to add EXP progress to a ship. These packs can be converted to prototype cores once you develop all ships in their series, so don't worry about wasting them. They're arguably more useful if you convert them instead.
The EXP goals are rather large; be prepared for a long grind. Ships who are at an EXP/level cap
(i.e. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives,
even if it displays +0 EXP in the combat results. How do High Efficiency Combat Logistics Plans work? Do they double experience earned for PR ships? High Efficiency Plans double everything for one run of a stage. You'll earn double exp (which does double the amount earned for PR grinds), double coins, double event points, and even double the number of ships and blueprints. For prints and ships, the game will roll twice, so you won't just get two of whatever you rolled first. It's actually possible to get both Kaga and Akagi from a single run of 3-4 for example, though the chances of that are still super low.
The trade off is the run will cost you double. You'll pay twice as much oil, as well as reducing your ships' morale twice as fast. It essentially acts as if you ran the stage twice in the time it took to run it once. Because of this, this item is a time saver, nothing more. If you don't have a lot of time to grind, this cuts the time you need in half. Otherwise, normal grinding works just as well.
One exception is the war archives. You will get double the rewards but only use one data key per stage clear, so it is highly recommended to use these if you'll be farming the archives.
What types of researches are best? Here is the list for the best researches for earning PR blueprints. There is also a list for those who are looking to grind
gear blueprints specifically. Note that
PR ships are an endgame goal; investing cubes and coins into research projects early on will greatly impede your progress with little benefit so free researches are a better option while starting out.
Which PR Series/Catch Up should I choose in the research lab? Series 1 should not be run, as you can spend coins in place of blueprints for series 1 ships, and all its best gear can be produced in the gear lab.
Series 2 should only be run for DR prints for FDG and Azuma, as they can't be upgraded with coins. There is also good gear in this series, such as a UR AP gun for battleships that is still best in slot.
Series 3 and 4 both have good gear, and their ships cannot be upgraded with coins. One of these would be a good series to run in general, but should be chosen based off of which ships you expect to actually use first.
Catch ups give you 300 bonus prints awarded after every research which you can split between the different PR ships in each series. For example, if you earn 100 prints for Cheshire, you have 200 left you can use on the other series 3 ships. An exception to this are the DR ships, which have their own personal catch up to guarantee you get 150 prints for each one. It's advised to use this mechanic to speed along development of ships you actually plan to use, but how many prints you devote to each ship is up to you.
What is the drop rate of X ship, gear, etc? The only known drop rate is for Akagi & Kaga, each have a 0.75% chance to drop after defeating the boss of 3-4. No other drop rates are currently known.
I'm trying to 3 star a hard mode campaign map but the mobs have stopped spawning. Turn off the clearing mode option that you can find in the window before the map starts up.
Is X getting a rerun? Most major events get a single rerun per region. You can check the
Azur Lane Wiki to see if an event has already reran on your server's region. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. The exception to this rule are collaboration events which - so far - haven't seen any reruns due to licensing deals.
How do I get retrofit items for Sandy/Warspite/X? UR retrofit item are acquired through limited-time events. They will have reruns, if you missed them you will have a chance to obtain them in the future. After having a rerun these items are permanently added to the prototype shop.
Why can't I claim the special cores from my weekly missions? We're limited to 4000 special cores per month. If you're getting a warning while trying to claim your weekly rewards, you are close to or at that 4000 limit. You can still collect the other rewards after acknowledging the warning, or if the week overlaps into the next month you may choose to wait to collect them till the core limit has been reset.
What is the next big event? Is there an event roadmap? There is no known roadmap for any of the regions, however larger events do usually take place during the celebrations for the CN, EN, and JP server's anniversaries. Big events are usually announced a week or two at most before the event itself is released.
submitted by
AutoModerator to
AzureLane [link] [comments]
2022.12.20 08:00 AutoModerator Amazon's Study Hall - Daily Questions Megathread (12/20)
https://preview.redd.it/lqi4yj8qgk391.png?width=1280&format=png&auto=webp&s=633b3f4333cef64835120e2a4e8a1cb1178d8071 Here you can ask questions/seek advice about Azur Lane, help each other and grow together!
** IMPORTANT REMINDER TO BIND YOUR ACCOUNT **
JP players can bind via binding code or Twitter account; EN players can bind via Twitter account, Facebook account or Yostar account. These options are in Settings.
Use at least one account bind option; use multiple if you want to be safe.
If your device is lost, damaged, or a game update breaks the app and forces you to reinstall you could permanently lose your account. EN accounts are easiest to recover with an account bind; make sure to bind your account in
the settings and only use the login screen binding buttons to reconnect your account. Using the login screen buttons without a bound account will create a new account for you and effectively erase your progress with no way of recovering it outside of contacting customer support.
JUST DO IT. NOTE: It's also a good idea to remember your server and take a screenshot of
your resume so that customer support has an easier time recovering your account.
Frequently Asked Questions
Should I reroll? How do I do it? No. There are a few reasons for this:
- Names cannot be reused.
- Ships are constructed with non-premium currency that you can easily get through gameplay.
- SSR and UR ships are NOT required for progression.
- High value ships are often built in time limited events, it is best to use your cubes on these banners instead of pulling for older ships from the regular gacha pool.
- Unlike most gacha games Azur Lane doesn't shower a new player with resources, it instead continually gives you a steady flow of gacha resources.
How do I get more cubes? Cubes are obtained through daily and weekly missions, monthly login rewards, random commissions, rewards for clearing story/event stages for the first time (does not apply to War Archive stages), Operation Siren star rewards, build packs, Shiranui's general shop for coins, the merit shop for PVP points, and in Akashi's shop for gems. Completing missions and logging in daily will get you a guaranteed 198 cubes per month (give or take a day), though 30 will be spent on light builds. You will likely gain more through commissions, but that is up to RNG.
Is X ship good? Check out
this tier list for a general indication of any ship's power. Keep in mind that most ships' usefulness stems from their skills, not necessarily just stats. Many ships are at their best only when you pair them with other ships that benefit from synergy between their skills.
All ships are usable with proper development and gear; just know that some ships/compositions are far less viable in later Worlds. Use the ships you like best till you hit that wall, then worry about optimization.
Should I be spamming Construction or saving cubes? Saving cubes is crucial as you'll want a large stockpile of them to attempt limited constructions that appear during events. It takes a minimum of 400 cubes to guarantee pulling a UR ship from pity, though you will likely pull it before hitting that point. Outside of events, spend 1 cube per day on the light build pool to satisfy the daily build mission. The mission will refund you the cube and coins, essentially giving you a free pull.
I have all the current event's ships, should I pull some more to get duplicates for limit breaking? Absolutely not. We have access to a steady supply of purple and gold bulins, you will be able to max limit break any ship given enough time. Pulling for duplicates just burns cubes you could be saving for the next event.
Should I keep duplicate ships? - Duplicates of ships you use: Keep for limit breaking and retrofitting.
- Duplicates of ships you don't use, Rare or higher: Retire for Medals of Honor (in Build menu).
- Duplicates of ships you don't use, Normal rarity: Consume for enhancement of used ships.
- Even UR gacha dupes aren't worth keeping.
- You cannot use duplicate ships in the same fleet, or a duplicate ship in any Operation Siren fleet.
I'm struggling on X stage, what should I do? - Level up and limit break your ships; Level advantage makes a huge difference.
- Check your equipment; equip Purple/Gold/Rainbow rarity equipment and upgrade it. Check the listings for your ships on the tier list for suggestions on top tier gear to develop, or Nerezza's guide for details on other options if top tier gear is still out of reach.
- Enhance your ship's stats with common rarity ships.
- Assess the reason your fleets are losing. Different problems have different solutions! If your flagship is sinking, you may need better protection against suicide boats or planes. If your vanguard is sinking, you may need a tankier ship in the front, gear that boosts EVA or HP, or backline healers to keep them alive.
How should I set up my fleet?
Main Fleet (Backline) |
Aircraft Carriers (CV, CVL) - Airstrikes clear the screen of enemy projectiles and weaker ships; Fighters can assist in shooting down enemy planes; Airspace Control Value (ACV) improves damage dealt by your carriers and reduces hostile encounters. Carriers are also hidden and protected from enemy heavy ships until detected, indicated by the red bar next to their face during sorties. |
Battleships, Battlecruisers (BB, BC, BBV, BM) - Concentrated damage better suited for high-value targets; secondary gun protects backline from suicide ships. |
Vanguard Fleet (Frontline) |
Destroyers (DD, DDG) - Cheap; low gun damage with high-damage torpedoes; high evasion with poor armor and HP; speeds up your fleet and helps avoid ambushes. |
Light Cruisers (CL) - Balanced stats with high anti-air capability. |
Heavy Cruisers (CA, CB) - Expensive; high damage and/or large HP pool; some utility. |
For the frontline position put your tankiest ship on the left and second tankiest on the right; for the backline try to have your strongest ship in the middle (flagship) position; battleships with a barrage skill should be in the center because it greatly improves their aim. If you're confident you can protect your backline, consider putting your lowest level ship in the flag position instead to benefit from the extra EXP flagships gain.
Make sure that your support (yellow) skills are useful to the rest of the fleet; most only affect certain class, nationality or weapon types and often don’t stack.
While at the beginning it doesn't matter - in fact you'd be better off using both of your fleets equally to level them up - your two fleets should eventually be split up into a mob-killer fleet and boss-killer fleet; the mob-killer fleet sacrifices firepower for sustain so use (self-)healing ships to survive the 4-7 fights needed to summon the boss for the boss-killer fleet.
When should I Limit Break? This depends on your playstyle; Limit Breaking increases a ship's stats and capabilities at the price of increased Oil costs. Therefore:
- If you lean towards casual play and don't sortie much, Limit Break as soon as possible.
- If you lean towards hardcore play and sortie frequently, Limit Break only if you are struggling to progress, or if you intend to run the ship on an oil capped stage.
These guidelines only apply to your main use fleets; farming fleets may have a different approach as explained in the next question.
NOTE: Regardless of your playstyle, Limit Break when your ships are approaching level cap (70/80/90) to avoid losing XP. What are good fleets to use for farming? Farming fleets are typically not worth the effort since oil capped stages were introduced, encouraging the use of full fleets more often than not. All stages from world 9 in the main story onward are capped, as well as the D map for larger events. Only use these tips if you plan to run stages without oil caps, or are running low on oil.
Farming fleets are designed to clear stages with as little fuel use as possible. Therefore:
- Use fewer ships. The minimum is one backline and one frontline ship (1:1). Over-level your ships as level difference matters.
- Use ships with no/few limit breaks since LBs increase oil costs.
- Use upgraded equipment and level up skills.
- Complete the stage 10 times with stronger fleets after clearing it 100% to lower its threat level to safe.
- Use ships of lower rarity since they're cheaper: Common (gray) > Rare (blue) > Elite (purple) > Super Rare (gold) > Ultra Rare (rainbow)
- Use cheaper ship types. For the frontline: Destroyers (DD) > Light Cruisers (CL) > Heavy Cruisers (CA, CB). For the backline: Monitors (BM) > Battlecruisers (BC) > Battleships (BB) and Light Carriers (CVL) > standard Carriers (CV)
Popular vanguard ships: Phoenix, Leander, Cassin, Downes
Popular main fleet ships: Erebus, Terror, Nelson, Rodney, Duke of York, Yorktown
For high-level farming add healers (Unicorn Retrofit, Shouhou, Ryuuhou, Perseus) and a strong boss-killer fleet.
When farming for gear blueprints/ships/event points, is it better to full clear a stage or just clear enough mobs until the boss spawns? Except when getting the third star on a map, you should always go for the boss as soon as it spawns. Only the boss fleet and event elites can drop SR gear blueprints, and the boss has a chance to drop two. Only boss fleets can drop SR ships/boss-only ships, and clearing the boss fleet with an S-rank guarantees a ship drop. Killing the boss fleet is what gives points (specialized cores, core data, event points, etc.); the amount of points is bound to the map, not to the amount of mobs killed.
What should I be equipping? You can try following these guides. This tier list also suggests equipment for ships. Otherwise, use what you have.
How do I get more Oil? Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. There is also a free pack available once per week in Akashi's shop that gives 4000 oil. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit breaks and taking a break.
How do I get Coins? Aside from generation via the Merchant, large coin drops come from Daily Raids and the 8-10 hour commission (costs 800+ fuel).
Starting at chapter 9 of the main campaign stages have oil consumption cap that make your fleet only consume a specified amount of oil regardless of it's normal oil cost, making 3:3 fleets very cheap, chapter 9 and beyond also have big payout for beating a stage,
detailed here. TL;DR higher stage = more money. This will be your main source of coins once you are capable of beating these stages.
What should I spend Gems on? Priority list:
- Dorm slots (max 5)
- Dock capacity
- 2nd Floor Upgrade for Dorm
- Promise Rings
- Skins
- 3rd Tactical Classroom slot (depends on your needs)
Spending Gems on anything not listed here isn't recommended (ESPECIALLY Oil/Gold). However, it's mostly personal preference.
What should I spend Medals of Honor on? Buy any of the month's featured SSR ships if you want them/need a duplicate for limit breaking. Medal exchange is the only place it is worth it to buy duplicates rather than Bulins when they're available. Otherwise, solid purchases are gold and purple Bulins (if needed), T3 Skillbooks, T2 Retrofit Blueprints (T3 if needed), PR Blueprints and Dorm food; anything else isn't recommended though your needs may vary.
What is the best use of Core Data? Consult
this shop guide for an idea of what's best to get from your core data.
Most of the ships currently in the core shop are obtainable through war archives and/or aren't useful to a new player. The only exception is Independence, which is currently only available in the core shop and quite good after her retrofit.
What are prototype cores, and how should I spend them? Prototype cores are items that you can obtain from collecting daily guild supplies, or by analyzing extra PR blueprints or PR EXP data packs that you can no longer use. They can be exchanged for other PR blueprints and gear prints in the Prototype shop, which resets every month. The UR gear prints do not reset, and can only be purchased once. You can consult
this shop guide to see what's worth buying.
Why can't I rank up past Captain in PVP? For Rear Admiral Lower Half and higher in addition to meeting the rank score requirement
you must be high enough on the player leaderboards to rank up. For Rear Admiral Lower Half that means you need to be in the top 1000; all ranks and thresholds
can be found here. When is the daily/weekly reset? [EN] Daily reset is at midnight PDT; weekly reset is Sunday at midnight PDT.
How to get Akashi? Tap on her 30 times in the shop menu to get started. And you might want to hold on to 10 purple and 5 gold Sakura tech packs.
How do I unlock the last few memories in X event? After clearing B3/D3/the last of the non-EX stage of the event, try beating it a few more times.
How do I earn Tech Points? Tech Points are gained by obtaining, max limit breaking and max levelling (level 120) ships. You do not get more points for leveling to 125. You can see how many points each ship will give you in the Lab > Fleet Tech tab. As a rule of thumb big ships such as CVs or BBs will give you more tech points than little ships regardless of rarity. MLBing a ship gives you the largest amount of points out of the 3 step process; PR1 ships requirements are generally easier to meet than PR2/PR3/PR4 ships' fleet tech thresholds.
How do I earn experience for research ships? PR EXP is only earned through oil-consuming PvE content (& Operation Siren) with the ships specified under the EXP objectives in the Shipyard. PvP matches, Dorm EXP, Lecture EXP and commissions do not count. There are also data packs that can be obtained through beginner missions and the Cruise Pass that can be used to add EXP progress to a ship. These packs can be converted to prototype cores once you develop all ships in their series, so don't worry about wasting them. They're arguably more useful if you convert them instead.
The EXP goals are rather large; be prepared for a long grind. Ships who are at an EXP/level cap
(i.e. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives,
even if it displays +0 EXP in the combat results. How do High Efficiency Combat Logistics Plans work? Do they double experience earned for PR ships? High Efficiency Plans double everything for one run of a stage. You'll earn double exp (which does double the amount earned for PR grinds), double coins, double event points, and even double the number of ships and blueprints. For prints and ships, the game will roll twice, so you won't just get two of whatever you rolled first. It's actually possible to get both Kaga and Akagi from a single run of 3-4 for example, though the chances of that are still super low.
The trade off is the run will cost you double. You'll pay twice as much oil, as well as reducing your ships' morale twice as fast. It essentially acts as if you ran the stage twice in the time it took to run it once. Because of this, this item is a time saver, nothing more. If you don't have a lot of time to grind, this cuts the time you need in half. Otherwise, normal grinding works just as well.
One exception is the war archives. You will get double the rewards but only use one data key per stage clear, so it is highly recommended to use these if you'll be farming the archives.
What types of researches are best? Here is the list for the best researches for earning PR blueprints. There is also a list for those who are looking to grind
gear blueprints specifically. Note that
PR ships are an endgame goal; investing cubes and coins into research projects early on will greatly impede your progress with little benefit so free researches are a better option while starting out.
Which PR Series/Catch Up should I choose in the research lab? Series 1 should not be run, as you can spend coins in place of blueprints for series 1 ships, and all its best gear can be produced in the gear lab.
Series 2 should only be run for DR prints for FDG and Azuma, as they can't be upgraded with coins. There is also good gear in this series, such as a UR AP gun for battleships that is still best in slot.
Series 3 and 4 both have good gear, and their ships cannot be upgraded with coins. One of these would be a good series to run in general, but should be chosen based off of which ships you expect to actually use first.
Catch ups give you 300 bonus prints awarded after every research which you can split between the different PR ships in each series. For example, if you earn 100 prints for Cheshire, you have 200 left you can use on the other series 3 ships. An exception to this are the DR ships, which have their own personal catch up to guarantee you get 150 prints for each one. It's advised to use this mechanic to speed along development of ships you actually plan to use, but how many prints you devote to each ship is up to you.
What is the drop rate of X ship, gear, etc? The only known drop rate is for Akagi & Kaga, each have a 0.75% chance to drop after defeating the boss of 3-4. No other drop rates are currently known.
I'm trying to 3 star a hard mode campaign map but the mobs have stopped spawning. Turn off the clearing mode option that you can find in the window before the map starts up.
Is X getting a rerun? Most major events get a single rerun per region. You can check the
Azur Lane Wiki to see if an event has already reran on your server's region. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. The exception to this rule are collaboration events which - so far - haven't seen any reruns due to licensing deals.
How do I get retrofit items for Sandy/Warspite/X? UR retrofit item are acquired through limited-time events. They will have reruns, if you missed them you will have a chance to obtain them in the future. After having a rerun these items are permanently added to the prototype shop.
Why can't I claim the special cores from my weekly missions? We're limited to 4000 special cores per month. If you're getting a warning while trying to claim your weekly rewards, you are close to or at that 4000 limit. You can still collect the other rewards after acknowledging the warning, or if the week overlaps into the next month you may choose to wait to collect them till the core limit has been reset.
What is the next big event? Is there an event roadmap? There is no known roadmap for any of the regions, however larger events do usually take place during the celebrations for the CN, EN, and JP server's anniversaries. Big events are usually announced a week or two at most before the event itself is released.
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2022.12.19 14:51 MDanonacct I’m 35 years old, live in Vermont and make $55,000/year. This week I read a lot of resumes and get a tattoo. This is a follow up diary!
I wrote a MD last winter, which you can read in my post history. I ended up leaving that job about 9 months later after increasingly frequent and stressful clashes with the rest of management. I was having daily panic attacks and was miserable but I loved the team I managed so I was trying to stick it out. I then ended up badly injuring myself outside of work, which gave me time and perspective to consider my situation and my future goals. I began applying for other jobs and received an unexpected offer in a completely different industry, which I accepted. It’s a slight pay decrease but the benefits are much, much better- and I have a 403(b) for the first time in my life! This makes my mom happy and it’s easier to masquerade as a fully functioning adult. Tbh, saving for retirement is truly not a priority for me because, just, the general state of our planet and humanity. But(!) I did start putting a significant chunk of my savings into a HYSA, which is huge because I would rather deposit all of my money to the bank of mattress where it’s “safe”. Small steps.
CW: I’m in recovery and have been sober for a year and a half. I’ve also struggled with an ED all of my adult life. I gained weight recently due to an injury and long covid, which has wrecked my body image and triggered my disordered eating habits. Consequently I’m not going to write down what I eat or buy at the grocery store this week because that doesn’t feel like it’s going to help anything.
Job title: operations manageHR
Industry: non profit
Income: $55,000/year. I get paid $1600 biweekly. This will be increased to $59,000/year at the start of January
Other income: I work 2-3 shifts a month as a PCA for $22/hr
I will also on be call every ~6 weeks for my job, which pays a $150 stipend
Savings account balance: $32,300
Checking account balance: $1,375
403(b): I’ve had this for a couple months so probably like $500
Debt: ~$30,000 in student loans. No, I have not paid a cent of my loans or figured out exactly how much I owe since last year. Yes, I feel pretty good about that. I qualify for forgiveness but I’m not sure how much or if that will ever happen. No other debt.
Monthly expenses:
Rent: $900 for a tiny one bedroom apartment that I share with my cat (same apartment, same cat as last time)
Electricity: $15-20
Gas: $40-80
Wi-Fi: $55
Phone: $85
Compost pickup: $12 (it’s mandatory to compost in my city)
Netflix: $15 (I share my account with a friend but I don’t charge her anything)
Health insurance: free through work. This includes vision and dental, which I have not had since I was a teen. I’m ecstatic, obviously.
Chewy: $60 for prescription cat food
403(b): $200
Student loan payment: on hold
Donations: I don’t have monthly donations. At my previous job I regularly had access to (and so donated) unwanted food, clothing, and furniture. That’s not the case anymore so I’ll probably set up some reoccurring donations to local organizations
Other expenses:
$200 for auto and renters insurance every 6 months
$100 for massage every 4-6 weeks
Day 1
5:30 am- alarms go off. I use 3 alarms because I hate to wake up in the mornings- my phone, a sunrise alarm, and my cat. You can guess what one is most effective. I hop on my stationary bike for a workout. You may remember me as the diarist who was doing 10 mile runs in the middle of the winter last year. Well, unfortunately not anymore. I broke my ankle in August and the recovery has been unbelievably tough. I also don’t like to take it easy; I just spent a long weekend in Montreal and definitely overdid it with the walking. So stationary bike it is. I do some core work and PT stretches afterwards. I shower then drink some tea while I get ready for work.
8 am- get to work. I’ve been at this job for about two months. A lot of what I do is confidential, but I’m bored to tears by diaries who simply note: “9-5 pm. Work.” So I’ll be trying to give an idea of my day while changing identifying details and keeping it vague at points.
On Monday mornings I answer our hotline. Calls range from someone asking to be transferred to their caseworker, to wanting to learn about our services, to life or death crises. So, basically, it’s a nice peaceful start to the work week. If it’s slow I try to get through my other work as well, which today consists of reviewing resumes, emailing candidates, and scheduling interviews. Almost 1/4 of the positions at this organization are vacant, good times. Pro resume tip #1: if the email address you want me to respond to is something like
[hugzandki$$
[email protected]](mailto:hugzandki$$
[email protected]), I urge you to reconsider.
A lot of people are out sick today, including a director who was supposed to interview a potential candidate with me today. She says she doesn’t need to be there and it’s ok to do the interview without her (spoiler alert this is a lie) so I scramble to find someone else to join me.
12:30 pm- done with my hotline shift. I love talking with the callers, even when it’s stressful. I eat a quick lunch then head into a meeting. My predecessor would do her staff’s work for them if they pretended like they didn’t know how to do it. I am not a fan of this arrangement.
1 pm- my copay from PT last week comes out of my account.
$45
4 pm- my interview is late so I eat a snack while I wait. I would usually leave at 4 pm today but we’re busy and so it goes. Interview goes well, it’s cool to see people passionate about the work they do after years of hiring for manual labor jobs.
I get home around 5:30 pm, feed the cat, then head out on a walk. I try to go for a short walk after work to help me let go of the stress of the day. Today I stop by the library to pick up a book and the UPS store to drop off some Amazon returns. I tried to step out of my comfort zone by buying turtleneck sweaters and it did not go well.
6:30 pm- Get home and make dinner. I place an Amazon order while I eat for my trusty crewneck sweaters, which I should have just done in the first place. Also order some toiletries and some eyebrow mascara because apparently the one I’ve been using was purchased over a year ago. Yikes. With my refund this comes to $34.39.
7:30 pm- I go to Trader Joe’s and they’re out of half the items on my shopping list. Undeterred, I find other things to buy and somehow spend $48.64. While backing out of my parking spot I suddenly forget how to drive and stall out my car but only one person sees.
Back at home I eat a snack and watch Wednesday on Netflix. I go to bed around 10:30 pm.
Total: $128.03
Day 2
5:30 am- very reluctantly wake up and go for a run. It’s five cold, slow, awkward miles but I remind myself that two months ago I couldn’t walk a mile so progress. Also remind myself that I’ll be spending the rest of my day in a warm office instead of outdoors. Usual morning routine.
8 am- I get to work early to review payroll. Naturally my login suddenly stops working and I don’t have time to figure out why. My boss takes over so I can meet with a new hire. This is the first person I hired here (literally my second week on the job) and I’m responsible for all the onboarding. No one was responsible for onboarding me (the joys of working in HR) which is why there are serious gaps in my knowledge. Today I really feel like I don’t know what I’m doing and I hope it’s not obvious.
12 pm- lunch. My boyfriend texts me to tell me I’m good at my job and it’s ok to still be learning. I message someone on a buy nothing Facebook group who is giving away the same expensive cat food I usually buy. They tell me they’ll leave it on my porch this afternoon. I’m psyched, I love free shit.
Pro resume tip #2: Jesus did not tell you to apply here, please do not put Him down as a reference.
I have meetings all afternoon then leave work around 4 pm and go on my walk. I’m overwhelmed from work and stressed. My mom texts me, which doesn’t help. She texts me pictures of her “clean and organized” garage, which could star in its own episode of hoarders. We never once spoke about money growing up and the little advice she gave me was wildly inaccurate (“take out as many loans as you need for school! You’ll easily pay them off!”) but she apparently has plenty saved and is set for retirement. Which is great because some of that is eventually going to go towards hiring a junk removal company to deal with her hoarding situation. She tells me that most of my family is still not speaking to each other so a Christmas celebration is unlikely. I text my boyfriend the good news.
I also stop by the ski shop to pick up my boyfriend’s snowboard. I paid for it to get waxed and tuned as an early Christmas present. It cost $45 but I prepaid.
6:30 pm- get to my boyfriend’s house for dinner. He does all the cooking in this relationship, which is great because I can’t be bothered. Then we watch Narcos Mexico. We’re trying to work on our Spanish and this seemed more fun than duolingo. Plus Diego Luna.
My boyfriend’s coworker texts him and asks him for a $500 loan. I tell him not to do it- I loaned a similar amount to a coworker at my last company but have not seen a cent of it. In fact, he completely stopped speaking to me after I left, which hurts because I had considered him a friend. And now I’m sad thinking about that situation. I go home and try to fall asleep but toss and turn all night.
Total: $0
Day 3
6 am- I have not been sleeping well all week and it’s a challenge to get out of bed. Run, morning routine, get to work a little before 9 am. I’m still stewing over my former friend not paying me back, and I text my ex to ask him for legal advice. This is the same ex who fixed my car in my last diary, he’s infinitely useful. Except right now he’s on vacation with his wife. I feel bad for interrupting and tell him we can catch up and talk about it when he returns.
I organized a staff training for our team meeting this morning. The last training I organized was with the local police, where they told us they were too understaffed to respond to anything that’s not straight up murder and that we should tell our callers to ask their neighbors for help. I hope this training is similarly inspiring.
11 am- after an hour of learning about drug overdoses (informative and not too traumatizing) I take a break to review resumes. Pro resume tip #3: if you tell me in your cover letter how you are called to do this work and how meaningful it is to you for an entire page but you have never once been employed/volunteered/involved in this work even tangentially whatsoever I will wonder. Not in a good way.
1 pm- I work through lunch because I’m leaving early today and need to meet with my boss before I go. I have never once since I started working over 20 years ago had a boss I could actually learn from until now. I’m delighted. Also kinda obsessed with her and will definitely cry when I make my first huge mistake (and post about it in this sub).
2 pm- leave work to go to my tattoo appointment. I’ve known my tattoo artist for years (we used to work together) so it’s always nice to catch up. We’re currently finishing up my arm sleeve. It takes about 3 hours and isn’t too painful, all things considered. I respond to work emails while getting tattooed and feel like a multitasking master. Pro resume tip #4: please put down a company that actually exists as your previous place of employment. Thanks.
While wandering around the shop I fall in love with a glittery skull candle and buy that too. Total (including tip and candle) comes to $390. We schedule another appointment in the spring but I don’t need to pay a deposit.
On the drive home I stop by CVS. Everyone at work has been sick lately and, while I still feel healthy, it’s only a matter of time. I pick up some zinc, DayQuil, and another bottle of my multivitamin since it’s on sale. $31.36
7:30 pm- I get home, my cat is furious and we’re both hungry for dinner. After we eat, I clean and organize the house. Skull candle gets the place of honor in the bathroom. I’m always exhausted after getting a tattoo so I go to bed around 10 and actually fall asleep fairly quickly.
Total: $421.36
Day 4
6 am- snooze my alarm a few times then finally get out of bed and onto my stationary bike by 6:30 am. It’s payday, so I transfer money into my various savings accounts. I resist the urge to buy more clothes on Poshmark.
8 am- buy more clothes on Poshmark. YOLO, I guess. $17.67
9 am- get to work. The interview I had on my calendar this morning rescheduled so I work through my inbox before my morning meeting. We’re planning a holiday party for the staff next week. I make a note to pick up some cookies this weekend.
On my way out the office two residents are fighting in the hallway. I immediately get dragged into it. I can’t for the life of me figure out what’s going on and they start getting angry at me so I go right back into the office and grab their caseworker. She’s not too psyched about the situation, but at this point neither am I. Once she arrives on scene they simmer right down and I make my escape.
1 pm- I’m working the front desk all afternoon, which means I get to interrogate people who want to come in the building and watch whatever excitement goes down in the parking lot. I’m happily doing just that when one of the residents comes over and accuses me of stealing her stuff. This happens regularly. I find said items in the dryer and return them to her. She’s deeply suspicious of this and not placated in the slightest. I give a heads up to the same caseworker, who at this point is sick of my shit. Usually the residents ignore me so I’m not sure what’s happening today. My boss comes by to check in on me, which I appreciate.
Pro resume tip #5: if the job requires you to be available certain hours and you are definitely not available any of those hours ever, perhaps this is not the best fit for you.
5:30 pm- stop by the co op on my walk to buy some holiday cards for my family. My family loves any pretext to send a card to each other; I loathe this tradition and will put off buying holiday cards to the last minute. I also buy a cookie to motivate myself to actually fill out the cards and mail them. Instead I eat the cookie and leave the cards on my table.
$20.95
6:30 pm- I eat dinner then walk downtown to a bar to meet up with my trivia team. It’s mostly the same people every week but today there’s a new guy who I end up sitting next to because I’m always late. I don’t buy anything because I don’t drink and the food isn’t very good here.
I am mostly useful for celebrity facts, word puzzles, and the occasional song title- which is enough to help us win two rounds. As I’m leaving the new guy asks for my number. I tell him I’m seeing someone and he says he can be my side piece. I decline, but I’m weirdly flattered because apparently I look like the kind of lady who is organized enough to juggle two men. In reality, I have to set an alarm to remind me to water my plants and mix up my cat and boyfriend’s names on the regular.
I was going to work an overnight PCA shift tonight but the person I was covering for changed their mind. Instead, I finish my book club book when I get home (we recently have only been reading books with unlikeable narrators. I’m into it because I love drama, but from a distance). I go to bed around 10 pm.
Total: $38.62
Day 5
6 am- wake up, check the weather. The schools are closed today so our office is too. I message everyone the news then go back to sleep for an hour.
7 am- wake up again and go for a run. It hasn’t started snowing too badly but it’s a little slippery. My balance is awful due to my injury so I run slowly so I don’t fall. When I get home, I stretch and shower then pack up my weekend bag, laptop, and cat and head to my boyfriend’s house.
I enjoy driving in the snow and feel competent but clearly everyone else on the road this morning does not. I suspect it’s because there are so many Priuses in Vermont and I’ve never met someone who drove a Prius and actually had any driving skills whatsoever. Don’t bother to argue in the comments, you know it’s true.
9:30 am- my boyfriend is still sleeping when I get to his house so I set up in the office. He is absolutely one of those remote workers we love to hate on this sub. He works maybe an hour or two a day and gets glowing reviews from his boss. We work the same job but in different industries. Sometimes I wonder if I’m doing something wrong, career wise, but then I remember that last time I had a boring job I used to buy drugs from my coworkers just to liven things up.
At some point my boyfriend wakes up and makes us both tea. I work until noon and when I come downstairs to make lunch he and the cat are playing video games together. We practice our Spanish, which confuses the cat, then I go back upstairs and prep for an afternoon of interviews. While I’m interviewing, my boyfriend goes to the store to get groceries for dinner tonight. We usually get takeout on the weekends but he’s been trying to save money and I’m trying to avoid an increasingly long list of foods that worsen my long covid symptoms.
Pro resume tip #6: if there is a mandatory screening question for you to answer and you don’t answer it, the one thing I am guaranteed not to think is “wow, what a rebel! This person should work here immediately!”
I finish up work at little after 5 pm. Working from home is fine for me once in awhile but I have zero interest in doing it full time or even regularly. I don’t feel like I’d be good at my job if I never got to see anyone face to face. I go for my walk and then help make dinner.
7 pm- About a month ago I bought a snack box on Amazon with a variety of British chocolates in it. We’ve enjoyed trying them all out so I decide to buy us a subscription box of international snacks on Cratejoy. It’s $45.03 for 3 months.
We spend the evening catching up and watching a movie. I go to bed around midnight.
Total: $45.03
Day 6
I get up around 9 am and lay in bed for awhile until the cat starts throwing himself against the door while howling dramatically. I feed him then get ready for my run. As soon as I step outside I see that none of the sidewalks have been plowed recently so I switch up my route to run through the wealthier neighborhoods. Sidewalks are plowed AND sanded, this must be what it’s like to be Kim Kardashian.
Usual stretch and shower after my run then crawl back in bed to wake up my boyfriend. We eat lunch then do pretty much nothing all afternoon. I get a few calls from work, the power went out in the building due to the storm and I need to sign off on the IT company doing something important. I truly don’t know what it is. They could literally be telling me that they are sending our office to space in a rocket and I’d be like “sounds good”.
3 pm- my boyfriend and I go for a walk around a local park. I’m having a lot of trouble managing my balance in the snow and I’m terrified of slipping and falling again. That answers the question of if I’m ready to get back to hiking. I’m upset and frustrated.
4:30 pm- After watching the sunset we stop by the store to get groceries for dinner and a few boxes of seltzer since they’re on sale. I pay this time. My coworker texts to tell me that whatever IT did made our computers start working again. Then IT calls me to tell me the same thing but in much harder to understand language. I praise them both.
$35.32
My boyfriend makes dinner and then we drive to the next town over to look at holiday lights. There’s a whole park filled with lights, including a tunnel with music. I love it. We walk around for an hour and play on the playground. It’s mostly childless millennials playing on the playground so I don’t feel weird about it.
9 pm- watch another movie and go to bed around midnight.
Total: $35.32
Day 7
9 am- I try to wake up early on Sundays so I can go to bed at a reasonable time, but I always fail. Same routine as yesterday morning. My boyfriend and I eat breakfast together and talk to his dad. This turns into complaining about his brother, which I feel entitled to participate in because brother regularly accuses me of being with my boyfriend for his money. (I am unaware of my boyfriend having large sums of money and I think his brother is just misogynistic. Rest assured though, I will immediately write a follow up diary if I’m wrong).
12 pm- I head home and get gas on the way. It’s $30 but I’m using the last of a gift card given to me by my former employer. I will miss free gas. I also pick up a new puzzle from the buy nothing group, I’m going to give it to my sister as a present.
2 pm- walk to the co op and pick up some gingerbread and sugar cookies for my book club and for the office party. $18
3 pm- my friend stops by to visit. We worked together at my old job and I miss him. We used to sing each other songs every day narrating what we were doing (if you’re imagining a blue collar version of Jess from New Girl, but with much more profanity, yes that’s exactly it). I try to convince him to come work with me again but he says no.
5 pm- time for my massage (included in monthly expenses). I have been seeing the same massage therapist for years and it’s worth every cent.
6:30- make dinner then call my mom and sister. The three of us typically go on a weekend trip in January so we’re figuring out the dates. My mom will book the hotel this week and I’ll pay her back my portion at some point. I do laundry while we talk.
$2.50
I clean up my apartment then watch a couple episodes of Wednesday before going to bed around 10:30 pm.
Total: $20.50
Weekly total: $688.86
Food/drink: $146.99
Entertainment: $0
Home/health: $99.81
Clothes and beauty: $442.06
Transportation: $0
Reflection: this seems like a pretty typical week, with the exception of the tattoo. I don’t go out much, so I didn’t expect to see anything in the entertainment category. I’m comfortable with how much I’m spending on clothes, since I’m building up a work wardrobe from scratch. Some of my food spending this week was for holiday events, but I also didn’t get takeout at all so it evened out.
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2022.12.19 08:00 AutoModerator Amazon's Study Hall - Daily Questions Megathread (12/19)
https://preview.redd.it/lqi4yj8qgk391.png?width=1280&format=png&auto=webp&s=633b3f4333cef64835120e2a4e8a1cb1178d8071 Here you can ask questions/seek advice about Azur Lane, help each other and grow together!
** IMPORTANT REMINDER TO BIND YOUR ACCOUNT **
JP players can bind via binding code or Twitter account; EN players can bind via Twitter account, Facebook account or Yostar account. These options are in Settings.
Use at least one account bind option; use multiple if you want to be safe.
If your device is lost, damaged, or a game update breaks the app and forces you to reinstall you could permanently lose your account. EN accounts are easiest to recover with an account bind; make sure to bind your account in
the settings and only use the login screen binding buttons to reconnect your account. Using the login screen buttons without a bound account will create a new account for you and effectively erase your progress with no way of recovering it outside of contacting customer support.
JUST DO IT. NOTE: It's also a good idea to remember your server and take a screenshot of
your resume so that customer support has an easier time recovering your account.
Frequently Asked Questions
Should I reroll? How do I do it? No. There are a few reasons for this:
- Names cannot be reused.
- Ships are constructed with non-premium currency that you can easily get through gameplay.
- SSR and UR ships are NOT required for progression.
- High value ships are often built in time limited events, it is best to use your cubes on these banners instead of pulling for older ships from the regular gacha pool.
- Unlike most gacha games Azur Lane doesn't shower a new player with resources, it instead continually gives you a steady flow of gacha resources.
How do I get more cubes? Cubes are obtained through daily and weekly missions, monthly login rewards, random commissions, rewards for clearing story/event stages for the first time (does not apply to War Archive stages), Operation Siren star rewards, build packs, Shiranui's general shop for coins, the merit shop for PVP points, and in Akashi's shop for gems. Completing missions and logging in daily will get you a guaranteed 198 cubes per month (give or take a day), though 30 will be spent on light builds. You will likely gain more through commissions, but that is up to RNG.
Is X ship good? Check out
this tier list for a general indication of any ship's power. Keep in mind that most ships' usefulness stems from their skills, not necessarily just stats. Many ships are at their best only when you pair them with other ships that benefit from synergy between their skills.
All ships are usable with proper development and gear; just know that some ships/compositions are far less viable in later Worlds. Use the ships you like best till you hit that wall, then worry about optimization.
Should I be spamming Construction or saving cubes? Saving cubes is crucial as you'll want a large stockpile of them to attempt limited constructions that appear during events. It takes a minimum of 400 cubes to guarantee pulling a UR ship from pity, though you will likely pull it before hitting that point. Outside of events, spend 1 cube per day on the light build pool to satisfy the daily build mission. The mission will refund you the cube and coins, essentially giving you a free pull.
I have all the current event's ships, should I pull some more to get duplicates for limit breaking? Absolutely not. We have access to a steady supply of purple and gold bulins, you will be able to max limit break any ship given enough time. Pulling for duplicates just burns cubes you could be saving for the next event.
Should I keep duplicate ships? - Duplicates of ships you use: Keep for limit breaking and retrofitting.
- Duplicates of ships you don't use, Rare or higher: Retire for Medals of Honor (in Build menu).
- Duplicates of ships you don't use, Normal rarity: Consume for enhancement of used ships.
- Even UR gacha dupes aren't worth keeping.
- You cannot use duplicate ships in the same fleet, or a duplicate ship in any Operation Siren fleet.
I'm struggling on X stage, what should I do? - Level up and limit break your ships; Level advantage makes a huge difference.
- Check your equipment; equip Purple/Gold/Rainbow rarity equipment and upgrade it. Check the listings for your ships on the tier list for suggestions on top tier gear to develop, or Nerezza's guide for details on other options if top tier gear is still out of reach.
- Enhance your ship's stats with common rarity ships.
- Assess the reason your fleets are losing. Different problems have different solutions! If your flagship is sinking, you may need better protection against suicide boats or planes. If your vanguard is sinking, you may need a tankier ship in the front, gear that boosts EVA or HP, or backline healers to keep them alive.
How should I set up my fleet?
Main Fleet (Backline) |
Aircraft Carriers (CV, CVL) - Airstrikes clear the screen of enemy projectiles and weaker ships; Fighters can assist in shooting down enemy planes; Airspace Control Value (ACV) improves damage dealt by your carriers and reduces hostile encounters. Carriers are also hidden and protected from enemy heavy ships until detected, indicated by the red bar next to their face during sorties. |
Battleships, Battlecruisers (BB, BC, BBV, BM) - Concentrated damage better suited for high-value targets; secondary gun protects backline from suicide ships. |
Vanguard Fleet (Frontline) |
Destroyers (DD, DDG) - Cheap; low gun damage with high-damage torpedoes; high evasion with poor armor and HP; speeds up your fleet and helps avoid ambushes. |
Light Cruisers (CL) - Balanced stats with high anti-air capability. |
Heavy Cruisers (CA, CB) - Expensive; high damage and/or large HP pool; some utility. |
For the frontline position put your tankiest ship on the left and second tankiest on the right; for the backline try to have your strongest ship in the middle (flagship) position; battleships with a barrage skill should be in the center because it greatly improves their aim. If you're confident you can protect your backline, consider putting your lowest level ship in the flag position instead to benefit from the extra EXP flagships gain.
Make sure that your support (yellow) skills are useful to the rest of the fleet; most only affect certain class, nationality or weapon types and often don’t stack.
While at the beginning it doesn't matter - in fact you'd be better off using both of your fleets equally to level them up - your two fleets should eventually be split up into a mob-killer fleet and boss-killer fleet; the mob-killer fleet sacrifices firepower for sustain so use (self-)healing ships to survive the 4-7 fights needed to summon the boss for the boss-killer fleet.
When should I Limit Break? This depends on your playstyle; Limit Breaking increases a ship's stats and capabilities at the price of increased Oil costs. Therefore:
- If you lean towards casual play and don't sortie much, Limit Break as soon as possible.
- If you lean towards hardcore play and sortie frequently, Limit Break only if you are struggling to progress, or if you intend to run the ship on an oil capped stage.
These guidelines only apply to your main use fleets; farming fleets may have a different approach as explained in the next question.
NOTE: Regardless of your playstyle, Limit Break when your ships are approaching level cap (70/80/90) to avoid losing XP. What are good fleets to use for farming? Farming fleets are typically not worth the effort since oil capped stages were introduced, encouraging the use of full fleets more often than not. All stages from world 9 in the main story onward are capped, as well as the D map for larger events. Only use these tips if you plan to run stages without oil caps, or are running low on oil.
Farming fleets are designed to clear stages with as little fuel use as possible. Therefore:
- Use fewer ships. The minimum is one backline and one frontline ship (1:1). Over-level your ships as level difference matters.
- Use ships with no/few limit breaks since LBs increase oil costs.
- Use upgraded equipment and level up skills.
- Complete the stage 10 times with stronger fleets after clearing it 100% to lower its threat level to safe.
- Use ships of lower rarity since they're cheaper: Common (gray) > Rare (blue) > Elite (purple) > Super Rare (gold) > Ultra Rare (rainbow)
- Use cheaper ship types. For the frontline: Destroyers (DD) > Light Cruisers (CL) > Heavy Cruisers (CA, CB). For the backline: Monitors (BM) > Battlecruisers (BC) > Battleships (BB) and Light Carriers (CVL) > standard Carriers (CV)
Popular vanguard ships: Phoenix, Leander, Cassin, Downes
Popular main fleet ships: Erebus, Terror, Nelson, Rodney, Duke of York, Yorktown
For high-level farming add healers (Unicorn Retrofit, Shouhou, Ryuuhou, Perseus) and a strong boss-killer fleet.
When farming for gear blueprints/ships/event points, is it better to full clear a stage or just clear enough mobs until the boss spawns? Except when getting the third star on a map, you should always go for the boss as soon as it spawns. Only the boss fleet and event elites can drop SR gear blueprints, and the boss has a chance to drop two. Only boss fleets can drop SR ships/boss-only ships, and clearing the boss fleet with an S-rank guarantees a ship drop. Killing the boss fleet is what gives points (specialized cores, core data, event points, etc.); the amount of points is bound to the map, not to the amount of mobs killed.
What should I be equipping? You can try following these guides. This tier list also suggests equipment for ships. Otherwise, use what you have.
How do I get more Oil? Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. There is also a free pack available once per week in Akashi's shop that gives 4000 oil. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit breaks and taking a break.
How do I get Coins? Aside from generation via the Merchant, large coin drops come from Daily Raids and the 8-10 hour commission (costs 800+ fuel).
Starting at chapter 9 of the main campaign stages have oil consumption cap that make your fleet only consume a specified amount of oil regardless of it's normal oil cost, making 3:3 fleets very cheap, chapter 9 and beyond also have big payout for beating a stage,
detailed here. TL;DR higher stage = more money. This will be your main source of coins once you are capable of beating these stages.
What should I spend Gems on? Priority list:
- Dorm slots (max 5)
- Dock capacity
- 2nd Floor Upgrade for Dorm
- Promise Rings
- Skins
- 3rd Tactical Classroom slot (depends on your needs)
Spending Gems on anything not listed here isn't recommended (ESPECIALLY Oil/Gold). However, it's mostly personal preference.
What should I spend Medals of Honor on? Buy any of the month's featured SSR ships if you want them/need a duplicate for limit breaking. Medal exchange is the only place it is worth it to buy duplicates rather than Bulins when they're available. Otherwise, solid purchases are gold and purple Bulins (if needed), T3 Skillbooks, T2 Retrofit Blueprints (T3 if needed), PR Blueprints and Dorm food; anything else isn't recommended though your needs may vary.
What is the best use of Core Data? Consult
this shop guide for an idea of what's best to get from your core data.
Most of the ships currently in the core shop are obtainable through war archives and/or aren't useful to a new player. The only exception is Independence, which is currently only available in the core shop and quite good after her retrofit.
What are prototype cores, and how should I spend them? Prototype cores are items that you can obtain from collecting daily guild supplies, or by analyzing extra PR blueprints or PR EXP data packs that you can no longer use. They can be exchanged for other PR blueprints and gear prints in the Prototype shop, which resets every month. The UR gear prints do not reset, and can only be purchased once. You can consult
this shop guide to see what's worth buying.
Why can't I rank up past Captain in PVP? For Rear Admiral Lower Half and higher in addition to meeting the rank score requirement
you must be high enough on the player leaderboards to rank up. For Rear Admiral Lower Half that means you need to be in the top 1000; all ranks and thresholds
can be found here. When is the daily/weekly reset? [EN] Daily reset is at midnight PDT; weekly reset is Sunday at midnight PDT.
How to get Akashi? Tap on her 30 times in the shop menu to get started. And you might want to hold on to 10 purple and 5 gold Sakura tech packs.
How do I unlock the last few memories in X event? After clearing B3/D3/the last of the non-EX stage of the event, try beating it a few more times.
How do I earn Tech Points? Tech Points are gained by obtaining, max limit breaking and max levelling (level 120) ships. You do not get more points for leveling to 125. You can see how many points each ship will give you in the Lab > Fleet Tech tab. As a rule of thumb big ships such as CVs or BBs will give you more tech points than little ships regardless of rarity. MLBing a ship gives you the largest amount of points out of the 3 step process; PR1 ships requirements are generally easier to meet than PR2/PR3/PR4 ships' fleet tech thresholds.
How do I earn experience for research ships? PR EXP is only earned through oil-consuming PvE content (& Operation Siren) with the ships specified under the EXP objectives in the Shipyard. PvP matches, Dorm EXP, Lecture EXP and commissions do not count. There are also data packs that can be obtained through beginner missions and the Cruise Pass that can be used to add EXP progress to a ship. These packs can be converted to prototype cores once you develop all ships in their series, so don't worry about wasting them. They're arguably more useful if you convert them instead.
The EXP goals are rather large; be prepared for a long grind. Ships who are at an EXP/level cap
(i.e. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives,
even if it displays +0 EXP in the combat results. How do High Efficiency Combat Logistics Plans work? Do they double experience earned for PR ships? High Efficiency Plans double everything for one run of a stage. You'll earn double exp (which does double the amount earned for PR grinds), double coins, double event points, and even double the number of ships and blueprints. For prints and ships, the game will roll twice, so you won't just get two of whatever you rolled first. It's actually possible to get both Kaga and Akagi from a single run of 3-4 for example, though the chances of that are still super low.
The trade off is the run will cost you double. You'll pay twice as much oil, as well as reducing your ships' morale twice as fast. It essentially acts as if you ran the stage twice in the time it took to run it once. Because of this, this item is a time saver, nothing more. If you don't have a lot of time to grind, this cuts the time you need in half. Otherwise, normal grinding works just as well.
One exception is the war archives. You will get double the rewards but only use one data key per stage clear, so it is highly recommended to use these if you'll be farming the archives.
What types of researches are best? Here is the list for the best researches for earning PR blueprints. There is also a list for those who are looking to grind
gear blueprints specifically. Note that
PR ships are an endgame goal; investing cubes and coins into research projects early on will greatly impede your progress with little benefit so free researches are a better option while starting out.
Which PR Series/Catch Up should I choose in the research lab? Series 1 should not be run, as you can spend coins in place of blueprints for series 1 ships, and all its best gear can be produced in the gear lab.
Series 2 should only be run for DR prints for FDG and Azuma, as they can't be upgraded with coins. There is also good gear in this series, such as a UR AP gun for battleships that is still best in slot.
Series 3 and 4 both have good gear, and their ships cannot be upgraded with coins. One of these would be a good series to run in general, but should be chosen based off of which ships you expect to actually use first.
Catch ups give you 300 bonus prints awarded after every research which you can split between the different PR ships in each series. For example, if you earn 100 prints for Cheshire, you have 200 left you can use on the other series 3 ships. An exception to this are the DR ships, which have their own personal catch up to guarantee you get 150 prints for each one. It's advised to use this mechanic to speed along development of ships you actually plan to use, but how many prints you devote to each ship is up to you.
What is the drop rate of X ship, gear, etc? The only known drop rate is for Akagi & Kaga, each have a 0.75% chance to drop after defeating the boss of 3-4. No other drop rates are currently known.
I'm trying to 3 star a hard mode campaign map but the mobs have stopped spawning. Turn off the clearing mode option that you can find in the window before the map starts up.
Is X getting a rerun? Most major events get a single rerun per region. You can check the
Azur Lane Wiki to see if an event has already reran on your server's region. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. The exception to this rule are collaboration events which - so far - haven't seen any reruns due to licensing deals.
How do I get retrofit items for Sandy/Warspite/X? UR retrofit item are acquired through limited-time events. They will have reruns, if you missed them you will have a chance to obtain them in the future. After having a rerun these items are permanently added to the prototype shop.
Why can't I claim the special cores from my weekly missions? We're limited to 4000 special cores per month. If you're getting a warning while trying to claim your weekly rewards, you are close to or at that 4000 limit. You can still collect the other rewards after acknowledging the warning, or if the week overlaps into the next month you may choose to wait to collect them till the core limit has been reset.
What is the next big event? Is there an event roadmap? There is no known roadmap for any of the regions, however larger events do usually take place during the celebrations for the CN, EN, and JP server's anniversaries. Big events are usually announced a week or two at most before the event itself is released.
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https://preview.redd.it/lqi4yj8qgk391.png?width=1280&format=png&auto=webp&s=633b3f4333cef64835120e2a4e8a1cb1178d8071 Here you can ask questions/seek advice about Azur Lane, help each other and grow together!
** IMPORTANT REMINDER TO BIND YOUR ACCOUNT **
JP players can bind via binding code or Twitter account; EN players can bind via Twitter account, Facebook account or Yostar account. These options are in Settings.
Use at least one account bind option; use multiple if you want to be safe.
If your device is lost, damaged, or a game update breaks the app and forces you to reinstall you could permanently lose your account. EN accounts are easiest to recover with an account bind; make sure to bind your account in
the settings and only use the login screen binding buttons to reconnect your account. Using the login screen buttons without a bound account will create a new account for you and effectively erase your progress with no way of recovering it outside of contacting customer support.
JUST DO IT. NOTE: It's also a good idea to remember your server and take a screenshot of
your resume so that customer support has an easier time recovering your account.
Frequently Asked Questions
Should I reroll? How do I do it? No. There are a few reasons for this:
- Names cannot be reused.
- Ships are constructed with non-premium currency that you can easily get through gameplay.
- SSR and UR ships are NOT required for progression.
- High value ships are often built in time limited events, it is best to use your cubes on these banners instead of pulling for older ships from the regular gacha pool.
- Unlike most gacha games Azur Lane doesn't shower a new player with resources, it instead continually gives you a steady flow of gacha resources.
How do I get more cubes? Cubes are obtained through daily and weekly missions, monthly login rewards, random commissions, rewards for clearing story/event stages for the first time (does not apply to War Archive stages), Operation Siren star rewards, build packs, Shiranui's general shop for coins, the merit shop for PVP points, and in Akashi's shop for gems. Completing missions and logging in daily will get you a guaranteed 198 cubes per month (give or take a day), though 30 will be spent on light builds. You will likely gain more through commissions, but that is up to RNG.
Is X ship good? Check out
this tier list for a general indication of any ship's power. Keep in mind that most ships' usefulness stems from their skills, not necessarily just stats. Many ships are at their best only when you pair them with other ships that benefit from synergy between their skills.
All ships are usable with proper development and gear; just know that some ships/compositions are far less viable in later Worlds. Use the ships you like best till you hit that wall, then worry about optimization.
Should I be spamming Construction or saving cubes? Saving cubes is crucial as you'll want a large stockpile of them to attempt limited constructions that appear during events. It takes a minimum of 400 cubes to guarantee pulling a UR ship from pity, though you will likely pull it before hitting that point. Outside of events, spend 1 cube per day on the light build pool to satisfy the daily build mission. The mission will refund you the cube and coins, essentially giving you a free pull.
I have all the current event's ships, should I pull some more to get duplicates for limit breaking? Absolutely not. We have access to a steady supply of purple and gold bulins, you will be able to max limit break any ship given enough time. Pulling for duplicates just burns cubes you could be saving for the next event.
Should I keep duplicate ships? - Duplicates of ships you use: Keep for limit breaking and retrofitting.
- Duplicates of ships you don't use, Rare or higher: Retire for Medals of Honor (in Build menu).
- Duplicates of ships you don't use, Normal rarity: Consume for enhancement of used ships.
- Even UR gacha dupes aren't worth keeping.
- You cannot use duplicate ships in the same fleet, or a duplicate ship in any Operation Siren fleet.
I'm struggling on X stage, what should I do? - Level up and limit break your ships; Level advantage makes a huge difference.
- Check your equipment; equip Purple/Gold/Rainbow rarity equipment and upgrade it. Check the listings for your ships on the tier list for suggestions on top tier gear to develop, or Nerezza's guide for details on other options if top tier gear is still out of reach.
- Enhance your ship's stats with common rarity ships.
- Assess the reason your fleets are losing. Different problems have different solutions! If your flagship is sinking, you may need better protection against suicide boats or planes. If your vanguard is sinking, you may need a tankier ship in the front, gear that boosts EVA or HP, or backline healers to keep them alive.
How should I set up my fleet?
Main Fleet (Backline) |
Aircraft Carriers (CV, CVL) - Airstrikes clear the screen of enemy projectiles and weaker ships; Fighters can assist in shooting down enemy planes; Airspace Control Value (ACV) improves damage dealt by your carriers and reduces hostile encounters. Carriers are also hidden and protected from enemy heavy ships until detected, indicated by the red bar next to their face during sorties. |
Battleships, Battlecruisers (BB, BC, BBV, BM) - Concentrated damage better suited for high-value targets; secondary gun protects backline from suicide ships. |
Vanguard Fleet (Frontline) |
Destroyers (DD, DDG) - Cheap; low gun damage with high-damage torpedoes; high evasion with poor armor and HP; speeds up your fleet and helps avoid ambushes. |
Light Cruisers (CL) - Balanced stats with high anti-air capability. |
Heavy Cruisers (CA, CB) - Expensive; high damage and/or large HP pool; some utility. |
For the frontline position put your tankiest ship on the left and second tankiest on the right; for the backline try to have your strongest ship in the middle (flagship) position; battleships with a barrage skill should be in the center because it greatly improves their aim. If you're confident you can protect your backline, consider putting your lowest level ship in the flag position instead to benefit from the extra EXP flagships gain.
Make sure that your support (yellow) skills are useful to the rest of the fleet; most only affect certain class, nationality or weapon types and often don’t stack.
While at the beginning it doesn't matter - in fact you'd be better off using both of your fleets equally to level them up - your two fleets should eventually be split up into a mob-killer fleet and boss-killer fleet; the mob-killer fleet sacrifices firepower for sustain so use (self-)healing ships to survive the 4-7 fights needed to summon the boss for the boss-killer fleet.
When should I Limit Break? This depends on your playstyle; Limit Breaking increases a ship's stats and capabilities at the price of increased Oil costs. Therefore:
- If you lean towards casual play and don't sortie much, Limit Break as soon as possible.
- If you lean towards hardcore play and sortie frequently, Limit Break only if you are struggling to progress, or if you intend to run the ship on an oil capped stage.
These guidelines only apply to your main use fleets; farming fleets may have a different approach as explained in the next question.
NOTE: Regardless of your playstyle, Limit Break when your ships are approaching level cap (70/80/90) to avoid losing XP. What are good fleets to use for farming? Farming fleets are typically not worth the effort since oil capped stages were introduced, encouraging the use of full fleets more often than not. All stages from world 9 in the main story onward are capped, as well as the D map for larger events. Only use these tips if you plan to run stages without oil caps, or are running low on oil.
Farming fleets are designed to clear stages with as little fuel use as possible. Therefore:
- Use fewer ships. The minimum is one backline and one frontline ship (1:1). Over-level your ships as level difference matters.
- Use ships with no/few limit breaks since LBs increase oil costs.
- Use upgraded equipment and level up skills.
- Complete the stage 10 times with stronger fleets after clearing it 100% to lower its threat level to safe.
- Use ships of lower rarity since they're cheaper: Common (gray) > Rare (blue) > Elite (purple) > Super Rare (gold) > Ultra Rare (rainbow)
- Use cheaper ship types. For the frontline: Destroyers (DD) > Light Cruisers (CL) > Heavy Cruisers (CA, CB). For the backline: Monitors (BM) > Battlecruisers (BC) > Battleships (BB) and Light Carriers (CVL) > standard Carriers (CV)
Popular vanguard ships: Phoenix, Leander, Cassin, Downes
Popular main fleet ships: Erebus, Terror, Nelson, Rodney, Duke of York, Yorktown
For high-level farming add healers (Unicorn Retrofit, Shouhou, Ryuuhou, Perseus) and a strong boss-killer fleet.
When farming for gear blueprints/ships/event points, is it better to full clear a stage or just clear enough mobs until the boss spawns? Except when getting the third star on a map, you should always go for the boss as soon as it spawns. Only the boss fleet and event elites can drop SR gear blueprints, and the boss has a chance to drop two. Only boss fleets can drop SR ships/boss-only ships, and clearing the boss fleet with an S-rank guarantees a ship drop. Killing the boss fleet is what gives points (specialized cores, core data, event points, etc.); the amount of points is bound to the map, not to the amount of mobs killed.
What should I be equipping? You can try following these guides. This tier list also suggests equipment for ships. Otherwise, use what you have.
How do I get more Oil? Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. There is also a free pack available once per week in Akashi's shop that gives 4000 oil. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit breaks and taking a break.
How do I get Coins? Aside from generation via the Merchant, large coin drops come from Daily Raids and the 8-10 hour commission (costs 800+ fuel).
Starting at chapter 9 of the main campaign stages have oil consumption cap that make your fleet only consume a specified amount of oil regardless of it's normal oil cost, making 3:3 fleets very cheap, chapter 9 and beyond also have big payout for beating a stage,
detailed here. TL;DR higher stage = more money. This will be your main source of coins once you are capable of beating these stages.
What should I spend Gems on? Priority list:
- Dorm slots (max 5)
- Dock capacity
- 2nd Floor Upgrade for Dorm
- Promise Rings
- Skins
- 3rd Tactical Classroom slot (depends on your needs)
Spending Gems on anything not listed here isn't recommended (ESPECIALLY Oil/Gold). However, it's mostly personal preference.
What should I spend Medals of Honor on? Buy any of the month's featured SSR ships if you want them/need a duplicate for limit breaking. Medal exchange is the only place it is worth it to buy duplicates rather than Bulins when they're available. Otherwise, solid purchases are gold and purple Bulins (if needed), T3 Skillbooks, T2 Retrofit Blueprints (T3 if needed), PR Blueprints and Dorm food; anything else isn't recommended though your needs may vary.
What is the best use of Core Data? Consult
this shop guide for an idea of what's best to get from your core data.
Most of the ships currently in the core shop are obtainable through war archives and/or aren't useful to a new player. The only exception is Independence, which is currently only available in the core shop and quite good after her retrofit.
What are prototype cores, and how should I spend them? Prototype cores are items that you can obtain from collecting daily guild supplies, or by analyzing extra PR blueprints or PR EXP data packs that you can no longer use. They can be exchanged for other PR blueprints and gear prints in the Prototype shop, which resets every month. The UR gear prints do not reset, and can only be purchased once. You can consult
this shop guide to see what's worth buying.
Why can't I rank up past Captain in PVP? For Rear Admiral Lower Half and higher in addition to meeting the rank score requirement
you must be high enough on the player leaderboards to rank up. For Rear Admiral Lower Half that means you need to be in the top 1000; all ranks and thresholds
can be found here. When is the daily/weekly reset? [EN] Daily reset is at midnight PDT; weekly reset is Sunday at midnight PDT.
How to get Akashi? Tap on her 30 times in the shop menu to get started. And you might want to hold on to 10 purple and 5 gold Sakura tech packs.
How do I unlock the last few memories in X event? After clearing B3/D3/the last of the non-EX stage of the event, try beating it a few more times.
How do I earn Tech Points? Tech Points are gained by obtaining, max limit breaking and max levelling (level 120) ships. You do not get more points for leveling to 125. You can see how many points each ship will give you in the Lab > Fleet Tech tab. As a rule of thumb big ships such as CVs or BBs will give you more tech points than little ships regardless of rarity. MLBing a ship gives you the largest amount of points out of the 3 step process; PR1 ships requirements are generally easier to meet than PR2/PR3/PR4 ships' fleet tech thresholds.
How do I earn experience for research ships? PR EXP is only earned through oil-consuming PvE content (& Operation Siren) with the ships specified under the EXP objectives in the Shipyard. PvP matches, Dorm EXP, Lecture EXP and commissions do not count. There are also data packs that can be obtained through beginner missions and the Cruise Pass that can be used to add EXP progress to a ship. These packs can be converted to prototype cores once you develop all ships in their series, so don't worry about wasting them. They're arguably more useful if you convert them instead.
The EXP goals are rather large; be prepared for a long grind. Ships who are at an EXP/level cap
(i.e. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives,
even if it displays +0 EXP in the combat results. How do High Efficiency Combat Logistics Plans work? Do they double experience earned for PR ships? High Efficiency Plans double everything for one run of a stage. You'll earn double exp (which does double the amount earned for PR grinds), double coins, double event points, and even double the number of ships and blueprints. For prints and ships, the game will roll twice, so you won't just get two of whatever you rolled first. It's actually possible to get both Kaga and Akagi from a single run of 3-4 for example, though the chances of that are still super low.
The trade off is the run will cost you double. You'll pay twice as much oil, as well as reducing your ships' morale twice as fast. It essentially acts as if you ran the stage twice in the time it took to run it once. Because of this, this item is a time saver, nothing more. If you don't have a lot of time to grind, this cuts the time you need in half. Otherwise, normal grinding works just as well.
One exception is the war archives. You will get double the rewards but only use one data key per stage clear, so it is highly recommended to use these if you'll be farming the archives.
What types of researches are best? Here is the list for the best researches for earning PR blueprints. There is also a list for those who are looking to grind
gear blueprints specifically. Note that
PR ships are an endgame goal; investing cubes and coins into research projects early on will greatly impede your progress with little benefit so free researches are a better option while starting out.
Which PR Series/Catch Up should I choose in the research lab? Series 1 should not be run, as you can spend coins in place of blueprints for series 1 ships, and all its best gear can be produced in the gear lab.
Series 2 should only be run for DR prints for FDG and Azuma, as they can't be upgraded with coins. There is also good gear in this series, such as a UR AP gun for battleships that is still best in slot.
Series 3 and 4 both have good gear, and their ships cannot be upgraded with coins. One of these would be a good series to run in general, but should be chosen based off of which ships you expect to actually use first.
Catch ups give you 300 bonus prints awarded after every research which you can split between the different PR ships in each series. For example, if you earn 100 prints for Cheshire, you have 200 left you can use on the other series 3 ships. An exception to this are the DR ships, which have their own personal catch up to guarantee you get 150 prints for each one. It's advised to use this mechanic to speed along development of ships you actually plan to use, but how many prints you devote to each ship is up to you.
What is the drop rate of X ship, gear, etc? The only known drop rate is for Akagi & Kaga, each have a 0.75% chance to drop after defeating the boss of 3-4. No other drop rates are currently known.
I'm trying to 3 star a hard mode campaign map but the mobs have stopped spawning. Turn off the clearing mode option that you can find in the window before the map starts up.
Is X getting a rerun? Most major events get a single rerun per region. You can check the
Azur Lane Wiki to see if an event has already reran on your server's region. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. The exception to this rule are collaboration events which - so far - haven't seen any reruns due to licensing deals.
How do I get retrofit items for Sandy/Warspite/X? UR retrofit item are acquired through limited-time events. They will have reruns, if you missed them you will have a chance to obtain them in the future. After having a rerun these items are permanently added to the prototype shop.
Why can't I claim the special cores from my weekly missions? We're limited to 4000 special cores per month. If you're getting a warning while trying to claim your weekly rewards, you are close to or at that 4000 limit. You can still collect the other rewards after acknowledging the warning, or if the week overlaps into the next month you may choose to wait to collect them till the core limit has been reset.
What is the next big event? Is there an event roadmap? There is no known roadmap for any of the regions, however larger events do usually take place during the celebrations for the CN, EN, and JP server's anniversaries. Big events are usually announced a week or two at most before the event itself is released.
submitted by
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AzureLane [link] [comments]
2022.12.17 08:00 AutoModerator Amazon's Study Hall - Daily Questions Megathread (12/17)
https://preview.redd.it/lqi4yj8qgk391.png?width=1280&format=png&auto=webp&s=633b3f4333cef64835120e2a4e8a1cb1178d8071 Here you can ask questions/seek advice about Azur Lane, help each other and grow together!
** IMPORTANT REMINDER TO BIND YOUR ACCOUNT **
JP players can bind via binding code or Twitter account; EN players can bind via Twitter account, Facebook account or Yostar account. These options are in Settings.
Use at least one account bind option; use multiple if you want to be safe.
If your device is lost, damaged, or a game update breaks the app and forces you to reinstall you could permanently lose your account. EN accounts are easiest to recover with an account bind; make sure to bind your account in
the settings and only use the login screen binding buttons to reconnect your account. Using the login screen buttons without a bound account will create a new account for you and effectively erase your progress with no way of recovering it outside of contacting customer support.
JUST DO IT. NOTE: It's also a good idea to remember your server and take a screenshot of
your resume so that customer support has an easier time recovering your account.
Frequently Asked Questions
Should I reroll? How do I do it? No. There are a few reasons for this:
- Names cannot be reused.
- Ships are constructed with non-premium currency that you can easily get through gameplay.
- SSR and UR ships are NOT required for progression.
- High value ships are often built in time limited events, it is best to use your cubes on these banners instead of pulling for older ships from the regular gacha pool.
- Unlike most gacha games Azur Lane doesn't shower a new player with resources, it instead continually gives you a steady flow of gacha resources.
How do I get more cubes? Cubes are obtained through daily and weekly missions, monthly login rewards, random commissions, rewards for clearing story/event stages for the first time (does not apply to War Archive stages), Operation Siren star rewards, build packs, Shiranui's general shop for coins, the merit shop for PVP points, and in Akashi's shop for gems. Completing missions and logging in daily will get you a guaranteed 198 cubes per month (give or take a day), though 30 will be spent on light builds. You will likely gain more through commissions, but that is up to RNG.
Is X ship good? Check out
this tier list for a general indication of any ship's power. Keep in mind that most ships' usefulness stems from their skills, not necessarily just stats. Many ships are at their best only when you pair them with other ships that benefit from synergy between their skills.
All ships are usable with proper development and gear; just know that some ships/compositions are far less viable in later Worlds. Use the ships you like best till you hit that wall, then worry about optimization.
Should I be spamming Construction or saving cubes? Saving cubes is crucial as you'll want a large stockpile of them to attempt limited constructions that appear during events. It takes a minimum of 400 cubes to guarantee pulling a UR ship from pity, though you will likely pull it before hitting that point. Outside of events, spend 1 cube per day on the light build pool to satisfy the daily build mission. The mission will refund you the cube and coins, essentially giving you a free pull.
I have all the current event's ships, should I pull some more to get duplicates for limit breaking? Absolutely not. We have access to a steady supply of purple and gold bulins, you will be able to max limit break any ship given enough time. Pulling for duplicates just burns cubes you could be saving for the next event.
Should I keep duplicate ships? - Duplicates of ships you use: Keep for limit breaking and retrofitting.
- Duplicates of ships you don't use, Rare or higher: Retire for Medals of Honor (in Build menu).
- Duplicates of ships you don't use, Normal rarity: Consume for enhancement of used ships.
- Even UR gacha dupes aren't worth keeping.
- You cannot use duplicate ships in the same fleet, or a duplicate ship in any Operation Siren fleet.
I'm struggling on X stage, what should I do? - Level up and limit break your ships; Level advantage makes a huge difference.
- Check your equipment; equip Purple/Gold/Rainbow rarity equipment and upgrade it. Check the listings for your ships on the tier list for suggestions on top tier gear to develop, or Nerezza's guide for details on other options if top tier gear is still out of reach.
- Enhance your ship's stats with common rarity ships.
- Assess the reason your fleets are losing. Different problems have different solutions! If your flagship is sinking, you may need better protection against suicide boats or planes. If your vanguard is sinking, you may need a tankier ship in the front, gear that boosts EVA or HP, or backline healers to keep them alive.
How should I set up my fleet?
Main Fleet (Backline) |
Aircraft Carriers (CV, CVL) - Airstrikes clear the screen of enemy projectiles and weaker ships; Fighters can assist in shooting down enemy planes; Airspace Control Value (ACV) improves damage dealt by your carriers and reduces hostile encounters. Carriers are also hidden and protected from enemy heavy ships until detected, indicated by the red bar next to their face during sorties. |
Battleships, Battlecruisers (BB, BC, BBV, BM) - Concentrated damage better suited for high-value targets; secondary gun protects backline from suicide ships. |
Vanguard Fleet (Frontline) |
Destroyers (DD, DDG) - Cheap; low gun damage with high-damage torpedoes; high evasion with poor armor and HP; speeds up your fleet and helps avoid ambushes. |
Light Cruisers (CL) - Balanced stats with high anti-air capability. |
Heavy Cruisers (CA, CB) - Expensive; high damage and/or large HP pool; some utility. |
For the frontline position put your tankiest ship on the left and second tankiest on the right; for the backline try to have your strongest ship in the middle (flagship) position; battleships with a barrage skill should be in the center because it greatly improves their aim. If you're confident you can protect your backline, consider putting your lowest level ship in the flag position instead to benefit from the extra EXP flagships gain.
Make sure that your support (yellow) skills are useful to the rest of the fleet; most only affect certain class, nationality or weapon types and often don’t stack.
While at the beginning it doesn't matter - in fact you'd be better off using both of your fleets equally to level them up - your two fleets should eventually be split up into a mob-killer fleet and boss-killer fleet; the mob-killer fleet sacrifices firepower for sustain so use (self-)healing ships to survive the 4-7 fights needed to summon the boss for the boss-killer fleet.
When should I Limit Break? This depends on your playstyle; Limit Breaking increases a ship's stats and capabilities at the price of increased Oil costs. Therefore:
- If you lean towards casual play and don't sortie much, Limit Break as soon as possible.
- If you lean towards hardcore play and sortie frequently, Limit Break only if you are struggling to progress, or if you intend to run the ship on an oil capped stage.
These guidelines only apply to your main use fleets; farming fleets may have a different approach as explained in the next question.
NOTE: Regardless of your playstyle, Limit Break when your ships are approaching level cap (70/80/90) to avoid losing XP. What are good fleets to use for farming? Farming fleets are typically not worth the effort since oil capped stages were introduced, encouraging the use of full fleets more often than not. All stages from world 9 in the main story onward are capped, as well as the D map for larger events. Only use these tips if you plan to run stages without oil caps, or are running low on oil.
Farming fleets are designed to clear stages with as little fuel use as possible. Therefore:
- Use fewer ships. The minimum is one backline and one frontline ship (1:1). Over-level your ships as level difference matters.
- Use ships with no/few limit breaks since LBs increase oil costs.
- Use upgraded equipment and level up skills.
- Complete the stage 10 times with stronger fleets after clearing it 100% to lower its threat level to safe.
- Use ships of lower rarity since they're cheaper: Common (gray) > Rare (blue) > Elite (purple) > Super Rare (gold) > Ultra Rare (rainbow)
- Use cheaper ship types. For the frontline: Destroyers (DD) > Light Cruisers (CL) > Heavy Cruisers (CA, CB). For the backline: Monitors (BM) > Battlecruisers (BC) > Battleships (BB) and Light Carriers (CVL) > standard Carriers (CV)
Popular vanguard ships: Phoenix, Leander, Cassin, Downes
Popular main fleet ships: Erebus, Terror, Nelson, Rodney, Duke of York, Yorktown
For high-level farming add healers (Unicorn Retrofit, Shouhou, Ryuuhou, Perseus) and a strong boss-killer fleet.
When farming for gear blueprints/ships/event points, is it better to full clear a stage or just clear enough mobs until the boss spawns? Except when getting the third star on a map, you should always go for the boss as soon as it spawns. Only the boss fleet and event elites can drop SR gear blueprints, and the boss has a chance to drop two. Only boss fleets can drop SR ships/boss-only ships, and clearing the boss fleet with an S-rank guarantees a ship drop. Killing the boss fleet is what gives points (specialized cores, core data, event points, etc.); the amount of points is bound to the map, not to the amount of mobs killed.
What should I be equipping? You can try following these guides. This tier list also suggests equipment for ships. Otherwise, use what you have.
How do I get more Oil? Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. There is also a free pack available once per week in Akashi's shop that gives 4000 oil. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit breaks and taking a break.
How do I get Coins? Aside from generation via the Merchant, large coin drops come from Daily Raids and the 8-10 hour commission (costs 800+ fuel).
Starting at chapter 9 of the main campaign stages have oil consumption cap that make your fleet only consume a specified amount of oil regardless of it's normal oil cost, making 3:3 fleets very cheap, chapter 9 and beyond also have big payout for beating a stage,
detailed here. TL;DR higher stage = more money. This will be your main source of coins once you are capable of beating these stages.
What should I spend Gems on? Priority list:
- Dorm slots (max 5)
- Dock capacity
- 2nd Floor Upgrade for Dorm
- Promise Rings
- Skins
- 3rd Tactical Classroom slot (depends on your needs)
Spending Gems on anything not listed here isn't recommended (ESPECIALLY Oil/Gold). However, it's mostly personal preference.
What should I spend Medals of Honor on? Buy any of the month's featured SSR ships if you want them/need a duplicate for limit breaking. Medal exchange is the only place it is worth it to buy duplicates rather than Bulins when they're available. Otherwise, solid purchases are gold and purple Bulins (if needed), T3 Skillbooks, T2 Retrofit Blueprints (T3 if needed), PR Blueprints and Dorm food; anything else isn't recommended though your needs may vary.
What is the best use of Core Data? Consult
this shop guide for an idea of what's best to get from your core data.
Most of the ships currently in the core shop are obtainable through war archives and/or aren't useful to a new player. The only exception is Independence, which is currently only available in the core shop and quite good after her retrofit.
What are prototype cores, and how should I spend them? Prototype cores are items that you can obtain from collecting daily guild supplies, or by analyzing extra PR blueprints or PR EXP data packs that you can no longer use. They can be exchanged for other PR blueprints and gear prints in the Prototype shop, which resets every month. The UR gear prints do not reset, and can only be purchased once. You can consult
this shop guide to see what's worth buying.
Why can't I rank up past Captain in PVP? For Rear Admiral Lower Half and higher in addition to meeting the rank score requirement
you must be high enough on the player leaderboards to rank up. For Rear Admiral Lower Half that means you need to be in the top 1000; all ranks and thresholds
can be found here. When is the daily/weekly reset? [EN] Daily reset is at midnight PDT; weekly reset is Sunday at midnight PDT.
How to get Akashi? Tap on her 30 times in the shop menu to get started. And you might want to hold on to 10 purple and 5 gold Sakura tech packs.
How do I unlock the last few memories in X event? After clearing B3/D3/the last of the non-EX stage of the event, try beating it a few more times.
How do I earn Tech Points? Tech Points are gained by obtaining, max limit breaking and max levelling (level 120) ships. You do not get more points for leveling to 125. You can see how many points each ship will give you in the Lab > Fleet Tech tab. As a rule of thumb big ships such as CVs or BBs will give you more tech points than little ships regardless of rarity. MLBing a ship gives you the largest amount of points out of the 3 step process; PR1 ships requirements are generally easier to meet than PR2/PR3/PR4 ships' fleet tech thresholds.
How do I earn experience for research ships? PR EXP is only earned through oil-consuming PvE content (& Operation Siren) with the ships specified under the EXP objectives in the Shipyard. PvP matches, Dorm EXP, Lecture EXP and commissions do not count. There are also data packs that can be obtained through beginner missions and the Cruise Pass that can be used to add EXP progress to a ship. These packs can be converted to prototype cores once you develop all ships in their series, so don't worry about wasting them. They're arguably more useful if you convert them instead.
The EXP goals are rather large; be prepared for a long grind. Ships who are at an EXP/level cap
(i.e. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives,
even if it displays +0 EXP in the combat results. How do High Efficiency Combat Logistics Plans work? Do they double experience earned for PR ships? High Efficiency Plans double everything for one run of a stage. You'll earn double exp (which does double the amount earned for PR grinds), double coins, double event points, and even double the number of ships and blueprints. For prints and ships, the game will roll twice, so you won't just get two of whatever you rolled first. It's actually possible to get both Kaga and Akagi from a single run of 3-4 for example, though the chances of that are still super low.
The trade off is the run will cost you double. You'll pay twice as much oil, as well as reducing your ships' morale twice as fast. It essentially acts as if you ran the stage twice in the time it took to run it once. Because of this, this item is a time saver, nothing more. If you don't have a lot of time to grind, this cuts the time you need in half. Otherwise, normal grinding works just as well.
One exception is the war archives. You will get double the rewards but only use one data key per stage clear, so it is highly recommended to use these if you'll be farming the archives.
What types of researches are best? Here is the list for the best researches for earning PR blueprints. There is also a list for those who are looking to grind
gear blueprints specifically. Note that
PR ships are an endgame goal; investing cubes and coins into research projects early on will greatly impede your progress with little benefit so free researches are a better option while starting out.
Which PR Series/Catch Up should I choose in the research lab? Series 1 should not be run, as you can spend coins in place of blueprints for series 1 ships, and all its best gear can be produced in the gear lab.
Series 2 should only be run for DR prints for FDG and Azuma, as they can't be upgraded with coins. There is also good gear in this series, such as a UR AP gun for battleships that is still best in slot.
Series 3 and 4 both have good gear, and their ships cannot be upgraded with coins. One of these would be a good series to run in general, but should be chosen based off of which ships you expect to actually use first.
Catch ups give you 300 bonus prints awarded after every research which you can split between the different PR ships in each series. For example, if you earn 100 prints for Cheshire, you have 200 left you can use on the other series 3 ships. An exception to this are the DR ships, which have their own personal catch up to guarantee you get 150 prints for each one. It's advised to use this mechanic to speed along development of ships you actually plan to use, but how many prints you devote to each ship is up to you.
What is the drop rate of X ship, gear, etc? The only known drop rate is for Akagi & Kaga, each have a 0.75% chance to drop after defeating the boss of 3-4. No other drop rates are currently known.
I'm trying to 3 star a hard mode campaign map but the mobs have stopped spawning. Turn off the clearing mode option that you can find in the window before the map starts up.
Is X getting a rerun? Most major events get a single rerun per region. You can check the
Azur Lane Wiki to see if an event has already reran on your server's region. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. The exception to this rule are collaboration events which - so far - haven't seen any reruns due to licensing deals.
How do I get retrofit items for Sandy/Warspite/X? UR retrofit item are acquired through limited-time events. They will have reruns, if you missed them you will have a chance to obtain them in the future. After having a rerun these items are permanently added to the prototype shop.
Why can't I claim the special cores from my weekly missions? We're limited to 4000 special cores per month. If you're getting a warning while trying to claim your weekly rewards, you are close to or at that 4000 limit. You can still collect the other rewards after acknowledging the warning, or if the week overlaps into the next month you may choose to wait to collect them till the core limit has been reset.
What is the next big event? Is there an event roadmap? There is no known roadmap for any of the regions, however larger events do usually take place during the celebrations for the CN, EN, and JP server's anniversaries. Big events are usually announced a week or two at most before the event itself is released.
submitted by
AutoModerator to
AzureLane [link] [comments]
2022.12.16 08:00 AutoModerator Amazon's Study Hall - Daily Questions Megathread (12/16)
https://preview.redd.it/lqi4yj8qgk391.png?width=1280&format=png&auto=webp&s=633b3f4333cef64835120e2a4e8a1cb1178d8071 Here you can ask questions/seek advice about Azur Lane, help each other and grow together!
** IMPORTANT REMINDER TO BIND YOUR ACCOUNT **
JP players can bind via binding code or Twitter account; EN players can bind via Twitter account, Facebook account or Yostar account. These options are in Settings.
Use at least one account bind option; use multiple if you want to be safe.
If your device is lost, damaged, or a game update breaks the app and forces you to reinstall you could permanently lose your account. EN accounts are easiest to recover with an account bind; make sure to bind your account in
the settings and only use the login screen binding buttons to reconnect your account. Using the login screen buttons without a bound account will create a new account for you and effectively erase your progress with no way of recovering it outside of contacting customer support.
JUST DO IT. NOTE: It's also a good idea to remember your server and take a screenshot of
your resume so that customer support has an easier time recovering your account.
Frequently Asked Questions
Should I reroll? How do I do it? No. There are a few reasons for this:
- Names cannot be reused.
- Ships are constructed with non-premium currency that you can easily get through gameplay.
- SSR and UR ships are NOT required for progression.
- High value ships are often built in time limited events, it is best to use your cubes on these banners instead of pulling for older ships from the regular gacha pool.
- Unlike most gacha games Azur Lane doesn't shower a new player with resources, it instead continually gives you a steady flow of gacha resources.
How do I get more cubes? Cubes are obtained through daily and weekly missions, monthly login rewards, random commissions, rewards for clearing story/event stages for the first time (does not apply to War Archive stages), Operation Siren star rewards, build packs, Shiranui's general shop for coins, the merit shop for PVP points, and in Akashi's shop for gems. Completing missions and logging in daily will get you a guaranteed 198 cubes per month (give or take a day), though 30 will be spent on light builds. You will likely gain more through commissions, but that is up to RNG.
Is X ship good? Check out
this tier list for a general indication of any ship's power. Keep in mind that most ships' usefulness stems from their skills, not necessarily just stats. Many ships are at their best only when you pair them with other ships that benefit from synergy between their skills.
All ships are usable with proper development and gear; just know that some ships/compositions are far less viable in later Worlds. Use the ships you like best till you hit that wall, then worry about optimization.
Should I be spamming Construction or saving cubes? Saving cubes is crucial as you'll want a large stockpile of them to attempt limited constructions that appear during events. It takes a minimum of 400 cubes to guarantee pulling a UR ship from pity, though you will likely pull it before hitting that point. Outside of events, spend 1 cube per day on the light build pool to satisfy the daily build mission. The mission will refund you the cube and coins, essentially giving you a free pull.
I have all the current event's ships, should I pull some more to get duplicates for limit breaking? Absolutely not. We have access to a steady supply of purple and gold bulins, you will be able to max limit break any ship given enough time. Pulling for duplicates just burns cubes you could be saving for the next event.
Should I keep duplicate ships? - Duplicates of ships you use: Keep for limit breaking and retrofitting.
- Duplicates of ships you don't use, Rare or higher: Retire for Medals of Honor (in Build menu).
- Duplicates of ships you don't use, Normal rarity: Consume for enhancement of used ships.
- Even UR gacha dupes aren't worth keeping.
- You cannot use duplicate ships in the same fleet, or a duplicate ship in any Operation Siren fleet.
I'm struggling on X stage, what should I do? - Level up and limit break your ships; Level advantage makes a huge difference.
- Check your equipment; equip Purple/Gold/Rainbow rarity equipment and upgrade it. Check the listings for your ships on the tier list for suggestions on top tier gear to develop, or Nerezza's guide for details on other options if top tier gear is still out of reach.
- Enhance your ship's stats with common rarity ships.
- Assess the reason your fleets are losing. Different problems have different solutions! If your flagship is sinking, you may need better protection against suicide boats or planes. If your vanguard is sinking, you may need a tankier ship in the front, gear that boosts EVA or HP, or backline healers to keep them alive.
How should I set up my fleet?
Main Fleet (Backline) |
Aircraft Carriers (CV, CVL) - Airstrikes clear the screen of enemy projectiles and weaker ships; Fighters can assist in shooting down enemy planes; Airspace Control Value (ACV) improves damage dealt by your carriers and reduces hostile encounters. Carriers are also hidden and protected from enemy heavy ships until detected, indicated by the red bar next to their face during sorties. |
Battleships, Battlecruisers (BB, BC, BBV, BM) - Concentrated damage better suited for high-value targets; secondary gun protects backline from suicide ships. |
Vanguard Fleet (Frontline) |
Destroyers (DD, DDG) - Cheap; low gun damage with high-damage torpedoes; high evasion with poor armor and HP; speeds up your fleet and helps avoid ambushes. |
Light Cruisers (CL) - Balanced stats with high anti-air capability. |
Heavy Cruisers (CA, CB) - Expensive; high damage and/or large HP pool; some utility. |
For the frontline position put your tankiest ship on the left and second tankiest on the right; for the backline try to have your strongest ship in the middle (flagship) position; battleships with a barrage skill should be in the center because it greatly improves their aim. If you're confident you can protect your backline, consider putting your lowest level ship in the flag position instead to benefit from the extra EXP flagships gain.
Make sure that your support (yellow) skills are useful to the rest of the fleet; most only affect certain class, nationality or weapon types and often don’t stack.
While at the beginning it doesn't matter - in fact you'd be better off using both of your fleets equally to level them up - your two fleets should eventually be split up into a mob-killer fleet and boss-killer fleet; the mob-killer fleet sacrifices firepower for sustain so use (self-)healing ships to survive the 4-7 fights needed to summon the boss for the boss-killer fleet.
When should I Limit Break? This depends on your playstyle; Limit Breaking increases a ship's stats and capabilities at the price of increased Oil costs. Therefore:
- If you lean towards casual play and don't sortie much, Limit Break as soon as possible.
- If you lean towards hardcore play and sortie frequently, Limit Break only if you are struggling to progress, or if you intend to run the ship on an oil capped stage.
These guidelines only apply to your main use fleets; farming fleets may have a different approach as explained in the next question.
NOTE: Regardless of your playstyle, Limit Break when your ships are approaching level cap (70/80/90) to avoid losing XP. What are good fleets to use for farming? Farming fleets are typically not worth the effort since oil capped stages were introduced, encouraging the use of full fleets more often than not. All stages from world 9 in the main story onward are capped, as well as the D map for larger events. Only use these tips if you plan to run stages without oil caps, or are running low on oil.
Farming fleets are designed to clear stages with as little fuel use as possible. Therefore:
- Use fewer ships. The minimum is one backline and one frontline ship (1:1). Over-level your ships as level difference matters.
- Use ships with no/few limit breaks since LBs increase oil costs.
- Use upgraded equipment and level up skills.
- Complete the stage 10 times with stronger fleets after clearing it 100% to lower its threat level to safe.
- Use ships of lower rarity since they're cheaper: Common (gray) > Rare (blue) > Elite (purple) > Super Rare (gold) > Ultra Rare (rainbow)
- Use cheaper ship types. For the frontline: Destroyers (DD) > Light Cruisers (CL) > Heavy Cruisers (CA, CB). For the backline: Monitors (BM) > Battlecruisers (BC) > Battleships (BB) and Light Carriers (CVL) > standard Carriers (CV)
Popular vanguard ships: Phoenix, Leander, Cassin, Downes
Popular main fleet ships: Erebus, Terror, Nelson, Rodney, Duke of York, Yorktown
For high-level farming add healers (Unicorn Retrofit, Shouhou, Ryuuhou, Perseus) and a strong boss-killer fleet.
When farming for gear blueprints/ships/event points, is it better to full clear a stage or just clear enough mobs until the boss spawns? Except when getting the third star on a map, you should always go for the boss as soon as it spawns. Only the boss fleet and event elites can drop SR gear blueprints, and the boss has a chance to drop two. Only boss fleets can drop SR ships/boss-only ships, and clearing the boss fleet with an S-rank guarantees a ship drop. Killing the boss fleet is what gives points (specialized cores, core data, event points, etc.); the amount of points is bound to the map, not to the amount of mobs killed.
What should I be equipping? You can try following these guides. This tier list also suggests equipment for ships. Otherwise, use what you have.
How do I get more Oil? Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. There is also a free pack available once per week in Akashi's shop that gives 4000 oil. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit breaks and taking a break.
How do I get Coins? Aside from generation via the Merchant, large coin drops come from Daily Raids and the 8-10 hour commission (costs 800+ fuel).
Starting at chapter 9 of the main campaign stages have oil consumption cap that make your fleet only consume a specified amount of oil regardless of it's normal oil cost, making 3:3 fleets very cheap, chapter 9 and beyond also have big payout for beating a stage,
detailed here. TL;DR higher stage = more money. This will be your main source of coins once you are capable of beating these stages.
What should I spend Gems on? Priority list:
- Dorm slots (max 5)
- Dock capacity
- 2nd Floor Upgrade for Dorm
- Promise Rings
- Skins
- 3rd Tactical Classroom slot (depends on your needs)
Spending Gems on anything not listed here isn't recommended (ESPECIALLY Oil/Gold). However, it's mostly personal preference.
What should I spend Medals of Honor on? Buy any of the month's featured SSR ships if you want them/need a duplicate for limit breaking. Medal exchange is the only place it is worth it to buy duplicates rather than Bulins when they're available. Otherwise, solid purchases are gold and purple Bulins (if needed), T3 Skillbooks, T2 Retrofit Blueprints (T3 if needed), PR Blueprints and Dorm food; anything else isn't recommended though your needs may vary.
What is the best use of Core Data? Consult
this shop guide for an idea of what's best to get from your core data.
Most of the ships currently in the core shop are obtainable through war archives and/or aren't useful to a new player. The only exception is Independence, which is currently only available in the core shop and quite good after her retrofit.
What are prototype cores, and how should I spend them? Prototype cores are items that you can obtain from collecting daily guild supplies, or by analyzing extra PR blueprints or PR EXP data packs that you can no longer use. They can be exchanged for other PR blueprints and gear prints in the Prototype shop, which resets every month. The UR gear prints do not reset, and can only be purchased once. You can consult
this shop guide to see what's worth buying.
Why can't I rank up past Captain in PVP? For Rear Admiral Lower Half and higher in addition to meeting the rank score requirement
you must be high enough on the player leaderboards to rank up. For Rear Admiral Lower Half that means you need to be in the top 1000; all ranks and thresholds
can be found here. When is the daily/weekly reset? [EN] Daily reset is at midnight PDT; weekly reset is Sunday at midnight PDT.
How to get Akashi? Tap on her 30 times in the shop menu to get started. And you might want to hold on to 10 purple and 5 gold Sakura tech packs.
How do I unlock the last few memories in X event? After clearing B3/D3/the last of the non-EX stage of the event, try beating it a few more times.
How do I earn Tech Points? Tech Points are gained by obtaining, max limit breaking and max levelling (level 120) ships. You do not get more points for leveling to 125. You can see how many points each ship will give you in the Lab > Fleet Tech tab. As a rule of thumb big ships such as CVs or BBs will give you more tech points than little ships regardless of rarity. MLBing a ship gives you the largest amount of points out of the 3 step process; PR1 ships requirements are generally easier to meet than PR2/PR3/PR4 ships' fleet tech thresholds.
How do I earn experience for research ships? PR EXP is only earned through oil-consuming PvE content (& Operation Siren) with the ships specified under the EXP objectives in the Shipyard. PvP matches, Dorm EXP, Lecture EXP and commissions do not count. There are also data packs that can be obtained through beginner missions and the Cruise Pass that can be used to add EXP progress to a ship. These packs can be converted to prototype cores once you develop all ships in their series, so don't worry about wasting them. They're arguably more useful if you convert them instead.
The EXP goals are rather large; be prepared for a long grind. Ships who are at an EXP/level cap
(i.e. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives,
even if it displays +0 EXP in the combat results. How do High Efficiency Combat Logistics Plans work? Do they double experience earned for PR ships? High Efficiency Plans double everything for one run of a stage. You'll earn double exp (which does double the amount earned for PR grinds), double coins, double event points, and even double the number of ships and blueprints. For prints and ships, the game will roll twice, so you won't just get two of whatever you rolled first. It's actually possible to get both Kaga and Akagi from a single run of 3-4 for example, though the chances of that are still super low.
The trade off is the run will cost you double. You'll pay twice as much oil, as well as reducing your ships' morale twice as fast. It essentially acts as if you ran the stage twice in the time it took to run it once. Because of this, this item is a time saver, nothing more. If you don't have a lot of time to grind, this cuts the time you need in half. Otherwise, normal grinding works just as well.
One exception is the war archives. You will get double the rewards but only use one data key per stage clear, so it is highly recommended to use these if you'll be farming the archives.
What types of researches are best? Here is the list for the best researches for earning PR blueprints. There is also a list for those who are looking to grind
gear blueprints specifically. Note that
PR ships are an endgame goal; investing cubes and coins into research projects early on will greatly impede your progress with little benefit so free researches are a better option while starting out.
Which PR Series/Catch Up should I choose in the research lab? Series 1 should not be run, as you can spend coins in place of blueprints for series 1 ships, and all its best gear can be produced in the gear lab.
Series 2 should only be run for DR prints for FDG and Azuma, as they can't be upgraded with coins. There is also good gear in this series, such as a UR AP gun for battleships that is still best in slot.
Series 3 and 4 both have good gear, and their ships cannot be upgraded with coins. One of these would be a good series to run in general, but should be chosen based off of which ships you expect to actually use first.
Catch ups give you 300 bonus prints awarded after every research which you can split between the different PR ships in each series. For example, if you earn 100 prints for Cheshire, you have 200 left you can use on the other series 3 ships. An exception to this are the DR ships, which have their own personal catch up to guarantee you get 150 prints for each one. It's advised to use this mechanic to speed along development of ships you actually plan to use, but how many prints you devote to each ship is up to you.
What is the drop rate of X ship, gear, etc? The only known drop rate is for Akagi & Kaga, each have a 0.75% chance to drop after defeating the boss of 3-4. No other drop rates are currently known.
I'm trying to 3 star a hard mode campaign map but the mobs have stopped spawning. Turn off the clearing mode option that you can find in the window before the map starts up.
Is X getting a rerun? Most major events get a single rerun per region. You can check the
Azur Lane Wiki to see if an event has already reran on your server's region. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. The exception to this rule are collaboration events which - so far - haven't seen any reruns due to licensing deals.
How do I get retrofit items for Sandy/Warspite/X? UR retrofit item are acquired through limited-time events. They will have reruns, if you missed them you will have a chance to obtain them in the future. After having a rerun these items are permanently added to the prototype shop.
Why can't I claim the special cores from my weekly missions? We're limited to 4000 special cores per month. If you're getting a warning while trying to claim your weekly rewards, you are close to or at that 4000 limit. You can still collect the other rewards after acknowledging the warning, or if the week overlaps into the next month you may choose to wait to collect them till the core limit has been reset.
What is the next big event? Is there an event roadmap? There is no known roadmap for any of the regions, however larger events do usually take place during the celebrations for the CN, EN, and JP server's anniversaries. Big events are usually announced a week or two at most before the event itself is released.
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